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Question: Are differences between UWP/WinUI and WPF path rendering expected? #3077
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area-Shapes
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WinUI 3 issues
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Aug 7, 2020
@codendone fyi |
Looks like a bug. Path rendering should be the same between WPF and UWP. |
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Nov 25, 2020
Correct, rendering should be the same, so this looks like a bug. |
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Labels
area-Shapes
bug
Something isn't working
product-winui3
WinUI 3 issues
team-Rendering
Issue for the Rendering team
I'm currently working on an app with UIs for both UWP and WPF (long story) and would like to use
Path
s for vector icons.Based on my reading of path markup syntax doc the behavior should be the same as WPF.
In practice, I see very different results; of the vector icons I've tried, about half of them render properly and half don't.
Example:
Path:
M 8.023 1.023 l -8 4.5 8 4.5 8-4.5 z m -5.96 4.5 l 5.96 -3.352 5.96 3.352 -5.96 3.353 z m 13.96 3 l -8 4.5 -8 -4.5 1.02 -.573 6.98 3.926 6.98 -3.926 z m -8 6.353 l 6.98 -3.926 1.02 .573 -7.914 4.452 a .175 .175 0 0 1 -.171 0 L .023 11.523 l 1.02-.573 z
Is this a known limitation of UWP/WinUI or is it a bug?
Solution contains a working example demonstrating the same path on UWP, WInUI 3, and WPF:
PathRepro.zip
In my research I turned up the following issues, but I don't think they answer my question:
The text was updated successfully, but these errors were encountered: