Releases: microsoft/DirectXTK
Releases · microsoft/DirectXTK
February 22, 2013
- Added SimpleMath header
- Fixed bug that prevented properly overriding EffectFactory::CreateTexture
- Fixed forceSRGB logic in DDSTextureLoader and WICTextureLoader
- Break circular reference chains when using SpriteBatch with a setCustomShaders lambda
- Updated projects with /fp:fast for all configs, /arch:SSE2 for Win32 configs
- Sensibly named .pdb output files
- Added
WIC_USE_FACTORY_PROXY
build option (uses WindowsCodecs.dll entrypoint rather than CoCreateInstance)
Note: This is also available via the NuGet package manager as version 2.22.13.23
December 24, 2013
- Added DirectX Tool Kit for Audio using XAudio2
- Xbox One platform support
- MakeSpriteFont tool updated with more progress feedback when capturing large fonts
- Minor updates for .SDKMESH Model loader
- Fixed bug in .CMO Model loader when handling multiple textures
- Improved debugging output
December 11, 2012
- Ex versions of DDSTextureLoader and WICTextureLoader
- Removed use of ATL's CComPtr in favor of WRL's ComPtr for all platforms to support VS Express editions
- Updated VS 2010 project for official 'property sheet' integration for Windows 8.0 SDK
- Minor fix to CommonStates for Feature Level 9.1
- Tweaked AlphaTestEffect.cpp to work around ARM NEON compiler codegen bug
- Added dxguid.lib as a default library for Debug builds to resolve GUID link issues
April 3, 2014
Windows phone 8.1 platform support