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settingtypes.txt
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settingtypes.txt
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[Enable default markets]
commoditymarket_enable_kings_market (Enable King's Market) bool true
commoditymarket_enable_night_market (Enable Night Market) bool true
commoditymarket_enable_caravan_market (Enable Trader's Caravan) bool true
commoditymarket_enable_goblin_market (Enable Goblin Exchange) bool true
commoditymarket_enable_under_market (Enable Undermarket) bool true
[Market node protection]
commoditymarket_protect_kings_market (Protect King's Market node) bool true
commoditymarket_protect_night_market (Protect Night Market node) bool true
commoditymarket_protect_caravan_market (Protect permanent Caravan node) bool true
commoditymarket_protect_goblin_market (Protect Goblin Market node) bool true
commoditymarket_protect_under_market (Protect Undermarket node) bool true
[Currency denominations]
commoditymarket_coins_per_ingot (Coins per ingot) int 1000
[Dungeon market generation]
commoditymarket_goblin_market_dungeon_prob (Goblin market probability per dungeon mapblock) float 0.25 0 1
commoditymarket_goblin_market_dungeon_max (Upper y limit of goblin markets) int 100
commoditymarket_goblin_market_dungeon_min (Lower y limit of goblin markets) int -400
commoditymarket_under_market_dungeon_prob (Undermarket probability per dungeon mapblock) float 0.1 0 1
commoditymarket_under_market_dungeon_max (Upper y limit of undermarkets) int -500
commoditymarket_under_market_dungeon_min (Lower y limit of undermarkets) int -31000
[Dungeon market HUD markers]
commoditymarket_name_goblin_markets (Give names to goblin markets) bool true
commoditymarket_name_under_markets (Give names to undermarkets) bool true
commoditymarket_show_goblin_markets_in_hud (Show Goblin markets in HUD) bool true
commoditymarket_show_under_markets_in_hud (Show Undermarkets in HUD) bool true
commoditymarket_hud_requires_item (Require an item to view waypoints) bool true
#Players can still discover the locations of markets without this, but waypoints
#will only be visible in their hud if they have this item in their inventory. You can also
#specify "group:groupname" here. Leave it blank to default to map:mapping_kit.
commoditymarket_hud_item_required (Specify the item or group required) string map:mapping_kit
commoditymarket_hud_visibility_range (Dungeon market HUD visibility range) int 250