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DXC_E_GENERAL_INTERNAL_ERROR compiling a Hull Shader #2863

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vfxNEXT opened this issue May 2, 2020 · 1 comment
Closed

DXC_E_GENERAL_INTERNAL_ERROR compiling a Hull Shader #2863

vfxNEXT opened this issue May 2, 2020 · 1 comment

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@vfxNEXT
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vfxNEXT commented May 2, 2020

Versions
dxil: 10.0.19587.1001
dxcompiler: 1.5.2003.22

Problem
Compiling the attached HLSL source using the IDxcCompiler3::Compile() method results to DXC_E_GENERAL_INTERNAL_ERROR. With the prior D3DCompile2() function it will be compiled successful.

Source
StandardMaterialHS.txt

Arguments
-E hs_main
-T hs_6_4
-all_resources_bound
-WX
-Zi
-Od
-D HAS_UV_CHANNEL=1
-D HAS_NORMALS=1
-D HAS_TANGENTS=1
-D HAS_INSTANCE_DATA=1

Attempts
I took a look into the wiki if something changed with Hull Shaders, but found no information.

Thanks in advance!

@tex3d
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tex3d commented Mar 6, 2021

It turns out this was fixed in this PR: #3065

@tex3d tex3d closed this as completed Mar 6, 2021
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