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Problem
Compiling the attached HLSL source using the IDxcCompiler3::Compile() method results to DXC_E_GENERAL_INTERNAL_ERROR. With the prior D3DCompile2() function it will be compiled successful.
Versions
dxil: 10.0.19587.1001
dxcompiler: 1.5.2003.22
Problem
Compiling the attached HLSL source using the IDxcCompiler3::Compile() method results to DXC_E_GENERAL_INTERNAL_ERROR. With the prior D3DCompile2() function it will be compiled successful.
Source
StandardMaterialHS.txt
Arguments
-E hs_main
-T hs_6_4
-all_resources_bound
-WX
-Zi
-Od
-D HAS_UV_CHANNEL=1
-D HAS_NORMALS=1
-D HAS_TANGENTS=1
-D HAS_INSTANCE_DATA=1
Attempts
I took a look into the wiki if something changed with Hull Shaders, but found no information.
Thanks in advance!
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