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Why HDL-64E2 lose some area when scanning #42
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I follow your guide in blensor.org (by changing the fps of the camera) but still cannot have a completed scan. GUIDE: https://www.blensor.org/intersection_scan.html This is intended and can be made coarser (full rotation per simulation interval) or finer (even less degrees covered by one simulation interval) by increasing/decreasing the FPS in the render panel and adjusting the movement of the scanner in the scene to be faster/solwer. |
The 64E has a smaller vertical field of view than the 32E The pitch angles of the 64E are between -24.893286 and 1.971796, and the pitch angles of the 32E are between -30.67 and 10.67 So in order to have the car fully scanned without tilting one of the sensors you would have to put the sensor higher and/or further away. |
put the sensor higjer or further will make the point more less(sparse). |
Hi~ blensor is very impressive!
But I find some problems: when I use HDL-64E2, it seems to lose some area (the top of the car in the picture)
when using HDL-32, it seems right.
Did I mistake some settings? Can you help me with this? Thank you!
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