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liveDataViewer.ts
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liveDataViewer.ts
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namespace microdata {
import Screen = user_interface_base.Screen
import Scene = user_interface_base.Scene
import AppInterface = user_interface_base.AppInterface
import font = user_interface_base.font
/** The colours that will be used for the lines & sensor information boxes */
const SENSOR_COLORS: number[] = [2,3,4,6,7,9]
/**
* Time to wait inbetween updating each frame of the graph - new sensor reading requests are made.
* The rest of the UI is still responsive though - since UP, DOWN, LEFT, RIGHT movements will invoke .update() immediately.
*/
const GRAPH_FRAME_TIME_MS: number = 100
/**
* Used in sensors.draw()
* Neccessary to prevent graph overflowing in the case of extreme readings
*/
export const BUFFERED_SCREEN_HEIGHT = Screen.HEIGHT - 6
/**
* Is the graph or the sensors being shown? Is the graph zoomed in on?
*/
enum GUI_STATE {
GRAPH,
/** The sensors are being shown */
SENSOR_SELECTION,
/** GUI Buffers are removed, sensor read buffer is increased */
ZOOMED_IN
}
/**
* Indice access alias into this.sensorMinsAndMaxs columns.
*/
enum MIN_MAX_COLUMNS {
MIN = 0,
MAX = 1
}
/**
* One of the 3 main functionalities of MicroData
* Allows for the live feed of a sensor to be plotted,
* Multiple sensors may be plotted at once
* Display modes may be toggled per sensor
*
*
* UI elements have been scaled to allow for Arcade Shields of different dimensions.
* Where this is the case the raw value for an Arcade Shield of Height 128 is commented alongside it.
*/
export class LiveDataViewer extends Scene {
/** Same as the Screen.HEIGHT. But reduced when entering GUI_STATE.ZOOMED_IN. */
private windowWidth: number
/** Same as the Screen.HEIGHT. But reduced when entering GUI_STATE.ZOOMED_IN. */
private windowHeight: number
/** Reduced when entering GUI_STATE.ZOOMED_IN */
private windowLeftBuffer: number
/** Reduced when entering GUI_STATE.ZOOMED_IN */
private windowRightBuffer: number
/** Reduced when entering GUI_STATE.ZOOMED_IN */
private windowTopBuffer: number
/** Reduced when entering GUI_STATE.ZOOMED_IN */
private windowBotBuffer: number
/** How much all UI elements should be offset by, adjusted when pressing up or down. */
private yScrollOffset: number
/** Maximum limit to how far yScrollOffset may travel, this is so the screen cannot go below the sensor information boxes */
private maxYScrollOffset: number
/** By how much should this.yScrollRate be adjusted by? */
private yScrollRate: number
/** Show the graph or show the sensor information below the graph? */
private guiState: GUI_STATE;
//--------------------------------
// Oscilloscope control variables:
//--------------------------------
/** Zoom in on X; adjust offsets to make this point centred, whilst zoomed */
private oscXCoordinate: number
/** Zoom in on Y; adjust offsets to make this point centred, whilst zoomed */
private oscReading: number
/** Which sensor is being zoomed in upon? */
private oscSensorIndex: number
/** That are being drawn */
private sensors: Sensor[]
/** Sensors can be turned on & off: only showSensors[n] == true are shown */
private drawSensorStates: boolean[];
/** Use the sensor minimum and maximum data to wwrite information about them below the plot */
private sensorMinsAndMaxs: number[][];
/** After scrolling past the plot the user can select a sensor to disable/enable */
private informationSensorIndex: number;
/** Lowest of sensor.minimum for all sensors: required to write at the bottom of the y-axis */
private globalSensorMinimum: number;
/** Greatest of sensor.maximum for all sensors: required to write at the top of the y-axis */
private globalSensorMaximum: number;
constructor(app: AppInterface, sensors: Sensor[]) {
super(app, "liveDataViewer")
this.backgroundColor = 3
this.windowWidth = Screen.WIDTH
this.windowHeight = Screen.HEIGHT
this.windowLeftBuffer = 38
this.windowRightBuffer = 10
this.windowTopBuffer = (Screen.HEIGHT * 0.0390) // At Screen.HEIGHT=128: 5
this.windowBotBuffer = (Screen.HEIGHT * 0.15625) // 20
this.guiState = GUI_STATE.GRAPH
this.yScrollOffset = 0
this.yScrollRate = (Screen.HEIGHT * 0.15625) // 20
this.maxYScrollOffset = (Screen.HEIGHT * -0.46875) - ((sensors.length - 1) * (Screen.HEIGHT * 0.21875)) // 60, 28
this.oscXCoordinate = 0
this.oscReading = 0
this.oscSensorIndex = 0
this.sensors = sensors
this.drawSensorStates = []
this.sensorMinsAndMaxs = []
sensors.forEach((sensor) => {
this.sensorMinsAndMaxs.push([sensor.getMinimum(), sensor.getMaximum()])
this.drawSensorStates.push(true)
})
this.setGlobalMinAndMax()
}
/* override */ startup() {
super.startup()
//--------------------------------
// Oscilloscope Movement Controls:
//--------------------------------
// Zoom in:
control.onEvent(
ControllerButtonEvent.Pressed,
controller.A.id,
() => {
if (this.guiState == GUI_STATE.SENSOR_SELECTION) {
this.drawSensorStates[this.informationSensorIndex] = !this.drawSensorStates[this.informationSensorIndex];
this.setGlobalMinAndMax(); // Re-calculate
}
else {
this.guiState = GUI_STATE.ZOOMED_IN;
this.sensors.forEach((sensor) => sensor.setBufferSize(140));
const sensor = this.sensors[this.oscSensorIndex];
this.oscXCoordinate = Math.round(sensor.getHeightNormalisedBufferLength()>> 1);
this.oscReading = sensor.getNthHeightNormalisedReading(this.oscXCoordinate);
this.windowLeftBuffer = 0;
this.windowRightBuffer = 0;
this.windowTopBuffer = 0;
this.windowBotBuffer = 0;
this.update();
}
}
)
// Zoom out, if not ZOOMED_IN then go back to home
control.onEvent(
ControllerButtonEvent.Pressed,
controller.B.id,
() => {
if (this.guiState != GUI_STATE.ZOOMED_IN) {
this.app.popScene()
this.app.pushScene(new Home(this.app))
}
else {
this.guiState = GUI_STATE.GRAPH
this.sensors.forEach((sensor) => sensor.setBufferSize(80))
this.windowHeight = Screen.HEIGHT
this.windowWidth = Screen.WIDTH
this.windowLeftBuffer = 38
this.windowRightBuffer = 10
this.windowTopBuffer = (Screen.HEIGHT * 0.0390) // 5
this.windowBotBuffer = (Screen.HEIGHT * 0.15625) // 20
this.update()
}
}
)
control.onEvent(
ControllerButtonEvent.Pressed,
controller.up.id,
() => {
if (this.guiState != GUI_STATE.ZOOMED_IN) {
this.yScrollOffset = Math.min(this.yScrollOffset + this.yScrollRate, 0)
if (this.yScrollOffset <= (Screen.HEIGHT * -0.46875)) { //-60
this.guiState = GUI_STATE.SENSOR_SELECTION
this.informationSensorIndex = Math.abs(this.yScrollOffset + (Screen.HEIGHT * 0.46875)) / this.yScrollRate // 60
this.yScrollRate = (Screen.HEIGHT * 0.21875)
}
else {
this.guiState = GUI_STATE.GRAPH
this.yScrollRate = (Screen.HEIGHT * 0.15625) // 20
}
}
else if (this.guiState == GUI_STATE.ZOOMED_IN) {
this.oscSensorIndex = Math.max(0, this.oscSensorIndex - 1)
this.oscReading = this.sensors[this.oscSensorIndex].getNthHeightNormalisedReading(this.oscXCoordinate)
}
this.sensors.forEach((sensor) => sensor.normaliseDataBuffer(this.windowBotBuffer - (2 * this.yScrollOffset) + (Screen.HEIGHT * 0.0625))) // 8
this.update() // For fast response to the above change
}
)
control.onEvent(
ControllerButtonEvent.Pressed,
controller.down.id,
() => {
if (this.guiState != GUI_STATE.ZOOMED_IN) {
this.yScrollOffset = Math.max(this.yScrollOffset - this.yScrollRate, this.maxYScrollOffset)
if (this.yScrollOffset <= (Screen.HEIGHT * -0.46875)) { // -60
this.guiState = GUI_STATE.SENSOR_SELECTION
this.informationSensorIndex = Math.abs(this.yScrollOffset + (Screen.HEIGHT * 0.46875)) / this.yScrollRate // 60
this.yScrollRate = (Screen.HEIGHT * 0.21875) // 28
}
else {
this.guiState = GUI_STATE.GRAPH
this.yScrollRate = (Screen.HEIGHT * 0.15625) // 20
}
this.sensors.forEach((sensor) => sensor.normaliseDataBuffer(this.windowBotBuffer - (2 * this.yScrollOffset) + (Screen.HEIGHT * 0.0625))) // 8
this.update() // For fast response to the above change
}
else if (this.guiState == GUI_STATE.ZOOMED_IN) {
this.oscSensorIndex = Math.min(this.oscSensorIndex + 1, this.sensors.length - 1)
this.oscReading = this.sensors[this.oscSensorIndex].getNthHeightNormalisedReading(this.oscXCoordinate)
}
}
)
control.onEvent(
ControllerButtonEvent.Pressed,
controller.left.id,
() => {
if (this.guiState == GUI_STATE.ZOOMED_IN) {
// this.oscXCoordinate -= 1
// this.oscReading = this.sensors[this.oscSensorIndex].getNthHeightNormalisedReading(this.oscXCoordinate)
// this.update() // For fast response to the above change
let tick = true;
control.onEvent(
ControllerButtonEvent.Released,
controller.left.id,
() => tick = false
)
let isFirstTick = true
while (tick && this.oscXCoordinate > 0) {
this.oscXCoordinate -= 1
this.oscReading = this.sensors[this.oscSensorIndex].getNthHeightNormalisedReading(this.oscXCoordinate)
basic.pause(isFirstTick ? 100 : 33)
isFirstTick = false
}
control.onEvent(ControllerButtonEvent.Released, controller.left.id, () => { })
}
}
)
control.onEvent(
ControllerButtonEvent.Pressed,
controller.right.id,
() => {
if (this.guiState == GUI_STATE.ZOOMED_IN) {
let tick = true;
control.onEvent(
ControllerButtonEvent.Released,
controller.right.id,
() => tick = false
)
let isFirstTick = true
while (tick && this.oscXCoordinate < this.sensors[this.oscSensorIndex].getHeightNormalisedBufferLength() - 1) {
this.oscXCoordinate += 1
this.oscReading = this.sensors[this.oscSensorIndex].getNthHeightNormalisedReading(this.oscXCoordinate)
basic.pause(isFirstTick ? 100 : 33)
isFirstTick = false
}
control.onEvent(ControllerButtonEvent.Released, controller.right.id, () => { })
}
}
)
}
/**
* Looks through the current active sensors and finds the lowest minimum & highest maximum among them.
* Sets: this.globalSensorMinimum & this.globalSensorMaximum.
* Re-invoked upon disabling a sensor.
* These two variables will then be displayed at the bot & top of the y-axis.
*/
private setGlobalMinAndMax(): void {
this.globalSensorMinimum = null
this.globalSensorMaximum = null
// Get the minimum and maximum sensor readings:
for (let i = 0; i < this.sensors.length; i++) {
if (this.drawSensorStates[i]) {
// Minimum and Maximum sensor readings for the y-axis markers
const sensor: Sensor = this.sensors[i]
if (sensor.getMinimum() < this.globalSensorMinimum || this.globalSensorMinimum == null) {
this.globalSensorMinimum = sensor.getMinimum()
}
if (sensor.getMaximum() > this.globalSensorMaximum || this.globalSensorMaximum == null) {
this.globalSensorMaximum = sensor.getMaximum()
}
}
}
}
/**
* Request each sensor updates its buffers,
* Then draw to screen
*/
update() {
screen().fill(this.backgroundColor);
// Make graph region black:
screen().fillRect(
this.windowLeftBuffer,
this.windowTopBuffer + this.yScrollOffset + this.yScrollOffset,
Screen.WIDTH - this.windowLeftBuffer - this.windowRightBuffer,
this.windowHeight - this.windowBotBuffer - ((this.guiState == GUI_STATE.ZOOMED_IN) ? 0 : 4),
15
);
//-------------------------------
// Load the buffer with new data:
//-------------------------------
if (this.guiState != GUI_STATE.SENSOR_SELECTION) {
for (let i = 0; i < this.sensors.length; i++) {
if (this.drawSensorStates[i]) {
const hasSpace = this.sensors[i].getBufferLength() < this.sensors[i].getMaxBufferSize()
if ((this.guiState != GUI_STATE.ZOOMED_IN) || (this.guiState == GUI_STATE.ZOOMED_IN && hasSpace))
this.sensors[i].readIntoBufferOnce(this.windowBotBuffer - (2 * this.yScrollOffset) + 2) // 8
}
}
}
//----------------------------
// Draw sensor lines & ticker:
//----------------------------
if (this.guiState != GUI_STATE.SENSOR_SELECTION) {
let tickerYValues: number[] = []
for (let i = 0; i < this.sensors.length; i++) {
if (this.drawSensorStates[i]) {
const sensor = this.sensors[i]
const color: number = SENSOR_COLORS[i % SENSOR_COLORS.length]
// Draw lines:
sensor.draw(
this.windowLeftBuffer + 2,
color
)
// Draw the latest reading on the right-hand side as a Ticker if at no-zoom:
if (this.guiState != GUI_STATE.ZOOMED_IN && sensor.getHeightNormalisedBufferLength() > 0) {
const fromY = this.windowBotBuffer - ( 2 * this.yScrollOffset) + 3
const reading = sensor.getReading()
const range = Math.abs(sensor.getMinimum()) + sensor.getMaximum()
const y = Math.round(Screen.HEIGHT - ((((reading - sensor.getMinimum()) / range) * (BUFFERED_SCREEN_HEIGHT - fromY)))) - fromY
// Make sure the ticker won't be cut-off by other UI elements
if (!tickerYValues.some(v => Math.abs(v - y) <= 5)) {
screen().print(
sensor.getNthReading(sensor.getBufferLength() - 1).toString().slice(0, 4),
this.windowLeftBuffer + sensor.getBufferLength() + 4,
y - 1,
color,
bitmaps.font5,
)
}
tickerYValues.push(y)
}
}
}
}
//--------------------------
// Draw oscilloscope circle:
//--------------------------
if (this.guiState == GUI_STATE.ZOOMED_IN && this.oscReading != undefined) {
screen().drawCircle(
this.windowLeftBuffer + this.oscXCoordinate + 2,
this.oscReading,
5,
1
);
//----------------------------------------------------------
// Write x & y values of the current sensor in the top left:
//----------------------------------------------------------
const xText = "x = " + this.oscXCoordinate
const yText = "y = " + this.oscReading
screen().print(
xText,
this.windowWidth - (1 + xText.length * font.charWidth),
this.windowTopBuffer + (Screen.HEIGHT * 0.0390), // 5
1,
bitmaps.font5,
);
screen().print(
yText,
this.windowWidth - (1 + yText.length * font.charWidth),
this.windowTopBuffer + (Screen.HEIGHT * 0.1172), // 15
1,
bitmaps.font5,
);
}
//---------------------------------
// Draw the axis and their markers:
//---------------------------------
this.draw_axes();
//--------------------------------
// Draw sensor information blocks:
//--------------------------------
if (this.yScrollOffset <= (Screen.HEIGHT * 0.3125) && this.guiState != GUI_STATE.ZOOMED_IN) { // 40
let y = this.windowHeight - 2 + (2 * this.yScrollOffset)
for (let i = 0; i < this.sensors.length; i++) {
// Black edges:
screen().fillRect(
5,
y,
142,
(Screen.HEIGHT * 0.3671), // 47
15
)
// Sensor is disabled:
let blockColor: number = SENSOR_COLORS[i % SENSOR_COLORS.length]
let textColor: number = 15; // black
if (!this.drawSensorStates[i]) {
blockColor = 15; // black
textColor = 1; // white
}
// Coloured block:
screen().fillRect(
7,
y,
145,
(Screen.HEIGHT * 0.3515), // 45
blockColor
)
// Blue outline for selected sensor:
if (this.guiState == GUI_STATE.SENSOR_SELECTION && i == this.informationSensorIndex) {
// Blue edges:
for (let thickness = 0; thickness < 3; thickness++) {
screen().drawRect(
7 - thickness,
y - thickness,
145 + thickness,
(Screen.HEIGHT * 0.3515) + thickness, // 45
6
)
}
}
// Information:
screen().print(
this.sensors[i].getName(),
12,
y + (Screen.HEIGHT * 0.0156),// 2
textColor
)
screen().print(
"Sensor Minimum: " + this.sensorMinsAndMaxs[i][MIN_MAX_COLUMNS.MIN],
12,
y + (Screen.HEIGHT * 0.125),// 16
textColor
)
screen().print(
"Sensor Maximum: " + this.sensorMinsAndMaxs[i][MIN_MAX_COLUMNS.MAX],
12,
y + (Screen.HEIGHT * 0.25),// 32
textColor
)
y += (Screen.HEIGHT * 0.4296) // 55
}
}
basic.pause(GRAPH_FRAME_TIME_MS);
}
/**
* Draw x & y axis double-thickness each, in yellow
* Draw abscissa and ordinate
*/
draw_axes() {
//------
// Axes:
//------
const yAxisOffset = ((this.guiState == GUI_STATE.ZOOMED_IN) ? 2 : 0)
for (let i = 0; i < 2; i++) {
// X-Axis:
screen().drawLine(
this.windowLeftBuffer,
this.windowHeight - this.windowBotBuffer + i + this.yScrollOffset + this.yScrollOffset - yAxisOffset,
this.windowWidth - this.windowRightBuffer,
this.windowHeight - this.windowBotBuffer + i + this.yScrollOffset + this.yScrollOffset - yAxisOffset,
5
);
// Y-Axis:
screen().drawLine(
this.windowLeftBuffer + i,
this.windowTopBuffer + this.yScrollOffset + this.yScrollOffset,
this.windowLeftBuffer + i,
this.windowHeight - this.windowBotBuffer + this.yScrollOffset + this.yScrollOffset,
5
);
}
if (this.guiState != GUI_STATE.ZOOMED_IN) {
//----------
// Ordinate:
//----------
if (this.yScrollOffset > (Screen.HEIGHT * -0.46875)) { // -60
if (this.globalSensorMinimum != null && this.globalSensorMaximum != null) {
// Bot:
screen().print(
this.globalSensorMinimum.toString(),
(6 * font.charWidth) - (this.globalSensorMinimum.toString().length * font.charWidth),
this.windowHeight - this.windowBotBuffer + this.yScrollOffset + this.yScrollOffset - (Screen.HEIGHT * 0.03125), // 4
15
)
// Top:
screen().print(
this.globalSensorMaximum.toString(),
(6 * font.charWidth) - (this.globalSensorMaximum.toString().length * font.charWidth),
Screen.HEIGHT - this.windowHeight + this.windowTopBuffer - Math.floor(0.1 * this.yScrollOffset),
15
)
}
}
//----------
// Abscissa:
//----------
// Start
screen().print(
this.sensors[0].numberOfReadings.toString(),
this.windowLeftBuffer - 2,
this.windowHeight - this.windowBotBuffer + this.yScrollOffset + this.yScrollOffset + (Screen.HEIGHT * 0.03125), // 4
15
)
// End:
const end: string = (this.sensors[0].numberOfReadings + this.sensors[0].getHeightNormalisedBufferLength()).toString()
screen().print(
end,
Screen.WIDTH - this.windowRightBuffer - (end.length * font.charWidth) - 1,
this.windowHeight - this.windowBotBuffer + this.yScrollOffset + this.yScrollOffset + (Screen.HEIGHT * 0.03125), // 4
15
)
}
}
}
}