Replies: 1 comment
-
The ping/pong mechanism can be controlled using the |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I am using the websockets to send and receive a lot of data maybe in hundreds of MB and I know it is not ideal which I would change in near future.
Currently when sending this amount of data there are sometimes disconnects in between and sometimes it works fine and I believe the reason for it being that the ping pong is not able to be maintained because of the data transfer and from server side the client disconnects but client doesnt know that because of the prev data that is being shared and it never gets to know if any ping or pong was made.
I am just curious is there a way to log the ping and pong statements when they occur like rather than letting it happen automatically can we make it such that an event is called to work upon before transferring it to default implementation
Beta Was this translation helpful? Give feedback.
All reactions