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The text was updated successfully, but these errors were encountered:
It's the same problem : points behind the camera cannot be positionned correctly, thus the polygon is deformed.
A solution I came to is to compute the intersections of the polygon and the camera render limit to create new points that are not behind the camera.
Simplified math problem asked here http://math.stackexchange.com/questions/1720450/arc-intersection-on-a-sphere
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The text was updated successfully, but these errors were encountered: