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mkdwarfs(1) -- create highly compressed read-only file systems

SYNOPSIS

mkdwarfs -i path -o file [options...]
mkdwarfs -i file -o file --recompress [options...]

DESCRIPTION

mkdwarfs allows you to create highly compressed, read-only file systems in the DwarFS format. DwarFS is similar to file systems like SquashFS, cramfs or CromFS, but it has some distinct features. For more detail, see dwarfs(1).

In its simplest usage form, you can create a file system containing the full contents of /path/dir with:

mkdwarfs -i /path/dir -o image.dwarfs

After that, you can mount it with dwarfs(1):

dwarfs image.dwarfs /path/to/mountpoint

OPTIONS

There two mandatory options for specifying the input and output:

  • -i, --input=path|file: Path to the root directory containing the files from which you want to build a filesystem. If the --recompress option is given, this argument is the source filesystem.

  • -o, --output=file: File name of the output filesystem.

  • -f, --force: Force the output file to be overwritten if it already exists.

Most other options are concerned with compression tuning:

  • -l, --compress-level=value: Compression level to use for the filesystem. If you are unsure, please stick to the default level of 7. This is intended to provide some sensible defaults and will depend on which compression libraries were available at build time. The default level has been chosen to provide you with the best possible compression while still keeping the file system very fast to access. Levels 8 and 9 will switch to LZMA compression (when available), which will likely reduce the file system image size, but will make it about an order of magnitude slower to access, so reserve these levels for cases where you only need to access the data infrequently. This -l option is meant to be the "easy" interface to configure mkdwarfs, and it will actually pick defaults for seven distinct options: --block-size-bits, --compression, --schema-compression, --metadata-compression, --window-size, --window-step and --order. See the output of mkdwarfs --help for a table listing the exact defaults used for each compression level.

  • -S, --block-size-bits=value: The block size used for the compressed filesystem. The actual block size is two to the power of this value. Larger block sizes will offer better overall compression ratios, but will be slower and consume more memory when actually using the filesystem, as blocks will have to be fully or at least partially decompressed into memory. Values between 20 and 26, i.e. between 1MiB and 64MiB, usually work quite well.

  • -N, --num-workers=value: Number of worker threads used for building the filesystem. This defaults to the number of processors available on your system. Use this option if you want to limit the resources used by mkdwarfs. This option affects both the scanning phase and the compression phase. In the scanning phase, the worker threads are used to scan files in the background as they are discovered. File scanning includes checksumming for de-duplication as well as (optionally) checksumming for similarity computation, depending on the --order option. File discovery itself is single-threaded and runs independently from the scanning threads. In the compression phase, the worker threads are used to compress the individual filesystem blocks in the background. Ordering, segmenting and block building are, again, single-threaded and run independently.

  • -B, --max-lookback-blocks=value: Specify how many of the most recent blocks to scan for duplicate segments. By default, only the current block will be scanned. The larger this number, the more duplicate segments will likely be found, which may further improve compression. Impact on compression speed is minimal, but this could cause resulting filesystem to be slightly less efficient to use, as single small files can now potentially span multiple filesystem blocks. Passing -B0 will completely disable duplicate segment search.

  • -W, --window-size=value: Window size of cyclic hash used for segmenting. This is again an exponent to a base of two. Cyclic hashes are used by mkdwarfs for finding identical segments across multiple files. This is done on top of duplicate file detection. If a reasonable amount of duplicate segments is found, this means less blocks will be used in the filesystem and potentially less memory will be used when accessing the filesystem. It doesn't necessarily mean that the filesystem will be much smaller, as this removes redundany that cannot be exploited by the block compression any longer. But it shouldn't make the resulting filesystem any bigger. This option is used along with --window-step to determine how extensive this segment search will be. The smaller the window sizes, the more segments will obviously be found. However, this also means files will become more fragmented and thus the filesystem can be slower to use and metadata size will grow. Passing -W0 will completely disable duplicate segment search.

  • -w, --window-step=value: This option specifies how often cyclic hash values are stored for lookup. It is specified relative to the window size, as a base-2 exponent that divides the window size. To give a concrete example, if --window-size=16 and --window-step=1, then a cyclic hash across 65536 bytes will be stored at every 32768 bytes of input data. If --window-step=2, then a hash value will be stored at every 16384 bytes. This means that not every possible 65536-byte duplicate segment will be detected, but it is guaranteed that all duplicate segments of (window_size + window_step) bytes or more will be detected (unless they span across block boundaries, of course). If you use a larger value for this option, the increments become smaller, and mkdwarfs will be slightly slower and use more memory.

  • --bloom-filter-size=value: The segmenting algorithm uses a bloom filter to determine quickly if there is no match at a given position. This will filter out more than 90% of bad matches quickly with the default bloom filter size. The default is pretty much where the sweet spot lies. If you have copious amounts of RAM and CPU power, feel free to increase this by one or two and you might be able to see some improvement. If you're tight on memory, then decreasing this will potentially save a few MiBs.

  • -L, --memory-limit=value: Approximately how much memory you want mkdwarfs to use during filesystem creation. Note that currently this will only affect the block manager component, i.e. the number of filesystem blocks that are in flight but haven't been compressed and written to the output file yet. So the memory used by mkdwarfs can certainly be larger than this limit, but it's a good option when building large filesystems with expensive compression algorithms. Also note that most memory is likely used by the compression algorithms, so if you're short on memory it might be worth tweaking the compression options.

  • -C, --compression=algorithm[:algopt[=value][,...]]: The compression algorithm and configuration used for file system data. The value for this option is a colon-separated list. The first item is the compression algorithm, the remaining item are its options. Options can be either boolean or have a value. For details on which algorithms and options are available, see the output of mkdwarfs --help. zstd will give you the best compression while still keeping decompression very fast. lzma will compress even better, but decompression will be around ten times slower.

  • --schema-compression=algorithm[:algopt[=value][,...]]: The compression algorithm and configuration used for the metadata schema. Takes the same arguments as --compression above. The schema is very small, in the hundreds of bytes, so this is only relevant for extremely small file systems. The default (zstd) has shown to give considerably better results than any other algorithms.

  • --metadata-compression=algorithm[:algopt[=value][,...]]: The compression algorithm and configuration used for the metadata. Takes the same arguments as --compression above. The metadata has been optimized for very little redundancy and leaving it uncompressed, the default for all levels below 7, has the benefit that it can be mapped to memory and used directly. This improves mount time for large file systems compared to e.g. an lzma compressed metadata block. If you don't care about mount time, you can safely choose lzma compression here, as the data will only have to be decompressed once when mounting the image.

  • --recompress[=all|=block|=metadata|=none]: Take an existing DwarFS file system and recompress it using different compression algorithms. If no argument or all is given, all sections in the file system image will be recompressed. Note that only the compression algorithms, i.e. the --compression, --schema-compression and --metadata-compression options, have an impact on how the new file system is written. Other options, e.g. --block-size-bits or --order, have no impact. If none is given as an argument, none of the sections will be recompressed, but the file system is still rewritten in the latest file system format. This is an easy way of upgrading an old file system image to a new format. If block or metadata is given, only the block sections (i.e. the actual file data) or the metadata sections are recompressed. This can be useful if you want to switch from compressed metadata to uncompressed metadata without having to rebuild or recompress all the other data.

  • -P, --pack-metadata=auto|none|[all|chunk_table|directories|shared_files|names|names_index|symlinks|symlinks_index|force|plain[,...]]: Which metadata information to store in packed format. This is primarily useful when storing metadata uncompressed, as it allows for smaller metadata block size without having to turn on compression. Keep in mind, though, that most of the packed data must be unpacked into memory when reading the file system. If you want a purely memory-mappable metadata block, leave this at the default (auto), which will turn on names and symlinks packing if these actually help save data. Tweaking these options is mostly interesting when dealing with file systems that contain hundreds of thousands of files. See Metadata Packing for more details.

  • --set-owner=uid: Set the owner for all entities in the file system. This can reduce the size of the file system. If the input only has a single owner already, setting this won't make any difference.

  • --set-group=gid: Set the group for all entities in the file system. This can reduce the size of the file system. If the input only has a single group already, setting this won't make any difference.

  • --set-time=time|now: Set the time stamps for all entities to this value. This can significantly reduce the size of the file system. You can pass either a unix time stamp or now.

  • --keep-all-times: As of release 0.3.0, by default, mkdwarfs will only save the contents of the mtime field in order to save metadata space. If you want to save atime and ctime as well, use this option.

  • --time-resolution=sec|sec|min|hour|day: Specify the resolution with which time stamps are stored. By default, time stamps are stored with second resolution. You can specify "odd" resolutions as well, e.g. something like 15 second resolution is entirely possible. Moving from second to minute resolution, for example, will save roughly 6 bits per file system entry in the metadata block.

  • --order=none|path|similarity|nilsimsa[:limit[:depth[:mindepth]]]|script: The order in which inodes will be written to the file system. Choosing none, the inodes will be stored in the order in which they are discovered. With path, they will be sorted asciibetically by path name of the first file representing this inode. With similarity, they will be ordered using a simple, yet fast and efficient, similarity hash function. nilsimsa ordering uses a more sophisticated similarity function that is typically better than similarity, but is significantly slower to compute. However, computation can happen in the background while already building the file system. nilsimsa ordering can be further tweaked by specifying a limit and depth. The limit determines how soon an inode is considered similar enough for adding. A limit of 255 means "essentially identical", whereas a limit of 0 means "not similar at all". The depth determines up to how many inodes can be checked at most while searching for a similar one. To avoid nilsimsa ordering to become a bottleneck when ordering lots of small files, the depth is adjusted dynamically to keep the input queue to the segmentation/compression stages adequately filled. You can specify how much the depth can be adjusted by also specifying mindepth. The default if you omit these values is a limit of 255, a depth of 20000 and a mindepth of 1000. Note that if you want reproducible results, you need to set depth and mindepth to the same value. Also note that when you're compressing lots (as in hundreds of thousands) of small files, ordering them by similarity instead of nilsimsa is likely going to speed things up significantly without impacting compression too much. Last but not least, if scripting support is built into mkdwarfs, you can choose script to let the script determine the order.

  • -F, --filter=rule: Add a filter rule. This option can be specified multiple times. See FILTER RULES for more details.

  • --debug-filter[=all|=excluded|=excluded-files|=files|=included|=included-files]: Show the effect of the filter rules without creating a file system. If no argument is passed to the option, all included/excluded files and directories are shown (same as with all). files will omit all directories. included and excluded will only show the corresponding set of files/directories. included-files and excluded-files work as before, but again omit all directories.

  • --remove-empty-dirs: Removes all empty directories from the output file system, recursively. This is particularly useful when using scripts that filter out a lot of file system entries.

  • --with-devices: Include character and block devices in the output file system. These are not included by default, and due to security measures in FUSE, they will never work in the mounted file system. However, they can still be copied out of the mounted file system, for example using rsync.

  • --with-specials: Include named fifos and sockets in the output file system. These are not included by default.

  • --header=file: Read header from file and place it before the output filesystem image. Can be used with --recompress to add or replace a header.

  • --remove-header: Remove header from a filesystem image. Only useful with --recompress.

  • --no-section-index: Don't add section index to file system. The section index is usually tiny and is used to speed up mount times for large file systems, as it avoids a full scan through the file system blocks to figure out their location.

  • --no-create-timestamp: Don't add a creation timestamp. This is useful when bit-identical file system images are required to be produced from the same input.

  • --file-hash=none|name: Select the hashing function to be used for file deduplication. If none is chosen, file deduplication is disabled.

  • --log-level=name: Specifiy a logging level.

  • --no-progress: Don't show progress output while building filesystem.

  • --progress=none|simple|ascii|unicode: Choosing none is equivalent to specifying --no-progress. simple will print a single line of progress information whenever the progress has significantly changed, but at most once every 2 seconds. This is also the default when the output is not a tty. unicode is the default behaviour, which shows a nice progress bar and lots of additional information. If your terminal cannot deal with unicode characters, you can switch to ascii, which is like unicode, but looks less fancy.

  • --help: Show program help, including defaults, compression level detail and supported compression algorithms.

If experimental Python support was compiled into mkdwarfs, you can use the following option to enable customizations via the scripting interface:

  • --script=file[:class[(arguments...)]]: Specify the Python script to load. The class name is optional if there's a class named mkdwarfs in the script. It is also possible to pass arguments to the constuctor.

TIPS & TRICKS

Compression Ratio vs Decompression Speed

If high compression ratio is your primary goal, definitely go for lzma compression. However, I've found that it's only about 10% better than zstd at the highest level. The big advantage of zstd over lzma is that its decompression speed is about an order of magnitude faster. So if you're extensively using the compressed file system, you'll probably find that it's much faster with zstd.

Block, Schema and Metadata Compression

DwarFS filesystems consist of three distinct parts of data: A potentially large number of blocks, which store actual file data and are decompressed on demand, as well as one schema and one metadata section. The schema is tiny, typically less than 1000 bytes, and holds the details for how to interpret the metadata. The schema needs to be read into memory once and is subsequently never accessed again. The metadata itself is compressed by default, but it doesn't have to be. Actually, if you drop the compression level from 7 (the default) to 6, the only difference is that the metadata is left uncompressed. This can be useful if mounting speed of the file system is important, as the uncompressed metadata part of the file can then simply be mapped into memory.

Metadata Packing

The filesystem metadata is stored in Frozen, a library that allows serialization of structures defined in Thrift IDL into an extremely compact representation that can be used in-place without the need for deserialization. It is very well suited for persistent, memory-mappable data. With Frozen, you essentially only pay for what you use: if fields are defined in the IDL, but they always hold the same value (or are not used at all), not a single bit will be allocated for this field even if you have a list of millions of items.

Frozen metadata has relatively low redundancy and doesn't compress well, but you can still save around 30-50% by enabling compression. However, this means that upon reading the filesystem, you will first have to fully decompress the metadata block and keep it in memory. An uncompressed block could simply be mapped into memory and would be instantly usable. So if e.g. mounting speed is a concern, it would make sense to disable metadata compression, in particular for large filesystems.

However, there are several options to choose from that allow you to further reduce metadata size without having to compress the metadata. These options are controlled by the --pack-metadata option.

  • auto: This is the default. It will enable both names and symlinks.

  • none: Don't enable any packing. However, string tables (i.e. names and symlinks) will still be stored in "compact" rather than "plain" format. In order to force storage in plain format, use plain.

  • all: Enable all packing options. This does not force packing of string tables (i.e. names and symlinks) if the packing would actually increase the size, which can happen if the string tables are actually small. In order to force string table packing, use all,force.

  • chunk_table: Delta-compress chunk tables. This can reduce the size of the chunk tables for large file systems and help compression, however, it will likely require a lot of memory when unpacking the tables again. Only use this if you know what you're doing.

  • directories: Pack directories table by storing first entry pointers delta- compressed and completely removing parent directory pointers. The parent directory pointers can be rebuilt by tree traversal when the filesystem is loaded. If you have a large number of directories, this can reduce the metadata size, however, it will likely require a lot of memory when unpacking the tables again. Only use this if you know what you're doing.

  • shared_files: Pack shared files table. This is only useful if the filesystem contains lots of non-hardlinked duplicates. It gets more efficient the more copies of a file are in the filesystem.

  • names,symlinks: Compress the names and symlink targets using the fsst compression scheme. This compresses each individual entry separately using a small, custom symbol table, and it's surprisingly efficient. It is not uncommon for names to make up for 50-70% of the metadata, and fsst compression typically reduces the size by a factor of two. The entries can be decompressed individually, so no extra memory is used when accessing the filesystem (except for the symbol table, which is only a few hundred bytes). This is turned on by default. For small filesystems, it's possible that the compressed strings plus symbol table are actually larger than the uncompressed strings. If this is the case, the strings will be stored uncompressed, unless force is also specified.

  • names_index,symlinks_index: Delta-compress the names and symlink targets indices. The same caveats apply as for chunk_table.

  • force: Forces the compression of the names and symlinks tables, even if that would make them use more memory than the uncompressed tables. This is really only useful for testing and development.

  • plain: Store string tables in "plain" format. The plain format uses Frozen thrift arrays and was used in earlier metadata versions. It is useful for debugging, but wastes up to one byte per string.

To give you an idea of the metadata size using different packing options, here's the size of the metadata block for the Ubuntu 20.04.2.0 Desktop ISO image. There are just over 200,000 files in this image. The ZSTD and LZMA columns show to what fraction it is possible to reduce the metadata size by additional compression. That fraction is relative to the corresponding packing option.

---------|---------------|-----------|---------|---------
 Packing | Metadata Size | Relative  | ZSTD    | LZMA
---------|---------------|-----------|---------|---------
 auto    |     5,301,177 |   100.00% |  57.33% |  49.29%
 all     |     4,952,859 |    93.43% |  50.46% |  46.45%
 none    |     6,337,294 |   119.55% |  47.70% |  41.37%
 plain   |     6,430,275 |   121.30% |  48.36% |  41.37%
---------|---------------|-----------|---------|---------

So the default (auto) is roughly 20% smaller than not using any packing (none or plain). Enabling all packing options doesn't reduce the size much more. However, it does help if you want to further compress the block. So if you're really desperately trying to reduce the image size, enabling all packing would be an option at the cost of using a lot more memory when using the filesystem.

FILTER RULES

The filter rules have been inspired by the rsync utility. They look very similar, but there are differences. These rules are quite powerful, yet they're somewhat hard to get used to.

There are only 3 different kinds of rules:

  • + pattern: An "include" rule.

  • - pattern: An "exclude" rule.

  • . file: A merge file rule. Rules are read (recursively) from the specified file.

Ultimately, only include and exclude rules remain in the rule set as file rules are merged in at the place where they occur.

The most important rule to remember when building a rule set is that all rules are applied strictly in order and processing stops at the first matching rule. If no rules match, the default is to include the entry.

Patterns can be anchored or floating. Anchored patterns are patterns that start with a /. These patterns match relative to the file system root (i.e. the --input path). Floating patterns match in any directory in the hierarchy.

Patterns ending with a / only match directories. All other patterns only match non-directories.

Patterns support ? and * wildcards matching a single character and any number of characters, respectively. These patterns don't match across directory separators (/).

Patterns also support the ** wildcard, which matches across directory separators.

Patterns also support character classes.

Here's an example rule set:

+ File/Spec/[EM]*.pm
- unicore/**.pl
+ *.pl
- *

This set of rules will include all files matching File/Spec/[EM]*.pm anywhere in the hierarchy. It will also include all *.pl files, except for those anywhere below a unicore directory. The last rule excludes all other files.

This will likely leave a lot of empty directories around, but these can be removed using --remove-empty-dirs.

You can use the --debug-filter option to show the sets of included and excluded files without building an actual file system.

INTERNAL OPERATION

Internally, mkdwarfs runs in two completely separate phases. The first phase is scanning the input data, the second phase is building the file system.

Scanning

The scanning process is driven by the main thread which traverses the input directory recursively and builds an internal representation of the directory structure. Traversal is breadth-first and single-threaded.

When a regular file is discovered, its hardlink count is checked and if non-zero, its inode is looked up in a hardlink cache. If the inode has not been scanned yet, a scanning job will be added to a pool of --num-workers worker threads. These will perform a SHA1 checksum scan first, which is then used to determine duplicate files, as these will share the same data in the final DwarFS image. If a file is found not to be a duplicate, it will now potentially be scanned again (by the same worker threads and using the same memory mapping) to generate a similarity hash value. This only happens if --order is set to one of the two similarity order modes.

Once all file contents have been scanned by the worker threads, all unique files will be assigned an internal inode number.

Building

Building the filesystem image uses a number of separate threads. If nilsimsa ordering is selected, the ordering algorithm runs in its own thread and continuously emits file inodes. These will be picked up by the segmenter thread, which scans the inode contents using a cyclic hash and determines overlapping segments between previously written data and new incoming data. The segmenter can look at up to --max-lookback-block previous filesystem blocks to find overlaps.

Once the segmenter has produced enough data to fill a filesystem block, the block is added to a queue where from which the blocks will be picked up by a pool of --num-workers worker threads whose only job is to compress the block using the --compression algorithm.

Blocks that have been compressed will be added to the next queue, in the original order, and will be picked up by the filesystem writer thread that will ultimately produce the final filesystem image.

When all data has been segmented, the filesystem metadata is being finalized and frozen into a compact representation. If metadata compression is enabled, the metadata is sent to the worker thread pool.

AUTHOR

Written by Marcus Holland-Moritz.

COPYRIGHT

Copyright (C) Marcus Holland-Moritz.

SEE ALSO

dwarfs(1), dwarfsextract(1), dwarfsck(1), dwarfs-format(5)