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has anyone tried newer versions of VStudio w/ this project? #2955
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FYI, I found a VS2017 Community edition installer on the machine on which I originally tried WinObjC from early 2020 if anyone needs it, and it does work w/ WinObjC. It is vs_community__1800053305.1580944127.exe this was downloaded from the official MS site (back in 2020) I pushed it to a public repo here if anyone wants to try it https://github.com/diffent/winobjcutils this was sitting on a shut down AWS Workspaces node for almost 3 years, so it's probably safe but YMMV. if someone from MS could chime in and tell of an official download site for this particular version, that would be useful. |
It doesn’t seem like WinObjC is maintained any longer by Microsoft, which is why I wouldn’t recommend using it. I haven’t tried newer VS versions with it, and it’s likely something will not work correctly with them. If you’re looking for an alternative you can take a look at GNUstep: This is using the same Objective-C runtime and compiler support as WinObjC and supports Foundation, CoreFoundation, and libdispatch. It does not include UIKit or some of the other Apple frameworks included in WinObjC, but I’d recommend building a native Windows UI or using a cross-platform UI framework like Qt with it. Hope that helps! |
thanks for the hint on GNUstep triplef, i knew they had open sourced it a long time ago. i hadnt thought of Qt, that is an interesting idea. i actually have a fairly involved winobjc port in the win app store now and i was looking to do some updates. thought I might just get the latest VStudio, but that seems like a bad idea. maybe just use what i have installed when i did the orig port. Qt + GNUStep may be a better idea longer term. then i would only have to re-do the UI. "only," haha. |
Yeah we're in the same boat and have been working on porting our WinObjC app to GNUStep + Qt. The nice thing with Qt is that you can implement your UI on Mac too. And QML is pretty good, a bit similar to SwiftUI actually. We have some glue code that lets us bind QML UI components to our ObjC model using KVO/KVC. One thing you'll need to do is integrate the Foundation run loop with Qt by running it from the Qt run loop. Get in touch if you need help with that, maybe I can share how we do that. And if you do all that you can run on Android as well with the same setup: |
Great info, thanks. It looks like vsimporter.exe doesnt work so well on newer xcode project files. I just tried to re-import a newer version of my xcode project, and it gave me a blank Solution in VStudio. Based on what I have been seeing in these git comments, that may be a hint to stop going down this old road. The graphics and fonts and UI seem to be sub-standard anyway from what I see in my prior port from 2020, due to some magnification that goes on to maintain iPad aspect ratio / pixel dimensions. My apps do a lot of drawing w/ iOS 2D CoreGraphics (CG* calls) but it looks like equivalent in Qt is : https://doc.qt.io/qt-6/qpainter.html ... just glancing at QPainter API calls they seem similar to CG. I'll have to look at GNUStep to see if that is a simpler path than just rewriting the whole thing into maybe Javascript / webview. |
diffent, My very strange idea is to port some simplest web-browser that used apple-depanded WebKit component... Best, |
docs specify VS2017 Community edition, but that one may not be available any more according to below link.
has anyone tired newer versions of VS Community editions w/ this project with any luck?
would rather not go thru the extensive setup process for this WinObjC on a new machine
if someone already knows that it's not going to work...
https://visualstudio.microsoft.com/vs/older-downloads/
workaround would be to find a VS2017 Community edition download link i guess?
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