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File system error (12007) #2129
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Do you have a Windows Error Reporting bucket ID we could investigate? Could you try deleting your profiles.json file, and re-starting the terminal, to see if that fixes it? The settings roam across PC's, so it's possible valid setting on another machine is invalid on this one. (make sure to back the profiles.json file up first, just in case). |
I don't have any bucket ID. There's no crash, just a message box with this error. I don't have profiles.json file |
Do you even have a screenshot of this filesystem error? This is not very much to go on. |
This looks like the same thing as #1538. |
I wouldn't say it's the same. I can't use the terminal doesn't matter if I run it as administrator or not. Also, the error from the issue you linked doesn't show the same error. It's funny because other UWP apps work fine. I have the same error on 2 computers |
It was an issue with a firewall and etc/hosts. It works fine now |
Could you comment a little more on that? I'm having the same issue. I think I have the same problem as you. |
Yeah, I too am very interested in how those things are related. |
@conradolandia In the past, I used a tool Destroy Windows 10 Spying and it was blocking a bunch of Microsoft's addresses (Windows store app too) in the |
I know this has been closed for a while but I just ran into this issue and it wasn't immediately clear how to workaround it. Just empty your Both bugs related to this are marked as closed but this unhelpful error message is still present in the latest build. Even if this problem is caused by people blocking microsoft ip addresses it would be nice if it could fail more gracefully/helpfully. |
I had a same issue too. I've installed Terminal on a corporate notebook but I've tried to log in my private Live account unsuccessfully earlier. Sometimes, I've got a notification message to repair that, but it was unsuccessful. After I removed this account, it works. |
I have the same problem. Because I install it with offline network. It's ok. |
This is very interesting! Your Minecraft issue probably has the same root cause as the Terminal issue you're commenting on, but we haven't been able to solve either of them. Huh. |
This is happening to users of my app that try to install the app on their debloated system. They're forced to downgrade to a 4 years old version :( I'm trying to be a good citizen of the platform and adopt appinstaller, but it's hard when you get these kinds of strange reports every other week... Not to mention some of them removed the app installer app so they have to use powershell to even be able to install the app, ugh. |
perhaps, some of that stuff they removed as "bloat" was actually important. Crazy idea, I know 🤔 /s In all seriousness, I don't think any of us on the Terminal team can really help with this. Maybe you'd have more luck getting traction over on the WASDK repo. Not sure where the internal bug report went, or what the status of that is ATM - I'm sure I could find it if I looked hard enough. I appreciate the effort in being a good citizen - it's something we deal with every day here on the Terminal, and we do try our best to make sure the papercuts we experience are escalated as we see 'em. It's annoying when we've got to deal with them, but it outright sucks when any 3p devs have to deal with them too. |
I experienced the same issue while having blocked MS telemetry endpoints. The app needs to phone home to activate it's license so temporarily lifting the blocked endpoints (I suspect |
Which is an issue in itself. @zadjii-msft ? |
Not... really? The Terminal is a packaged app like any other packaged app on Windows. We (the Terminal) don't do any extra validation of our license beyond what the OS / Store already do. You can of course always grab an unpackaged terminal .zip off our Releases page as an alternative. |
@zadjii-msft , thanks. For anyone finding this via Google, Duckduckgo, etc. Have a look: #6010 (comment) TL;DR - This is how modern MS Windows operates, seemingly (some?) appx packages must be verified online before installation. On the bright side, there is a .ZIP file you can use instead. Unpack and run |
Yes, store signed-apps need a license to run, whether they're free or not. Speaking of @DHowett @zadjii-msft, but is there a way for a third party store dev to also get an offline license to deploy on offline machines, like you did in the preinstallation kit? Some of my users don't have access to the MS store for business and neither do I (I'm a solo independent dev). I would try using the appLicensing capability to avoid this (since AFAIk it should bypass the store license stuff) but people I know tried this already and their store submissions where rejected and they were told to use the store for business :\ |
@savchenko You can also download the "Preinstallation Kit" from any of our release artifacts, which contains an offline license provisioning file. As of today, it's the best we can do for making sure a Terminal package install doesn't require internet access. I don't love it either. @sylveon Watch this space (re If that's not available for you, then I'm all "question marks guy" meme over here. |
Is there any update on
I just submitted an app with appLicensing enabled to improve support for enterprise type scenarios (IE the above), and it got rejected saying the capability is not approved. |
I installed terminal with choco and I can't run it. I installed from msixbundle and I'm getting the same error.
Windows 10 1903 (18362.239)
#2022
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