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I can put two stable mods in the mods folder on macOS/x86_64.
Your mods don't have any kind error handling and it crashs inside your mod. You should attach gdb to your mod and find out were your mod ends up in an inconsistent state if two mods are loaded.
I also suggest to turn off hiding symbols to make the stacktrace readable, my original mcpelauncher-updates mod had stripped all debuginfo to make it harder to decompile and understand the code.
I agree that debugging android code should be made easier if possible.
patch the android binaries ahead of time after the crash handler stored into a file were to patch instructions (to make lldb and gdb work without ignoring signals, this is easier on m1(arm64) due to fixed width 4byte instructions )
find out how to load the elf debugging information into lldb, the best way would be to automate this to be able to set breakpoits easier in code of mods
Describe the bug
When loading more than one mod on macOS, the game crashes. This crash does not occur on linux, even with the same mods.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Both mods should load
Desktop (please complete the following information):
Additional context
Game log:
Mods: https://github.com/GameParrot/mcpelauncher-dcblock and https://github.com/GameParrot/mcpelauncher-shadersmod
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