-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathpractice.js
116 lines (98 loc) · 3.29 KB
/
practice.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
const gameContainer = document.getElementById("game");
function factorySettings() {
let card1 = null;
let card2 = null;
}
let cardsFlippedTotal = 0;
let flipCounter = 0;
const COLORS = [
"red",
"blue",
"green",
"orange",
"purple",
"red",
"blue",
"green",
"orange",
"purple"
];
// here is a helper function to shuffle an array
// it returns the same array with values shuffled
// it is based on an algorithm called Fisher Yates if you want ot research more
function shuffle(array) {
let counter = array.length;
// While there are elements in the array
while (counter > 0) {
// Pick a random index
let index = Math.floor(Math.random() * counter);
// Decrease counter by 1
counter--;
// And swap the last element with it
let temp = array[counter];
array[counter] = array[index];
array[index] = temp;
}
return array;
}
let shuffledColors = shuffle(COLORS);
// this function loops over the array of colors
// it creates a new div and gives it a class with the value of the color
// it also adds an event listener for a click for each card
function createDivsForColors(colorArray) {
for (let color of colorArray) {
// create a new div
const newDiv = document.createElement("div");
// give it a class attribute for the value we are looping over
newDiv.classList.add(color);
// call a function handleCardClick when a div is clicked on
newDiv.addEventListener("click", handleCardClick);
// append the div to the element with an id of game
gameContainer.append(newDiv);
}
}
// TODO: Implement this function!
function handleCardClick(e) {
flipCounter++;
if (flipCounter === 1) {
card1 = e.target;
card1.style.backgroundColor = e.target.classList[0];
card1.classList.add('flipped');
// console.log(card1.className);
card1.removeEventListener('click', handleCardClick);
} else if (flipCounter === 2) {
card2 = e.target;
card2.style.backgroundColor = e.target.classList[0];
card2.classList.add('flipped');
// console.log(card2.className);
card2.removeEventListener('click', handleCardClick);
if (card1.className === card2.className) {
cardsFlippedTotal += 2;
//add event listeners back to cards
card1.addEventListener('click', handleCardClick);
card2.addEventListener('click', handleCardClick);
//reset cards back to original setting
factorySettings();
flipCounter = 0;
} else {
setTimeout(function() {
card1.style.backgroundColor = '';
card2.style.backgroundColor = '';
card1.classList.remove('flipped');
card2.classList.remove('flipped');
factorySettings();
flipCounter = 0;
}, 1000);
//make sure other cards can be clicked on after finding or not finding a match
card1.addEventListener('click', handleCardClick);
card2.addEventListener('click', handleCardClick);
}
}
if (cardsFlippedTotal === COLORS.length) {
setTimeout(function() {
alert ("Congratulations! You finished the game!");
}, 500);
}
}
// when the DOM loads
createDivsForColors(shuffledColors);