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GLB is not rendered correctly #2097
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@mikedh , thanks! I think you identified the issue. Indeed, by scaling down the sclera a bit, we can see that it is not as transparent as it is supposed to be. I'm attaching the render from another engine for comparison: |
As it turns out, the trimesh rendering issue is likely due to the absence of |
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Hi @mikedh ,
I apologize for first posting this question to pyrender, however it more likely belongs to trimesh.
I've been desperately trying to render the GBL model of an eye correctly. I've tried everything, including your notes in #135. Unfortunately, the texture is still on the opposite side, and the iris is placed incorrectly. Needless to say, that on the other hand the rendering is perfectly correct with other JS-based renderers. What am I missing?
green-eye.zip
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