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Sixel band with solid background color get transparent in some cases #17946
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If any of the above are duplicates, please consider closing this issue out and adding additional context in the original issue.
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The bot is actually correct. This is the same issue as #17887. Quoting myself:
It only really makes sense to use background select if you're working with images that are expected to fit on screen. I think it's mostly for backwards compatibility with terminals that didn't scroll. |
Ok, that's a really unexpected behavior, but I trust you to make it behave as it should for backward compatibility. So I guess we really should avoid that background flag for any sixel image that gets printed in the flow of text, we should either go with transparent background, or set all pixels explicitly to ensure a consistent background? It means libsixel seems to be doing the worst thing, as it leaves the default background fill mode, but doesn't explicitly set pseudo-pixels for transparent pixels from the source image. |
It makes more sense when you think of sixel as a series of drawing operations. When you give it a command like That said, I've raised an issue on the vt340test repo to double check that my understanding is correct.
Honestly I would avoid it in general. Because even if you're limiting yourself to images that don't scroll, there's still the issue of what color it's going to fill with, and that's not easy to set in an interoperable way. You're much better off just filling the background manually. It was a useful optimisation for hardware terminals that were likely running at something like 19200 baud, but there's really no need for it now.
Yeah - that's terrible - but I think that's clearly a bug. Regardless of how scrolling background fill is handled, you'd expect the transparent areas of an image to actually be transparent. |
@PhMajerus I think I might have some good news for you. @hackerb9 has just done some testing on his VT340 and it seems I was very wrong in my interpretation. It does actually fill the background when it scrolls. Although it's not immediately obvious to me how that works, because it appears to be ignoring the given background height. So it might work similar to how you expected it to, but it's also possible it might end up filling more of the screen than you want. We'll need to do some more testing to figure out the exact behavior. |
Thanks for investigating this @j4james! To me it makes sense, I'd expect the part before the sixels values to act like a header, defining the background fill mode, dimensions, and colors palette. This also raises the next thing that should probably be tested : |
Despite what the documentation says, it doesn't actually work like that. The Raster Attributes command (the bit starting with Similarly with the color palette, those colors can be defined anywhere within the image, and they can also be redefined - that's how we support palette animation.
Yeah, they overflow. That has been tested, and is actually well documented. Honestly most of this stuff has been well tested. It's just this scrolling thing that has come as a surprise, because on a real VT340 the graphics background color is identical to the text background color, so you wouldn't even notice the effect of a background fill 99% of the time. That's why I assumed it wouldn't apply when scrolling. If a newly scrolled line is going to be filled with the text background color anyway, why would it need to apply an identical graphics background fill? It's only recently I realised you could get it to scroll with a different text background color by setting |
Windows Terminal version
1.23.2611.0 (Canary)
Windows build number
10.0.26100.1742 ARM64
Steps to reproduce
This one is probably for @j4james
When displaying a sixel image with solid background (
␛P1;1q"…
or default␛Pq"…
), bands are properly created filled with the solid background color before pseudo-pixels get decoded into them, only if the band is already in the viewport.When reaching the end of the viewport, new bands added that require scrolling or extending the buffer are created with a transparent background instead of the solid background:
(Solarized Light color scheme to make the background more visible, but happens with every color scheme)
My test file has magenta as an unused color # 0, so the background is using black regardless of the VT palette, and then transparency for the bands scrolling the viewport or extending the buffer.
Edit: Reading through #17887, I guess that's because I didn't set color # 256 and it defaulted to black
Here's the test file: test.zip
Is this the expected behavior to match old terminals and we need to explicitly draw all background pixels instead of relying on background fill, or is this a bug?
Expected Behavior
Background should be reliably solid background color.
Actual Behavior
In some cases, the background is transparent.
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