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Encoded8To3Buttons.ino
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Encoded8To3Buttons.ino
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/*
* A demo of Encoded8To3ButtonConfig to detect 7 buttons using 3 pins using
* binary encoding.
*/
#include <AceButton.h>
using namespace ace_button;
#ifdef ESP32
// Different ESP32 boards use different pins
static const int LED_PIN = 2;
#else
static const int LED_PIN = LED_BUILTIN;
#endif
// LED states. Some microcontrollers wire their built-in LED the reverse.
static const int LED_ON = HIGH;
static const int LED_OFF = LOW;
// Physical pins
static const uint8_t BUTTON_PIN0 = 2;
static const uint8_t BUTTON_PIN1 = 3;
static const uint8_t BUTTON_PIN2 = 4;
// Each button is assigned to the virtual pin number (1-7) which comes from the
// binary bit patterns of the 3 actual pins. Button b0 on virtual pin 0 cannot
// be used because it is used to represent "no button pressed".
Encoded8To3ButtonConfig buttonConfig(BUTTON_PIN0, BUTTON_PIN1, BUTTON_PIN2);
AceButton b1(&buttonConfig, 1);
AceButton b2(&buttonConfig, 2);
AceButton b3(&buttonConfig, 3);
AceButton b4(&buttonConfig, 4);
AceButton b5(&buttonConfig, 5);
AceButton b6(&buttonConfig, 6);
AceButton b7(&buttonConfig, 7);
// Forward reference to prevent Arduino compiler becoming confused.
void handleEvent(AceButton*, uint8_t, uint8_t);
void setup() {
delay(1000); // some microcontrollers reboot twice
Serial.begin(115200);
while (! Serial); // Wait until Serial is ready - Leonardo/Micro
Serial.println(F("setup(): begin"));
// Initialize built-in LED as an output.
pinMode(LED_PIN, OUTPUT);
// Pins use the built-in pull up register.
pinMode(BUTTON_PIN0, INPUT_PULLUP);
pinMode(BUTTON_PIN1, INPUT_PULLUP);
pinMode(BUTTON_PIN2, INPUT_PULLUP);
// Configure the ButtonConfig with the event handler, and enable all higher
// level events.
buttonConfig.setEventHandler(handleEvent);
buttonConfig.setFeature(ButtonConfig::kFeatureClick);
buttonConfig.setFeature(ButtonConfig::kFeatureDoubleClick);
buttonConfig.setFeature(ButtonConfig::kFeatureLongPress);
buttonConfig.setFeature(ButtonConfig::kFeatureRepeatPress);
Serial.println(F("setup(): ready"));
}
void loop() {
// Should be called every 4-5ms or faster, for the default debouncing time
// of ~20ms.
b1.check();
b2.check();
b3.check();
b4.check();
b5.check();
b6.check();
b7.check();
}
// The event handler for the buttons.
void handleEvent(AceButton* button, uint8_t eventType, uint8_t buttonState) {
// Print out a message for all events.
Serial.print(F("handleEvent(): "));
Serial.print(F("virtualPin: "));
Serial.print(button->getPin());
Serial.print(F("; eventType: "));
Serial.print(eventType);
Serial.print(F("; buttonState: "));
Serial.println(buttonState);
// Control the LED only for the Pressed and Released events.
// Notice that if the MCU is rebooted while the button is pressed down, no
// event is triggered and the LED remains off.
switch (eventType) {
case AceButton::kEventPressed:
digitalWrite(LED_PIN, LED_ON);
break;
case AceButton::kEventReleased:
digitalWrite(LED_PIN, LED_OFF);
break;
}
}