From 27ca7b60ebe476791d342d5debc2b4df56fbcf2c Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Fri, 28 Apr 2023 11:32:28 -0700 Subject: [PATCH] April 28, 2023 (#97) --- .nuget/directxmesh_desktop_2019.nuspec | 2 +- .nuget/directxmesh_desktop_win10.nuspec | 2 +- .nuget/directxmesh_uwp.nuspec | 2 +- CMakeLists.txt | 2 +- DirectXMesh/DirectXMesh.h | 2 +- HISTORY.md | 4 ++++ README.md | 2 +- 7 files changed, 10 insertions(+), 6 deletions(-) diff --git a/.nuget/directxmesh_desktop_2019.nuspec b/.nuget/directxmesh_desktop_2019.nuspec index 80e21c2..4eb4a50 100644 --- a/.nuget/directxmesh_desktop_2019.nuspec +++ b/.nuget/directxmesh_desktop_2019.nuspec @@ -10,7 +10,7 @@ This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 7 / DirectX 11. DirectXMesh, a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency computations, vertex cache optimization, and meshlet generation. - Matches the March 30, 2023 release on GitHub. + Matches the April 28, 2023 release on GitHub. http://go.microsoft.com/fwlink/?LinkID=324981 images\icon.jpg diff --git a/.nuget/directxmesh_desktop_win10.nuspec b/.nuget/directxmesh_desktop_win10.nuspec index 135a492..34813e4 100644 --- a/.nuget/directxmesh_desktop_win10.nuspec +++ b/.nuget/directxmesh_desktop_win10.nuspec @@ -10,7 +10,7 @@ This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12. DirectXMesh, a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency computations, vertex cache optimization, and meshlet generation. - Matches the March 30, 2023 release on GitHub. + Matches the April 28, 2023 release on GitHub. http://go.microsoft.com/fwlink/?LinkID=324981 images\icon.jpg diff --git a/.nuget/directxmesh_uwp.nuspec b/.nuget/directxmesh_uwp.nuspec index 15dd5df..3d76716 100644 --- a/.nuget/directxmesh_uwp.nuspec +++ b/.nuget/directxmesh_uwp.nuspec @@ -10,7 +10,7 @@ This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2019 (16.11) or Visual Studio 2022. DirectXMesh, a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency computations, vertex cache optimization, and meshlet generation. - Matches the March 30, 2023 release on GitHub. + Matches the April 28, 2023 release on GitHub. http://go.microsoft.com/fwlink/?LinkID=324981 images\icon.jpg diff --git a/CMakeLists.txt b/CMakeLists.txt index 7517066..f102511 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -3,7 +3,7 @@ cmake_minimum_required (VERSION 3.20) -set(DIRECTXMESH_VERSION 1.6.3) +set(DIRECTXMESH_VERSION 1.6.4) if(DEFINED XBOX_CONSOLE_TARGET) set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY") diff --git a/DirectXMesh/DirectXMesh.h b/DirectXMesh/DirectXMesh.h index e9a6265..780c00b 100644 --- a/DirectXMesh/DirectXMesh.h +++ b/DirectXMesh/DirectXMesh.h @@ -40,7 +40,7 @@ #include #include -#define DIRECTX_MESH_VERSION 163 +#define DIRECTX_MESH_VERSION 164 namespace DirectX diff --git a/HISTORY.md b/HISTORY.md index 3275449..8866abe 100644 --- a/HISTORY.md +++ b/HISTORY.md @@ -6,6 +6,10 @@ Releases available for download on [GitHub](https://github.com/microsoft/DirectX ## Release History +### April 28, 2023 +* CMake project updates and fixes for clang/LLVM v16 warnings +* meshconvert: Windows on ARM64 version + ### March 30, 2023 * CMake project updates * Minor code review diff --git a/README.md b/README.md index 6c6f38a..bae126b 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkID=324981 Copyright (c) Microsoft Corporation. -**March 30, 2023** +**April 28, 2023** This package contains DirectXMesh, a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency computations, vertex cache optimization, and meshlet generation.