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socket_ref.go
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package tinytcp
import (
"crypto/tls"
"io"
"net"
"sync"
"time"
)
// SocketRef allows to hold a reference to a socket outside its designated handler.
// tinytcp performs no memory allocations on critical paths, which means it needs to pool some objects.
// These pooled objects are typically structures that exist only in the context of a specific connection (eg. Sockets).
// Objects are returned to the pool as they are no longer needed and reused by other connection in the future.
// The rule is that a socket instance is only valid inside its designated handler and storing it outside this handler
// might result in some very nasty bugs. SocketRef provides a way to safely store a reference to a socket,
// and provide an interface to all of its functionalities.
type SocketRef struct {
s *Socket
m sync.RWMutex
}
// NewSocketRef creates an instance of SocketReference.
func NewSocketRef(s *Socket) *SocketRef {
ref := &SocketRef{
s: s,
}
s.OnRecycle(ref.onRecycle)
return ref
}
// Read reads data from socket only if it hasn't been recycled yet.
func (r *SocketRef) Read(b []byte) (int, error) {
r.m.RLock()
defer r.m.RUnlock()
if r.s == nil {
return 0, io.EOF
}
return r.s.Read(b)
}
// Write writes data to a socket only if it hasn't been recycled yet.
func (r *SocketRef) Write(b []byte) (int, error) {
r.m.RLock()
defer r.m.RUnlock()
if r.s == nil {
return 0, io.EOF
}
return r.s.Write(b)
}
// Close closes a socket only if it hasn't been recycled yet.
func (r *SocketRef) Close(reason ...CloseReason) error {
r.m.RLock()
defer r.m.RUnlock()
if r.s == nil {
return io.EOF
}
return r.s.Close(reason...)
}
// SetDeadline sets deadline of a socket only if it hasn't been recycled yet.
func (r *SocketRef) SetDeadline(deadline time.Time) error {
r.m.RLock()
defer r.m.RUnlock()
if r.s == nil {
return io.EOF
}
return r.s.SetDeadline(deadline)
}
// SetReadDeadline sets read deadline of a socket only if it hasn't been recycled yet.
func (r *SocketRef) SetReadDeadline(deadline time.Time) error {
r.m.RLock()
defer r.m.RUnlock()
if r.s == nil {
return io.EOF
}
return r.s.SetReadDeadline(deadline)
}
// SetWriteDeadline sets write deadline of a socket only if it hasn't been recycled yet.
func (r *SocketRef) SetWriteDeadline(deadline time.Time) error {
r.m.RLock()
defer r.m.RUnlock()
if r.s == nil {
return io.EOF
}
return r.s.SetWriteDeadline(deadline)
}
// RemoteAddress returns a remote address of the socket.
func (r *SocketRef) RemoteAddress() string {
r.m.RLock()
defer r.m.RUnlock()
if r.s == nil {
return ""
}
return r.s.RemoteAddress()
}
// ConnectedAt returns a unix timestamp indicating the exact moment the socket has connected (UTC, in milliseconds).
func (r *SocketRef) ConnectedAt() int64 {
r.m.RLock()
defer r.m.RUnlock()
if r.s == nil {
return 0
}
return r.s.ConnectedAt()
}
// OnClose registers a handler that is called when underlying TCP connection is being closed.
func (r *SocketRef) OnClose(handler SocketCloseHandler) {
r.m.RLock()
defer r.m.RUnlock()
if r.s == nil {
return
}
r.OnClose(handler)
}
// OnRecycle registers a handler that is called when the Socket object is being recycled and put back into pool.
func (r *SocketRef) OnRecycle(handler func()) {
r.m.RLock()
defer r.m.RUnlock()
if r.s == nil {
return
}
r.OnRecycle(handler)
}
// Unwrap returns underlying net.Conn instance from Socket.
func (r *SocketRef) Unwrap() net.Conn {
r.m.RLock()
defer r.m.RUnlock()
if r.s == nil {
return nil
}
return r.s.Unwrap()
}
// UnwrapTLS tries to return underlying tls.Conn instance from Socket.
func (r *SocketRef) UnwrapTLS() (*tls.Conn, bool) {
r.m.RLock()
defer r.m.RUnlock()
if r.s == nil {
return nil, false
}
return r.s.UnwrapTLS()
}
// WrapReader allows to wrap reader object into user defined wrapper.
func (r *SocketRef) WrapReader(wrapper func(io.Reader) io.Reader) {
r.m.RLock()
defer r.m.RUnlock()
if r.s == nil {
return
}
r.s.WrapReader(wrapper)
}
// WrapWriter allows to wrap writer object into user defined wrapper.
func (r *SocketRef) WrapWriter(wrapper func(io.Writer) io.Writer) {
r.m.RLock()
defer r.m.RUnlock()
if r.s == nil {
return
}
r.s.WrapWriter(wrapper)
}
// TotalRead returns a total number of bytes read through this socket.
func (r *SocketRef) TotalRead() uint64 {
r.m.RLock()
defer r.m.RUnlock()
if r.s == nil {
return 0
}
return r.s.TotalRead()
}
// ReadLastSecond returns a total number of bytes read from this socket last second.
func (r *SocketRef) ReadLastSecond() uint64 {
r.m.RLock()
defer r.m.RUnlock()
if r.s == nil {
return 0
}
return r.s.ReadLastSecond()
}
// TotalWritten returns a total number of bytes written through this socket.
func (r *SocketRef) TotalWritten() uint64 {
r.m.RLock()
defer r.m.RUnlock()
if r.s == nil {
return 0
}
return r.s.TotalWritten()
}
// WrittenLastSecond returns a total number of bytes written to this socket last second.
func (r *SocketRef) WrittenLastSecond() uint64 {
r.m.RLock()
defer r.m.RUnlock()
if r.s == nil {
return 0
}
return r.s.WrittenLastSecond()
}
func (r *SocketRef) onRecycle() {
r.m.Lock()
defer r.m.Unlock()
r.s = nil
}