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Initialize TFAR later after missionStart #1532

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formtapez opened this issue Jul 21, 2021 · 2 comments
Open

Initialize TFAR later after missionStart #1532

formtapez opened this issue Jul 21, 2021 · 2 comments

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@formtapez
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Hello,
is it possible to skip the initialization of TFAR on missionStart and do it later via a script command?
We would like to held some ingame briefings but without being moved to our TFAR-channel. Then later when the real mission starts (inside that same mission environment from before) the server would call that final initialization routine.
Thanks for any advise!

@dedmen
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dedmen commented Aug 18, 2021

We would like to held some ingame briefings but without being moved to our TFAR-channel.

You can un-set the teamspeak channel name, then it won't move you because it thinks there is no channel.
And you can then set it via script again later

@formtapez
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Thanks for the hint. I was able to late-move all players using this command: ["serious_channelName", "TheChannelName"] call TFAR_fnc_setPluginSetting;

But: TFAR got initialized before that. So we all were in our previous channels, but only hearing guys which were nearby in-game.
How can we walk around in-game and hear all Teamspeak-Clients like no TFAR-plugin is running?

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