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mkdocs.yml
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site_name: The Mission Pinball Framework
site_url: https://missionpinball.org/
site_description: Mission Pinball Framework (MPF) open source software framework that's used to run real pinball machines.
use_directory_urls: true
repo_url: https://github.com/missionpinball/mpf-docs
repo_name: Website source on GitHub
edit_uri: blob/main/docs/
plugins:
- search # https://squidfunk.github.io/mkdocs-material/setup/setting-up-site-search/
- mike:
alias_type: symlink
redirect_template: null
deploy_prefix: ''
canonical_version: latest
version_selector: true
css_dir: css
javascript_dir: js
extra_css:
- stylesheets/mpf.css # Sets our custom colors
extra:
version:
provider: mike
markdown_extensions:
- toc: # https://squidfunk.github.io/mkdocs-material/setup/extensions/python-markdown/#table-of-contents
title: On this page
- attr_list # https://squidfunk.github.io/mkdocs-material/setup/extensions/python-markdown/#attribute-lists
- tables # https://squidfunk.github.io/mkdocs-material/setup/extensions/python-markdown/s#tables
- admonition # https://squidfunk.github.io/mkdocs-material/reference/admonitions/
- pymdownx.details # https://squidfunk.github.io/mkdocs-material/setup/extensions/python-markdown-extensions/#details
- pymdownx.superfences # https://squidfunk.github.io/mkdocs-material/setup/extensions/python-markdown-extensions/#superfences
- pymdownx.emoji: # https://squidfunk.github.io/mkdocs-material/reference/icons-emojis/
emoji_index: !!python/name:material.extensions.emoji.twemoji
emoji_generator: !!python/name:material.extensions.emoji.to_svg
- pymdownx.snippets: # https://facelessuser.github.io/pymdown-extensions/extensions/snippets/
base_path: includes
check_paths: true
auto_append:
- content_footer.md
- pymdownx.keys # https://facelessuser.github.io/pymdown-extensions/extensions/keys/
theme:
name: material # https://squidfunk.github.io
logo: images/mission-flag-header.png
icon:
# logo: material/checkbox-blank-circle
repo: fontawesome/brands/github
edit: fontawesome/solid/wand-magic-sparkles
custom_dir: overrides # https://squidfunk.github.io/mkdocs-material/customization/#extending-the-theme
features:
- navigation.instant # https://squidfunk.github.io/mkdocs-material/setup/setting-up-navigation/#instant-loading
- navigation.footer # https://squidfunk.github.io/mkdocs-material/upgrade/#navigationfooter
- navigation.tabs # https://squidfunk.github.io/mkdocs-material/setup/setting-up-navigation/#navigation-tabs
- navigation.indexes # https://squidfunk.github.io/mkdocs-material/setup/setting-up-navigation/#section-index-pages
- navigation.top # https://squidfunk.github.io/mkdocs-material/setup/setting-up-navigation/#back-to-top-button
- content.action.edit # https://squidfunk.github.io/mkdocs-material/upgrade/#contentaction
- toc.follow # https://squidfunk.github.io/mkdocs-material/setup/setting-up-navigation/#anchor-following
- content.code.annotate # https://squidfunk.github.io/mkdocs-material/reference/code-blocks/#code-annotations
palette: # https://squidfunk.github.io/mkdocs-material/setup/changing-the-colors/#color-palette-toggle
# Palette toggle for light mode
- scheme: default # specified in docs/stylesheets/mpf.css
toggle:
icon: material/brightness-7
name: Switch to dark mode
# Palette toggle for dark mode
- scheme: slate # specified in docs/stylesheets/mpf.css
toggle:
icon: material/brightness-4
name: Switch to light mode
font:
text: Open Sans
code: Noto Sans Mono
extra:
social: # https://squidfunk.github.io/mkdocs-material/setup/setting-up-the-footer/?h=social#social-links
- icon: fontawesome/brands/github
link: https://github.com/missionpinball
nav:
- Getting Started:
- start/index.md
- Features: start/features.md
- Philosophy: start/dsl_vs_programming.md
- Config Files: start/config_files.md
- The Media Controller: start/media_controller.md
- Installation:
- install/index.md
- Quickstart: start/quickstart.md
- 'Migrating to 0.80': install/0.80.md
- 'Big changes in 0.57': install/0.57.md
- Virtual Environments: install/virtual-environments.md
- Mac: install/mac.md
- Windows: install/windows.md
- Linux:
- install/linux/index.md
- Raspberry Pi: install/linux/raspberry.md
- Pine64: install/linux/pine64.md
- Xubuntu Linux: install/linux/xubuntu.md
- Virtual Machine:
- install/virtual-machine/index.md
- Why use a VM: install/virtual-machine/why-use-vm.md
- Setup Guide: install/virtual-machine/basic-guide.md
- Running MPF:
- running/index.md
- MPF command launcher: running/mpf.md
- Commands:
- running/commands/index.md
- mpf both: running/commands/both.md
- mpf core: running/commands/core.md
- mpf diagnosis: running/commands/diagnosis.md
- mpf game: running/commands/game.md
- mpf mc: running/commands/mc.md
- mpf imc: running/commands/imc.md
- mpf migrate: running/commands/migrate.md
- mpf monitor: running/commands/monitor.md
- mpf hardware: running/commands/hardware.md
- mpf service: running/commands/service.md
- mpf build: running/commands/build.md
- mpf test: running/commands/test.md
- mpf format: running/commands/format.md
- Changing TCP ports: running/ports.md
- Troubleshooting:
- troubleshooting/index.md
- Working with Log Files: troubleshooting/general_debugging.md
- Attaching A Debugger to MPF: troubleshooting/attaching_a_debugger.md
- Debugging Memory Leaks: troubleshooting/debugging_memory_leaks.md
- Reading MPF Errors: troubleshooting/reading_errors.md
- Debugging Segfaults: troubleshooting/debugging_segfaults.md
- Debugging YAML Parse Errors: troubleshooting/debugging_yaml_parse_errors.md
- Debugging MPF installation problems: troubleshooting/debugging_mpf_install.md
- YAML Error on first start: troubleshooting/common_problems_and_solutions.md
- Hardware:
- hardware/index.md
- Concepts:
- Understanding Hardware Rules: hardware/hw_rules.md
- Hardware Numbering Schemes: hardware/numbers.md
- Mixing Platforms: hardware/platform.md
- Troubleshooting Platforms: hardware/troubleshooting_hardware.md
- Working with real pinball machines:
- machines/index.md
- Homebrew / New Machine: machines/homebrew.md
- Existing / Re-theme:
- machines/index.md
- Bally/Williams WPC: machines/wpc.md
- Bally/Williams System 11: machines/system11.md
- Stern SPIKE/SPIKE 2: machines/spike.md
- Bally/Williams Pinball 2000: machines/pinball2000.md
- Williams System 3 to 9: machines/williams_system3_to_9.md
- Gottlieb System 80: machines/gottlieb_system80.md
- Gottlieb System 1: machines/gottlieb_system1.md
- Stern SAM: machines/sam.md
- Stern Whitestar Machines: machines/whitestar.md
- Data East: machines/data_east.md
- Bally/Stern w/ AS-2518-17/35 MPU: machines/bally_stern_as_2518.md
- Pinball Controllers:
- hardware/pinball_controllers.md
- FAST Pinball:
- hardware/fast/index.md
- Connecting FAST to your Computer: hardware/fast/connecting.md
- Installing hardware drivers & configuring COM ports: hardware/fast/config.md
- Switches: hardware/fast/switches.md
- Coils/Drivers/Magnets/Motors: hardware/fast/drivers.md
- Flippers, Slingshots, Pop Bumpers, and other "quick response" devices: hardware/fast/hw_rules.md
- LEDs: hardware/fast/leds.md
- Matrix Lights: hardware/fast/lights.md
- Traditional (single color) DMDs: hardware/fast/dmd.md
- RGB DMDs: hardware/fast/rgb_dmd.md
- Servos: hardware/fast/servos.md
- Power Filter Board: hardware/fast/power_filter.md
- Troubleshooting: hardware/fast/troubleshooting.md
- Open Pinball Project (OPP):
- hardware/opp/index.md
- Troubleshooting OPP: hardware/opp/troubleshooting.md
- OPP LEDs: hardware/opp/leds.md
- OPP Lights: hardware/opp/lights.md
- Configuring your machine for OPP: hardware/opp/config.md
- OPP coils / drivers: hardware/opp/drivers.md
- Connecting OPP to your computer: hardware/opp/connecting.md
- OPP Switches: hardware/opp/switches.md
- CobraPin segments: hardware/opp/cobrapin/cobrapin_serial_segment_displays.md
- CobraPin Pinball Controller powered by OPP: hardware/opp/cobrapin/index.md
- OPP EM Combo boards: hardware/opp/oppcombo/index.md
- P-ROC/P3-ROC:
- hardware/multimorphic/index.md
- Connecting: hardware/multimorphic/connecting.md
- Installing Hardware Drivers: hardware/multimorphic/hardware_drivers.md
- Setting the platform: hardware/multimorphic/platform.md
- Switches (P-ROC): hardware/multimorphic/switches_p_roc.md
- Switches (P3-ROC): hardware/multimorphic/switches_p3_roc.md
- Coils/Drivers/Magnets/Motors: hardware/multimorphic/drivers.md
- LEDs: hardware/multimorphic/leds.md
- Matrix Lights: hardware/multimorphic/lights.md
- Traditional single-color DMD (P-ROC): hardware/multimorphic/dmd.md
- RGB DMD: hardware/multimorphic/rgb_dmd.md
- Alpha-numeric displays (P-ROC): hardware/multimorphic/alpha_numeric.md
- Accelerometer (P3-ROC): hardware/multimorphic/accelerometer.md
- I2C (P3-ROC): hardware/multimorphic/i2c.md
- Power Entry Board: hardware/multimorphic/power_entry.md
- Servos on PD-LED: hardware/multimorphic/servos.md
- Steppers on PD-LED: hardware/multimorphic/steppers.md
- Firmware Upgrade: hardware/multimorphic/firmware_upgrade.md
- Troubleshooting: hardware/multimorphic/troubleshooting.md
- Linux Drivers: hardware/multimorphic/linux.md
- Mac Drivers: hardware/multimorphic/mac.md
- Windows (x64) Drivers: hardware/multimorphic/win_x64.md
- Windows (32-bit) Drivers: hardware/multimorphic/win_x86.md
- LISY platform:
- hardware/lisy/index.md
- Connecting a System1/80 Machine to LISY1/80: hardware/lisy/connection.md
- Configuring Switches with LISY1: hardware/lisy/switches_lisy1.md
- Configuring Switches with LISY80: hardware/lisy/switches_lisy80.md
- Configuring Drivers in LISY: hardware/lisy/drivers.md
- Configuring and Enabling Flippers/Pop Bumpers/Slingshots in LISY: hardware/lisy/flippers_slings_popbumpers.md
- Configuring Lights in LISY: hardware/lisy/lights.md
- Configuring Segment Displays in LISY: hardware/lisy/segment_displays.md
- Configuring Sound in LISY: hardware/lisy/sound.md
- LISY Protocol: hardware/lisy/protocol.md
- Troubleshooting LISY: hardware/lisy/troubleshooting.md
- Arduino Pinball Controller:
- hardware/apc/index.md
- connection: hardware/apc/connection.md
- Stern SPIKE / SPIKE 2:
- hardware/spike/index.md
- Installing the MPF SPIKE bridge on the SD card: hardware/spike/mpf-spike-bridge.md
- Connecting your computer: hardware/spike/connection.md
- Configuring MPF for SPIKE: hardware/spike/config.md
- Coils & Drivers: hardware/spike/drivers.md
- LEDs, GI, & Backbox lights: hardware/spike/leds.md
- DMDs: hardware/spike/dmds.md
- Switches: hardware/spike/switches.md
- Steppers: hardware/spike/steppers.md
- Troubleshooting: hardware/spike/troubleshooting.md
- Penny K Pinball PKONE Platform:
- hardware/pkone/index.md
- Connecting PKONE to your Computer: hardware/pkone/connecting.md
- Installing hardware drivers & configuring COM ports: hardware/pkone/config.md
- Switches: hardware/pkone/switches.md
- Coils/Drivers/Magnets/Motors: hardware/pkone/drivers.md
- RGB/RGBW LEDs: hardware/pkone/leds.md
- Simple LEDs/Lights: hardware/pkone/lights.md
- Servos: hardware/pkone/servos.md
- Troubleshooting: hardware/pkone/troubleshooting.md
- Virtual Hardware:
- hardware/virtual/index.md
- Connecting Your Computer Keyboard to MPF Switches: hardware/virtual/keyboard.md
- The Virtual Platform: hardware/virtual/virtual.md
- The Virtual Pinball (VPX) Platform: hardware/virtual/virtual_pinball_vpx.md
- The "Smart Virtual" Platform: hardware/virtual/smart_virtual.md
- Virtual Segment Display Emulator: hardware/virtual/segment_display_emulator.md
- Hobbyist Maker Boards:
- hardware/hobbyist.md
- Snux: hardware/snux.md
- FadeCandy RGB LED controllers:
- hardware/fadecandy/index.md
- troubleshooting: hardware/fadecandy/troubleshooting.md
- Pololu Maestro: hardware/pololu_maestro.md
- I2C Servos: hardware/i2c_servo.md
- Pololu Tic: hardware/pololu_tic.md
- SmartMatrix RGB DMD: hardware/smartmatrix.md
- RGB.DMD: hardware/eli_dmd.md
- PIN2DMD:
- hardware/pin2dmd/index.md
- troubleshooting: hardware/pin2dmd/troubleshooting.md
- Raspberry Pi DMD: hardware/rpi_dmd.md
- MyPinballs Segment Displays:
- hardware/mypinballs/index.md
- Wiring 3rd-Party Segment Displays: hardware/mypinballs/wiring.md
- Light Segment Displays: hardware/light_segment_displays.md
- Trinamics StepRocker: hardware/trinamics.md
- StepStick Steppers: hardware/stepstick.md
- Computer Requirements: hardware/computer.md
- Native I2C: hardware/smbus.md
- Raspberry Pi: hardware/rpi.md
- MMA8451-based accelerometer: hardware/mma8451.md
- SPI Big Bang Switches: hardware/spi_bit_bang.md
- Open Sound Control (OSC): hardware/osc.md
- Understanding MPF Platforms:
- I2C Platforms in MPF: hardware/i2c_platforms.md
- Servo Platforms in MPF: hardware/servo_platforms.md
- Stepper Platforms in MPF: hardware/stepper_platforms.md
- Segment Display Platforms in MPF: hardware/segment_display_platforms.md
- segment_display_transitions: hardware/segment_display_transitions.md
- DMD Platforms in MPF: hardware/dmd_platforms.md
- Physical Machine Building:
- physical_building/index.md
- Layout Considerations: physical_building/layout_considerations.md
- Planning Layout with CAD: physical_building/planning_layout_with_cad.md
- Voltages and Power:
- hardware/voltages_and_power/index.md
- Voltages and Power: hardware/voltages_and_power/voltages_and_power.md
- Ground and Appliance Classes: hardware/voltages_and_power/ground_and_appliance_classes.md
- Wiring and Connectors in Pinball Machines: hardware/voltages_and_power/wiring_and_connectors.md
- Power Management in Software: hardware/voltages_and_power/power_management.md
- Game Programming:
- game/index.md
- Tutorial:
- tutorial/index.md
- 1. Install MPF: tutorial/1_install_mpf.md
- 2. Create your machine folder: tutorial/2_creating_a_new_machine.md
- 3. Get flipping!: tutorial/3_get_flipping.md
- 4. Adjusting your flipper power: tutorial/4_adjust_flipper_power.md
- 5. Add a display: tutorial/5_add_a_display.md
- 6. Add keyboard control: tutorial/6_keyboard.md
- 7. Add your trough: tutorial/7_trough.md
- 8. Add your plunger lane: tutorial/8_plunger.md
- 9. Add the start button: tutorial/9_start_button.md
- 10. Run a real game!: tutorial/10_run_a_game.md
- 11. Add the rest of your coils & switches: tutorial/11_add_coils_switches.md
- 12. Add the rest of your ball devices: tutorial/12_add_ball_devices.md
- 13. Add "autofire" devices: tutorial/13_add_autofires.md
- 14. Add your first mode: tutorial/14_add_a_mode.md
- 15. Add scoring: tutorial/15_scoring.md
- 16. Add an attract mode display show: tutorial/16_attract_mode_show.md
- 17. Add lights (or LEDs): tutorial/17_add_lights_leds.md
- 18. Add your first shot: tutorial/18_shots.md
- 19. Testing your machine: tutorial/19_unit_testing.md
- 20. Next steps: tutorial/20_next_steps.md
- Pinball Mechs:
- mechs/index.md
- Flippers:
- mechs/flippers/index.md
- Dual-wound Flippers: mechs/flippers/dual_wound.md
- Single Wound Flippers: mechs/flippers/single_wound.md
- EOS Switches: mechs/flippers/eos_switches.md
- Multiple Flippers: mechs/flippers/multiple.md
- Disabling Flippers: mechs/flippers/disabled_flippers.md
- Secondary Flippers: mechs/flippers/enabling_secondary_flippers.md
- Delayed Flippers: mechs/flippers/delayed_flippers.md
- Inverted Flippers: mechs/flippers/inverted_flippers.md
- No Hold Flippers: mechs/flippers/no_hold_flippers.md
- Reversed Flippers: mechs/flippers/reversed_flippers.md
- Weak Flippers: mechs/flippers/weak_flippers.md
- Switches:
- mechs/switches/index.md
- Debouncing in Pinball Machines: mechs/switches/debounce.md
- MPF Switch Controller: mechs/switches/switch_controller.md
- Switch/Opto Breakout Boards: mechs/switches/breakout_boards.md
- Rollover Switches: mechs/switches/rollover_switches.md
- Mechanical Switches: mechs/switches/mechanical_switches.md
- Proximity Switches: mechs/switches/proximity_switches.md
- Reed Switches: mechs/switches/reed_switches.md
- Service and Door Switches: mechs/switches/service_and_door_switches.md
- Optos: mechs/switches/optos.md
- Start, Tournament and Launcher Buttons: mechs/switches/start_tournament_and_launcher_buttons.md
- Troughs / Ball Drains:
- mechs/troughs/index.md
- Modern Trough (Optos): mechs/troughs/modern_opto.md
- Modern Trough (switches): mechs/troughs/modern_mechanical.md
- Stern SPIKE Trough: mechs/troughs/spike_trough.md
- Classic Two-Coil (one switch): mechs/troughs/two_coil_one_switch.md
- Classic Two-Coil (multiple switches): mechs/troughs/two_coil_multiple_switches.md
- Classic Single Ball (no shooter lane): mechs/troughs/classic_single_ball_no_shooter_lane.md
- Classic Single Ball: mechs/troughs/classic_single_ball.md
- Targets:
- mechs/targets/index.md
- Stationary or Standup Targets: mechs/targets/stationary_targets.md
- Kicking Targets: mechs/targets/kicking_targets.md
- Vari Targets: mechs/targets/vari_targets.md
- Drop Targets:
- mechs/targets/drop_targets/index.md
- Fixing Drop Target Reset Issues: mechs/targets/drop_targets/fixing_drop_target_reset_issues.md
- Drop Target Bank: mechs/targets/drop_targets/drop_target_bank.md
- Plungers / Launch Devices:
- mechs/plungers/index.md
- Plunger lanes with no ball switch: mechs/plungers/mechanical_no_switch.md
- Coil-fired plungers / ball launchers: mechs/plungers/coil_fired.md
- Mechanical (spring) plungers: mechs/plungers/mechanical_with_switch.md
- Combo (mechanical + coil-fired) plungers: mechs/plungers/auto_manual.md
- Pop Bumpers: mechs/pop_bumpers/index.md
- Servos:
- mechs/servos/index.md
- Programming Servo Sequences: mechs/servos/servo_sequence.md
- Coils (Solenoids):
- mechs/coils/index.md
- Adjust coil strength (pulse times): mechs/coils/pulse_power.md
- Adjust coil hold power: mechs/coils/hold_power.md
- Recycle / "Cool Down" Time: mechs/coils/recycle.md
- Dual-wound Coils: mechs/coils/dual_wound_coils.md
- Dual-Wound versus Single-Wound coils: mechs/coils/dual_vs_single_wound.md
- Magnets:
- mechs/magnets/index.md
- How to use the Stern Magnet Processor Board: mechs/magnets/stern_magnet_pcb.md
- Ball Devices:
- mechs/ball_devices/index.md
- Troubleshooting: mechs/ball_devices/troubleshooting.md
- Playfields:
- mechs/playfields/index.md
- Playfield Ball Tracking: mechs/playfields/ball_tracking.md
- Balls vs. Balls in Play: mechs/playfields/playfield_balls_vs_balls_in_play.md
- Playfield Transfers: mechs/playfields/playfield_transfer.md
- Lights / LEDs:
- mechs/lights/index.md
- WS2811 and WS2812 LEDs: mechs/lights/ws2812.md
- GI (general illumination): mechs/lights/gis.md
- Flashers: mechs/lights/flashers.md
- LEDs: mechs/lights/leds.md
- Some LEDs are Lights?!?: mechs/lights/lights_versus_leds.md
- Coils as Lights: mechs/lights/coils_as_lights.md
- Matrix Lights (Bulbs): mechs/lights/matrix_lights.md
- Loops / Orbits / Ramps: mechs/loops.md
- Spinners: mechs/spinners.md
- Diverters:
- mechs/diverters/index.md
- Up-Down Ramps: mechs/diverters/up_down_ramps.md
- Using a Servo as Diverter: mechs/diverters/servo_as_diverter.md
- Using a Stepper as Diverter: mechs/diverters/stepper_as_diverter.md
- Dual Coil Diverter: mechs/diverters/dual_coil_diverter.md
- Kickback Lanes: mechs/kickbacks.md
- Score Reels: mechs/score_reels.md
- Scoops / Vertical Up Kickers (VUKs) / Saucer holes: mechs/scoops.md
- Autofire Coils: mechs/autofire_coils.md
- Accelerometers: mechs/accelerometers.md
- Motors: mechs/motors.md
- Stepper Motors: mechs/steppers.md
- Slingshot: mechs/slingshots.md
- Shakers: mechs/shaker.md
- Tilt Bob: mechs/tilt_bob.md
- Game Logic:
- game_logic/index.md
- Achievements:
- game_logic/achievements/index.md
- Achievement Groups: game_logic/achievements/achievement_groups.md
- Ball Holds: game_logic/ball_holds.md
- Ball Locks: game_logic/ball_locks.md
- Ball Saves:
- game_logic/ball_saves/index.md
- Center Post Ball Save: game_logic/ball_saves/center_post.md
- Ball Search:
- game_logic/ball_search/index.md
- How to configure Ball Search: game_logic/ball_search/configuring_ball_search.md
- Ball Start and End Behavior: game_logic/ball_start_end.md
- Ball Tracking: game_logic/ball_tracking.md
- Bonus:
- game_logic/bonus/index.md
- Configuring Bonus: game_logic/bonus/configuring_bonus.md
- Coins & Credits: game_logic/credits.md
- Combo Switches: game_logic/combo_switches.md
- Extra Balls: game_logic/extra_balls.md
- High Scores:
- game_logic/high_scores/index.md
- High Scores in EMs: game_logic/high_scores/high_scores_in_ems.md
- Logic Blocks:
- game_logic/logic_blocks/index.md
- Counters: game_logic/logic_blocks/counters.md
- Accruals: game_logic/logic_blocks/accruals.md
- Sequences: game_logic/logic_blocks/sequences.md
- State Machines: game_logic/logic_blocks/state_machines.md
- game_logic/logic_blocks/common_problems.md
- game_logic/logic_blocks/integrating_logic_block_and_slides.md
- game_logic/logic_blocks/integrating_logic_blocks_and_lights.md
- game_logic/logic_blocks/integrating_logic_blocks_and_shows.md
- game_logic/logic_blocks/persisting_state_in_a_player_variable.md
- game_logic/logic_blocks/scoring_based_on_logic_blocks.md
- Match Mode: game_logic/match_mode.md
- Modes:
- game_logic/modes/index.md
- Tilt (mode): game_logic/modes/tilt.md
- Using "modes" to implement game logic: game_logic/modes/modes_as_game_logic.md
- Creating your own modes: game_logic/modes/custom_modes.md
- Credits (mode): game_logic/modes/credits.md
- Attract (mode): game_logic/modes/attract.md
- High score (mode): game_logic/modes/high_score.md
- Game (mode): game_logic/modes/game.md
- Multiballs:
- game_logic/multiballs/index.md
- How to create a multiball which uses multiple lock devices: game_logic/multiballs/multiball_with_multiple_lock_devices.md
- How to create an "add-a-ball" style multiball: game_logic/multiballs/add_a_ball_multiball.md
- Multiball Locks: game_logic/multiballs/multiball_locks.md
- How to create a multiball with a traditional ball lock: game_logic/multiballs/multiball_with_traditional_ball_lock.md
- How to create a multiball with a virtual ball lock: game_logic/multiballs/multiball_with_virtual_ball_lock.md
- Player Variables: game_logic/players.md
- Replays: game_logic/replays.md
- Tilt:
- game_logic/tilt/index.md
- Overwrite Tilt Slides: game_logic/tilt/overwrite_tilt_slides.md
- Timed Switches: game_logic/timed_switches.md
- Timers: game_logic/timers.md
- Scoring:
- game_logic/scoring/index.md
- How to implement solid state game style score queues in MPF: game_logic/scoring/ss_style_score_queues.md
- Service Mode: game_logic/service_mode.md
- Shots:
- game_logic/shots/index.md
- How to integrate shots with shows, lights, sounds, widgets, or slides: game_logic/shots/integrate_shots_with_shows_lights_sounds_widgets_or_slides.md
- Sequence Shots: game_logic/shots/sequence_shots.md
- Shot Profiles: game_logic/shots/shot_profiles.md
- Grouping Shots for lane change, rotation, etc.: game_logic/shots/shot_group.md
- Skill Shot: game_logic/skill_shot.md
- Video Modes: game_logic/video_modes.md
- Modes:
- game_design/index.md
- Mode Selection: game_design/mode_selection.md
- Wizard Modes: game_design/wizard_modes.md
- Ball End Modes: game_design/ball_end_modes.md
- Game End Modes: game_design/game_end_modes.md
- Other Modes: game_design/other_modes.md
- Layering Modes Example: game_design/mode_layering.md
- Machine Management:
- machine_management/index.md
- Auditor: machine_management/auditor.md
- Service Mode: machine_management/service_mode.md
- Operator Settings: machine_management/operator_settings.md
- Testing your Game:
- testing/index.md
- Finalization:
- finalization/index.md
- Enabling & fine-tuning ball search: finalization/ball_search.md
- Choosing a computer to run MPF: finalization/host_computer.md
- Controlling your machine & computer power on / power off: finalization/power.md
- Fine-tuning ball device timing: finalization/ball_devices.md
- Tuning Software for Production: finalization/software.md
- Choosing an OS for your final machine: finalization/os.md
- Fine-tuning switches: finalization/switches.md
- Cookbook:
- cookbook/index.md
- 'The Addams Family: Mansion Awards': cookbook/TAF_mansion_awards.md
- 'Attack From Mars: Super Jets': cookbook/AFM_super_jets.md
- 'Indiana Jones: Rollover Lanes': cookbook/rollover_lanes_with_lane_change.md
- 'Batman 66: Gadgets Targets': cookbook/B66_gadget.md
- 'Modifying the Game mode: Dual launch devices': cookbook/dual_launch.md
- Sequential Drop Banks: cookbook/sequential_drop_banks.md
- Skillshots with Lane Change: cookbook/skillshot_with_lane_change.md
- Skillshots with Auto-Rotate: cookbook/skillshot_with_auto_rotate.md
- Lighting Multiple Timed Shots at the Same Time: cookbook/multiple_timed_shots.md
- Implement a Mode for Top Lanes with Multiplier and Scoring: cookbook/top_lanes_with_multiplier.md
- Ending the Current Game by Long-pressing Start: cookbook/long_presssing_start_to_end_game.md
- Mystery Awards: cookbook/mystery_award.md
- Lane Mode: cookbook/lanes_mode.md
- Carousel: cookbook/carousel.md
- How to Drain All Balls on the Playfield and Serve One Back: cookbook/fake_ball_save.md
- Flowcharts:
- flowcharts/index.md
- MPF Boot Up / Start Up Sequence: flowcharts/mpf_boot.md
- Game Start Sequence: flowcharts/game_start.md
- Ball Start Sequence: flowcharts/ball_start.md
- Mode Start Sequence: flowcharts/mode_start.md
- Mode Stop Sequence: flowcharts/mode_stop.md
- Ball End Sequence: flowcharts/ball_end.md
- Media Controller:
- mc/index.md
- Displays:
- mc/displays/index.md
- Concepts & Architecture: mc/displays/architecture.md
- Display Types:
- mc/displays/types.md
- LCD: mc/displays/lcd.md
- DMD: mc/displays/dmd.md
- RGB LED DMD: mc/displays/rgb_dmd.md
- Applying the DMD look to a screen: mc/displays/adding_dot_look_to_lcd.md
- Alphanumer displays: mc/displays/alpha_numeric.md
- Working with Multiple Displays: mc/displays/multiple_screens.md
- Slides:
- mc/slides/index.md
- Creating Slides: mc/slides/creating_slides.md
- Showing Slides: mc/slides/showing_slides.md
- Slide Transitions: mc/slides/transitions.md
- mc/creating_your_own.md
- mc/mpf_and_mc_different_machines.md
- mc/mpfmc.md
- mc/multiple_mcs.md
- mc/unity_bcp_server.md
- mc/slides/display_targets.md
- mc/slides/multiplayer_display.md
- mc/slides/picture_in_picture.md
- mc/slides/split_screen.md
- Widgets:
- mc/widgets/index.md
- Base Settings (for all widgets):
- mc/widgets/common_settings.md
- mc/widgets/adding_widgets.md
- mc/widgets/animation.md
- mc/widgets/bitmap_fonts.md
- mc/widgets/dmd_fonts.md
- mc/widgets/easing.md
- mc/widgets/easing_config.md
- mc/widgets/expire.md
- mc/widgets/fonts.md
- mc/widgets/keys.md
- mc/widgets/layers.md
- mc/widgets/opacity.md
- mc/widgets/positioning.md
- mc/widgets/reusable_widgets.md
- mc/widgets/styles.md
- mc/widgets/types.md
- mc/widgets/widgets_vs_slides.md
- Text:
- mc/widgets/text/index.md
- Dynamic Text: mc/widgets/text/text_dynamic.md
- Text Strings: mc/widgets/text/text_strings.md
- Image: mc/widgets/image.md
- Video: mc/widgets/video.md
- Bezier Curve: mc/widgets/bezier.md
- Display (put one display inside another):
- mc/widgets/display/index.md
- Effects: mc/widgets/display/effects.md
- Ellipse: mc/widgets/ellipse.md
- Line: mc/widgets/line.md
- Points: mc/widgets/points.md
- Quad: mc/widgets/quad.md
- Rectangle: mc/widgets/rectangle.md
- Segment Display Emulator:
- mc/widgets/segment_display_emulator/index.md
- How To Guide: mc/widgets/segment_display_emulator/how_to.md
- Text Input: mc/widgets/text_input.md
- Triangle: mc/widgets/triangle.md
- Camera: mc/widgets/camera.md
- Sound & Audio:
- mc/sound/index.md
- Technical Overview: mc/sound/technical.md
- Ducking: mc/sound/ducking.md
- Tracks: mc/sound/tracks.md
- How to set up sound: mc/sound/basic_setup.md
- Tips & tricks: mc/sound/tips_tricks.md
- Playing a sound with variations: mc/sound/variations.md
- Godot MC:
- gmc/index.md
- Installation: gmc/installation.md
- Setup: gmc/setup.md
- Keyboard: gmc/keyboard.md
- Slides: gmc/slides.md
- Sound: gmc/sound.md
- Config Reference:
- gmc/reference/index.md
- gmc.cfg: gmc/reference/gmc-cfg.md
- MPFCarousel: gmc/reference/mpf-carousel.md
- MPFChildPool: gmc/reference/mpf-child-pool.md
- MPFConditional: gmc/reference/mpf-conditional.md
- MPFConditionalChildren: gmc/reference/mpf-conditional-children.md
- MPFDisplay: gmc/reference/mpf-display.md
- MPFEventHandler: gmc/reference/mpf-event-handler.md
- MPFLogger: gmc/reference/mpf-logger.md
- MPFSlide: gmc/reference/mpf-slide.md
- MPFSoundAsset: gmc/reference/mpf-sound-asset.md
- MPFTextInput: gmc/reference/mpf-text-input.md
- MPFVariable: gmc/reference/mpf-variable.md
- MPFVideoPlayer: gmc/reference/mpf-video-player.md
- MPFWidget: gmc/reference/mpf-widget.md
- MPFWindow: gmc/reference/mpf-window.md
- slide_player: gmc/reference/slide_player.md
- bonus mode_settings: gmc/reference/bonus.md
- MPF-GMC Singleton: gmc/reference/mpf-gmc.md
- Guides:
- Base Slide and Player Vars: gmc/guides/base-slide-with-score.md
- Animating Slides and Widgets: gmc/guides/animating-slides-widgets.md
- Random Sound Pools: gmc/guides/random-sound-pools.md
- Random Slide Children: gmc/guides/random-slide-children.md
- Bonus Mode Slide: gmc/guides/bonus_mode.md
- Spanning Multiple Monitors: gmc/guides/spanning-multiple-monitors.md
- Display Filter Effects: gmc/guides/window-filters.md
- Advanced Custom Code: gmc/guides/advanced-custom-code.md
- Tools:
- tools/index.md
- MPF Monitor:
- tools/monitor/index.md
- Installation: tools/monitor/installation.md
- Running: tools/monitor/running.md
- Using MPF Monitor: tools/monitor/devices-and-using.md
- Interactive MC: tools/imc.md
- Service CLI: tools/service_cli.md
- Show Creator: tools/showcreator.md
- IDE Support: tools/language_server/index.md
- Production Config Bundler: tools/build.md
- tools/format.md
- tools/hardware.md
- tools/test.md
- Reference:
- reference/index.md
- Config File Reference:
- config/index.md
- Instructions:
- config/instructions/index.md
- How to create and understand YAML files: config/instructions/yaml.md
- "Understanding the #config_version setting": config/instructions/config_version.md
- config_version 6 changes: config/instructions/config_v6.md
- Machine config files: config/instructions/machine_config.md
- Mode config files: config/instructions/mode_config.md
- "Understanding the debug: setting": config/instructions/debug.md
- Overwriting config files: config/instructions/overwrite.md
- Case insensitivity in config files: config/instructions/case_insensitivity.md
- Understanding tags: config/instructions/tags.md
- Using dynamic runtime values in config files: config/instructions/dynamic_values.md
- Device Control Events: config/instructions/device_control_events.md
- How to enter time strings in config files: config/instructions/time_strings.md
- Text Templates: config/instructions/text_templates.md
- Specifying Colors in Config Files: config/instructions/colors.md
- Config player "express" configs: config/instructions/express_config.md
- How to add lists to config files: config/instructions/lists.md
- Gamma correction in MPF: config/instructions/gamma_correction.md
- How to enter gain values in config files: config/instructions/gain_values.md
- config/accelerometers.md
- config/accruals.md
- config/achievement_groups.md
- config/achievements.md
- config/animations.md
- config/assets.md
- config/auditor.md
- config/autofire_coils.md
- config/ball_devices.md
- config/ball_holds.md
- config/ball_locks.md
- config/ball_routings.md
- config/ball_saves.md
- config/bcp.md
- config/bcp_connection.md
- config/bcp_server.md
- config/bitmap_fonts.md
- config/blinkenlight_player.md
- config/blinkenlights.md
- config/bonus.md
- config/coil_overwrites.md
- config/coil_player.md
- config/coils.md
- config/color_correction_profile.md
- config/combo_switches.md
- config/config.md
- config/counter_control_events.md
- config/counters.md
- config/credits.md
- config/custom_code.md
- config/digital_outputs.md
- config/digital_score_reels.md
- config/display_light_player.md
- config/displays.md
- config/diverters.md
- config/dmds.md
- config/drop_target_banks.md
- config/drop_targets.md
- config/dual_wound_coils.md
- config/event_player.md
- config/extra_ball_groups.md
- config/extra_balls.md
- config/fadecandy.md
- config/fast.md
- config/fast_coils.md
- config/fast_switches.md
- config/flasher_player.md
- config/flashers.md
- config/flippers.md
- config/game.md
- config/gi_player.md
- config/gis.md
- config/hardware.md
- config/hardware_benchmark.md
- config/hardware_sound_player.md
- config/hardware_sound_systems.md
- config/high_score.md
- config/image_pools.md
- config/images.md
- config/images_frame_skips.md
- config/info_lights.md
- config/keyboard.md
- config/kickbacks.md
- config/kivy_config.md
- config/led_player.md
- config/leds.md
- config/light_player.md
- config/light_rings.md
- config/light_segment_displays.md
- config/light_segment_displays_device.md
- config/light_settings.md
- config/light_stripes.md
- config/lights.md
- config/lisy.md
- config/logging.md
- config/logic_blocks.md
- config/logic_blocks_common.md
- config/machine.md
- config/machine_vars.md
- config/magnets.md
- config/matrix_lights.md
- config/mc_custom_code.md
- config/mc_scriptlets.md
- config/mode.md
- config/mode_settings.md
- config/modes.md
- config/motors.md
- config/mpf-mc.md
- config/mpf.md
- config/multiball_locks.md
- config/multiballs.md
- config/mypinballs.md
- config/named_colors.md
- config/neoseg_displays.md
- config/open_pixel_control.md
- config/opp.md
- config/opp_coils.md
- config/osc.md
- config/p_roc.md
- config/pd_led_boards.md
- config/pin2dmd.md
- config/pkone.md
- config/player_vars.md
- config/playfield_transfers.md
- config/playfields.md
- config/playlist_player.md
- config/playlists.md
- config/plugins.md
- config/pololu_maestro.md
- config/pololu_tic.md
- config/psus.md
- config/queue_event_player.md
- config/queue_relay_player.md
- config/random_event_player.md
- config/raspberry_pi.md
- config/rgb_dmds.md
- config/rpi_dmd.md
- config/score_queue_player.md
- config/score_queues.md
- config/score_reel_groups.md
- config/score_reels.md
- config/scriptlets.md
- config/segment_display_player.md
- config/segment_displays.md
- config/sequence_shots.md
- config/sequences.md
- config/servo_controllers.md
- config/servos.md
- config/settings.md
- config/shot_control_events.md
- config/shot_groups.md
- config/shot_profiles.md
- config/shots.md
- config/show_config.md
- config/show_player.md
- config/show_pools.md
- config/shows.md
- config/slide_player.md
- config/slides.md
- config/smart_virtual.md
- config/smartmatrix.md
- config/snux.md
- config/sound_ducking.md
- config/sound_loop_player.md
- config/sound_loop_sets.md
- config/sound_marker.md
- config/sound_player.md
- config/sound_pools.md
- config/sound_system.md
- config/sound_system_tracks.md
- config/sounds.md
- config/speedometers.md
- config/spi_bit_bang.md
- config/spike.md
- config/spike_node.md
- config/spinners.md
- config/state_machine_states.md
- config/state_machine_transitions.md
- config/state_machines.md
- config/steppers.md
- config/step_stick_stepper_settings.md
- config/switch_overwrites.md
- config/switch_player.md
- config/switches.md
- config/system11.md
- config/template_setting.md
- config/text_strings.md
- config/text_ui.md
- config/tic_stepper_settings.md
- config/tilt.md
- config/timed_switches.md
- config/timer_control_events.md
- config/timers.md
- config/track_player.md
- config/trinamics_steprocker.md
- config/twitch_client.md
- config/variable_player.md
- config/video_pools.md
- config/videos.md
- config/virtual_platform_start_active_switches.md
- config/virtual_segment_display_connector.md
- config/vpe.md
- config/widget_player.md
- config/widget_styles.md
- config/widgets.md
- config/window.md
- Game Variables:
- game_vars/index.md
- balls_in_play: game_vars/balls_in_play.md
- balls_per_game: game_vars/balls_per_game.md
- max_players: game_vars/max_players.md
- num_players: game_vars/num_players.md
- slam_tilted: game_vars/slam_tilted.md
- tilted: game_vars/tilted.md
- Machine Variables:
- machine_vars/index.md
- credit_units: machine_vars/credit_units.md
- credits_denominator: machine_vars/credits_denominator.md
- credits_numerator: machine_vars/credits_numerator.md
- credits_string: machine_vars/credits_string.md
- credits_value: machine_vars/credits_value.md
- credits_whole_num: machine_vars/credits_whole_num.md
- fast_(x)_firmware: machine_vars/fast_x_firmware.md
- fast_(x)_model: machine_vars/fast_x_model.md
- (high_score_category)(position)_label: machine_vars/high_score_categoryposition_label.md
- (high_score_category)(position)_name: machine_vars/high_score_categoryposition_name.md
- (high_score_category)(position)_value: machine_vars/high_score_categoryposition_value.md
- (high_score_category)(position)_(variable_type)_(variable): machine_vars/high_score_categoryposition_variabletype_variable.md
- lisy_api_version: machine_vars/lisy_api_version.md
- lisy_hardware: machine_vars/lisy_hardware.md
- lisy_version: machine_vars/lisy_version.md
- mc_extended_version: machine_vars/mc_extended_version.md
- mc_version: machine_vars/mc_version.md
- mpf_extended_version: machine_vars/mpf_extended_version.md
- mpf_version: machine_vars/mpf_version.md
- p_roc_hardware_version: machine_vars/p_roc_hardware_version.md
- p_roc_revision: machine_vars/p_roc_revision.md
- p_roc_version: machine_vars/p_roc_version.md
- pkone_firmware: machine_vars/pkone_firmware.md
- pkone_hardware: machine_vars/pkone_hardware.md
- platform: machine_vars/platform.md
- platform_machine: machine_vars/platform_machine.md
- platform_release: machine_vars/platform_release.md
- platform_system: machine_vars/platform_system.md
- platform_version: machine_vars/platform_version.md
- player(x)_score: machine_vars/playerx_score.md
- python_version: machine_vars/python_version.md
- Player Variables:
- player_vars/index.md
- index: player_vars/_index.md
- ball: player_vars/ball.md
- extra_ball_(name)_awarded: player_vars/extra_ball_name_awarded.md
- extra_balls: player_vars/extra_balls.md
- lb: player_vars/logic_block_state.md
- mode_timer_tick: player_vars/mode_timer_tick.md
- number: player_vars/number.md
- random_x.y: player_vars/random_x.y.md
- restart_modes_on_next_ball: player_vars/restart_modes_on_next_ball.md
- score: player_vars/score.md
- Event Reference:
- events/index.md
- Overview:
- events/overview/index.md
- Handler Priorities: events/overview/priorities.md
- Types of events: events/overview/event_types.md
- Conditional Events: events/overview/conditional.md
- achievement_(name)_changed_state: events/achievement_achievement_changed_state.md
- achievement_(name)_state_(state): events/achievement_achievement_state_state.md
- asset_loading_complete: events/asset_loading_complete.md
- ball_drain: events/ball_drain.md
- ball_ended: events/ball_ended.md
- ball_ending: events/ball_ending.md
- ball_hold_(name)_balls_released: events/ball_hold_ball_hold_balls_released.md
- ball_hold_(name)_full: events/ball_hold_ball_hold_full.md
- ball_hold_(name)_held_ball: events/ball_hold_ball_hold_held_ball.md
- ball_save_(name)_disabled: events/ball_save_ball_save_disabled.md
- ball_save_(name)_enabled: events/ball_save_ball_save_enabled.md
- ball_save_(name)_grace_period: events/ball_save_ball_save_grace_period.md
- ball_save_(name)_hurry_up: events/ball_save_ball_save_hurry_up.md
- ball_save_(name)_saving_ball: events/ball_save_ball_save_saving_ball.md
- ball_save_(name)_timer_start: events/ball_save_ball_save_timer_start.md
- ball_save_(name)_add_a_ball_timer_start: events/ball_save_multiball_add_a_ball_timer_start.md
- ball_save_(name)_timer_start: events/ball_save_multiball_timer_start.md
- ball_search_failed: events/ball_search_failed.md
- ball_search_phase_(num): events/ball_search_phase_num.md
- ball_search_prevents_game_start: events/ball_search_prevents_game_start.md
- ball_search_started: events/ball_search_started.md
- ball_search_stopped: events/ball_search_stopped.md
- ball_start_target: events/ball_start_target.md
- ball_started: events/ball_started.md
- ball_starting: events/ball_starting.md
- ball_will_end: events/ball_will_end.md
- ball_will_start: events/ball_will_start.md
- balldevice_(name)_ball_count_changed: events/balldevice_ball_device_ball_count_changed.md
- balldevice_(name)_ball_eject_attempt: events/balldevice_ball_device_ball_eject_attempt.md
- balldevice_(name)_ball_eject_failed: events/balldevice_ball_device_ball_eject_failed.md
- balldevice_(name)_ball_eject_success: events/balldevice_ball_device_ball_eject_success.md
- balldevice_(name)_ball_enter: events/balldevice_ball_device_ball_enter.md
- balldevice_(name)_ball_entered: events/balldevice_ball_device_ball_entered.md
- balldevice_(name)_ball_missing: events/balldevice_ball_device_ball_missing.md
- balldevice_(name)_broken: events/balldevice_ball_device_broken.md
- balldevice_(name)_ejecting_ball: events/balldevice_ball_device_ejecting_ball.md
- balldevice_ball_missing: events/balldevice_ball_missing.md
- balldevice_balls_available: events/balldevice_balls_available.md
- balldevice_captured_from_(captures_from): events/balldevice_captured_from_captures_from.md
- balls_in_play: events/balls_in_play.md
- bcp_clients_connected: events/bcp_clients_connected.md
- bcp_connection_attempt: events/bcp_connection_attempt.md
- bonus_multiplier: events/bonus_multiplier.md
- bonus_start: events/bonus_start.md
- bonus_subtotal: events/bonus_subtotal.md
- cancel_ball_search: events/cancel_ball_search.md
- clear: events/clear.md
- client_connected: events/client_connected.md
- client_disconnected: events/client_disconnected.md
- collecting_balls: events/collecting_balls.md
- collecting_balls_complete: events/collecting_balls_complete.md