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controlproxy.h
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controlproxy.h
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#pragma once
#include <QObject>
#include <QSharedPointer>
#include <QString>
#include "control/control.h"
#include "preferences/usersettings.h"
//// This class is the successor of ControlObjectThread. It should be used for
/// new code to avoid unnecessary locking during send if no slot is connected.
/// Do not (re-)connect slots during runtime, since this locks the mutex in
/// QMetaObject::activate().
/// Be sure that the ControlProxy is created and deleted from the same
/// thread, otherwise a pending signal may lead to a segfault (Issue #7773).
/// Parent it to the the creating object to achieve this.
class ControlProxy : public QObject {
Q_OBJECT
public:
ControlProxy(const QString& g,
const QString& i,
QObject* pParent = nullptr,
ControlFlags flags = ControlFlag::None);
ControlProxy(const ConfigKey& key,
QObject* pParent = nullptr,
ControlFlags flags = ControlFlag::None);
~ControlProxy() override;
const ConfigKey& getKey() const;
template<typename Receiver, typename Slot>
bool connectValueChanged(Receiver receiver,
Slot func,
Qt::ConnectionType requestedConnectionType = Qt::AutoConnection) {
if (!valid()) {
return false;
}
// We connect to the
// ControlObjectPrivate only once and in a way that
// the requested ConnectionType is working as desired.
// We try to avoid direct connections if not requested
// since you cannot safely delete an object with a pending
// direct connection. This fixes issue #7773
// requested: Auto -> COP = Auto / SCO = Auto
// requested: Direct -> COP = Direct / SCO = Direct
// requested: Queued -> COP = Queued / SCO = Auto
// requested: BlockingQueued -> Assert(false)
Qt::ConnectionType scoConnection;
switch (requestedConnectionType) {
case Qt::AutoConnection:
case Qt::QueuedConnection:
scoConnection = Qt::AutoConnection;
break;
case Qt::DirectConnection:
scoConnection = Qt::DirectConnection;
break;
case Qt::BlockingQueuedConnection:
// We must not block the signal source by a blocking connection
[[fallthrough]];
default:
DEBUG_ASSERT(false);
return false;
}
if (!connect(this, &ControlProxy::valueChanged, receiver, func, scoConnection)) {
return false;
}
// Connect to ControlObjectPrivate only if required. Do not allow
// duplicate connections.
// use only explicit direct connection if requested
// the caller must not delete this until the all signals are
// processed to avoid segfaults
Qt::ConnectionType copConnection = static_cast<Qt::ConnectionType>(
requestedConnectionType | Qt::UniqueConnection);
// clazy requires us to to pass a member function to connect() directly
// (i.e. w/o and intermediate variable) when used with
// Qt::UniqueConnection. Otherwise it detects a false positive and
// throws a [-Wclazy-lambda-unique-connection] warning.
switch (requestedConnectionType) {
case Qt::AutoConnection:
connect(m_pControl.data(), &ControlDoublePrivate::valueChanged, this, &ControlProxy::slotValueChangedAuto, copConnection);
break;
case Qt::DirectConnection:
connect(m_pControl.data(), &ControlDoublePrivate::valueChanged, this, &ControlProxy::slotValueChangedDirect, copConnection);
break;
case Qt::QueuedConnection:
connect(m_pControl.data(), &ControlDoublePrivate::valueChanged, this, &ControlProxy::slotValueChangedQueued, copConnection);
break;
default:
// Should be unreachable, but just to make sure ;-)
DEBUG_ASSERT(false);
return false;
}
return true;
}
/// Called from update();
virtual void emitValueChanged() {
emit valueChanged(get());
}
inline bool valid() const {
return m_pControl->getKey().isValid();
}
/// Returns the value of the object. Thread safe, non-blocking.
inline double get() const {
return m_pControl->get();
}
/// Returns the bool interpretation of the value. Thread safe, non-blocking.
inline bool toBool() const {
return get() > 0.0;
}
/// Returns the parameterized value of the object. Thread safe, non-blocking.
inline double getParameter() const {
return m_pControl->getParameter();
}
/// Returns the parameterized value of the object. Thread safe, non-blocking.
inline double getParameterForValue(double value) const {
return m_pControl->getParameterForValue(value);
}
/// Returns the normalized parameter of the object. Thread safe, non-blocking.
inline double getDefault() const {
return m_pControl->defaultValue();
}
public slots:
/// Sets the control value to v. Thread safe, non-blocking.
void set(double v) {
m_pControl->set(v, this);
}
/// Sets the control parameterized value to v. Thread safe, non-blocking.
void setParameter(double v) {
m_pControl->setParameter(v, this);
}
/// Resets the control to its default value. Thread safe, non-blocking.
void reset() {
// NOTE(rryan): This is important. The originator of this action does
// not know the resulting value so it makes sense that we should emit a
// general valueChanged() signal even though the change originated from
// us. For this reason, we provide NULL here so that the change is
// not filtered in valueChanged()
m_pControl->reset();
}
signals:
/// This signal must not connected by connect(). Use connectValueChanged()
/// instead. It will connect to the base ControlDoublePrivate as well.
void valueChanged(double);
protected slots:
/// Receives the value from the primary control by a unique direct connection
void slotValueChangedDirect(double v, QObject* pSetter) {
if (pSetter != this) {
// This is base implementation of this function without scaling
emit valueChanged(v);
}
}
/// Receives the value from the primary control by a unique auto connection
void slotValueChangedAuto(double v, QObject* pSetter) {
if (pSetter != this) {
// This is base implementation of this function without scaling
emit valueChanged(v);
}
}
/// Receives the value from the primary control by a unique Queued connection
void slotValueChangedQueued(double v, QObject* pSetter) {
if (pSetter != this) {
// This is base implementation of this function without scaling
emit valueChanged(v);
}
}
protected:
/// Pointer to connected control.
QSharedPointer<ControlDoublePrivate> m_pControl;
};