-
Notifications
You must be signed in to change notification settings - Fork 9
/
gate_slots.lua
168 lines (149 loc) · 4.5 KB
/
gate_slots.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
local S = minetest.get_translator("castle_gates")
-- copied from castle_masonry in case that mod is not loaded
local get_material_properties = function(material)
local composition_def
local burn_time
if material.composition_material ~= nil then
composition_def = minetest.registered_nodes[material.composition_material]
burn_time = minetest.get_craft_result({
method="fuel",
width=1,
items={ItemStack(material.composition_material)}}
).time
else
composition_def = minetest.registered_nodes[material.craft_material]
burn_time = minetest.get_craft_result({
method="fuel",
width=1,
items={ItemStack(material.craft_materia)}}
).time
end
local tiles = material.tile
if tiles == nil then
tiles = composition_def.tile
elseif type(tiles) == "string" then
tiles = {tiles}
end
local desc = material.desc
if desc == nil then
desc = composition_def.description
end
return composition_def, burn_time, tiles, desc
end
local materials
if minetest.get_modpath("castle_masonry") then
materials = castle_masonry.materials
else
materials = {
{
name="stonebrick",
desc=S("Stonebrick"),
tile="default_stone_brick.png",
craft_material="default:stonebrick"
}
}
end
castle_gates.register_gate_slot = function(material)
local composition_def, burn_time, tile, desc = get_material_properties(material)
local mod_name = minetest.get_current_modname()
minetest.register_node(mod_name..":"..material.name.."_gate_slot", {
drawtype = "nodebox",
description = S("@1 Gate Slot", desc),
_doc_items_longdesc = castle_gates.doc.gate_slot_longdesc,
_doc_items_usagehelp = castle_gates.doc.gate_slot_usagehelp,
tiles = tile,
paramtype = "light",
paramtype2 = "facedir",
groups = composition_def.groups,
is_ground_content = false,
sounds = composition_def.sounds,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- body
{-0.5, -0.5, -0.75, 0.5, 0.5, -1.5}, -- bracket
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- body
{-0.5, -0.5, -0.75, 0.5, 0.5, -1.5}, -- bracket
},
},
})
minetest.register_node(mod_name..":"..material.name.."_gate_slot_reverse", {
drawtype = "nodebox",
description = S("@1 Gate Slot Reverse", desc),
_doc_items_longdesc = castle_gates.doc.gate_slot_reverse_longdesc,
_doc_items_usagehelp = castle_gates.doc.gate_slot_reverse_usagehelp,
tiles = tile,
paramtype = "light",
paramtype2 = "facedir",
groups = composition_def.groups,
is_ground_content = false,
sounds = composition_def.sounds,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -1.25, 0.5, 0.5, 0.5}, -- body
}
},
collision_box = {
type = "fixed",
fixed = {-0.5, -0.5, -1.25, 0.5, 0.5, 0.5}, -- body
},
})
minetest.register_craft({
output = mod_name..":"..material.name.."_gate_slot 2",
recipe = {
{material.craft_material,"",material.craft_material},
{material.craft_material,"",material.craft_material},
},
})
minetest.register_craft({
output = mod_name..":"..material.name.."_gate_slot",
type = "shapeless",
recipe = {mod_name..":"..material.name.."_gate_slot_reverse"},
})
minetest.register_craft({
output = mod_name..":"..material.name.."_gate_slot_reverse",
type = "shapeless",
recipe = {mod_name..":"..material.name.."_gate_slot"},
})
if burn_time > 0 then
minetest.register_craft({
type = "fuel",
recipe = mod_name..":"..material.name.."_gate_slot",
burntime = burn_time * 2,
})
minetest.register_craft({
type = "fuel",
recipe = mod_name..":"..material.name.."_gate_slot_reverse",
burntime = burn_time * 2,
})
end
end
function castle_gates.register_gate_slot_alias(old_mod_name, old_material_name, new_mod_name, new_material_name)
minetest.register_alias(
old_mod_name..":"..old_material_name.."_gate_slot",
new_mod_name..":"..new_material_name.."_gate_slot"
)
minetest.register_alias(
old_mod_name..":"..old_material_name.."_gate_slot_reverse",
new_mod_name..":"..new_material_name.."_gate_slot_reverse"
)
end
function castle_gates.register_gate_slot_alias_force(old_mod_name, old_material_name, new_mod_name, new_material_name)
minetest.register_alias_force(
old_mod_name..":"..old_material_name.."_gate_slot",
new_mod_name..":"..new_material_name.."_gate_slot"
)
minetest.register_alias_force(
old_mod_name..":"..old_material_name.."_gate_slot_reverse",
new_mod_name..":"..new_material_name.."_gate_slot_reverse"
)
end
for _, material in pairs(materials) do
castle_gates.register_gate_slot(material)
end