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In Input Fundamentals the documentation states that applications using the GameInput API can only receive input while the application is in focus.
However, in GameInputFocusPolicy the documentation states that this can be configured and that, by default, input is sent to the application regardless of focus. This matches the behaviour of the legacy APIs GameInput is unifying such as Raw Input and HID.
The text was updated successfully, but these errors were encountered:
In Input Fundamentals the documentation states that applications using the GameInput API can only receive input while the application is in focus.
However, in GameInputFocusPolicy the documentation states that this can be configured and that, by default, input is sent to the application regardless of focus. This matches the behaviour of the legacy APIs GameInput is unifying such as Raw Input and HID.
The text was updated successfully, but these errors were encountered: