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Shapes are generated using the Maya control transforms and points. This process works 90% of the time, but depending on the new orientation of the control in Unreal, this can sometimes cause missalignment.
We need to spend some time coming up with an adaptable solution, This should be very doable, but might require us to compute the AABB(bounding boxes) in a different manner, as there orientation does not match the final size.
Best Culprits
Spine - Chest Control
Foot Toe and Rotation control
The text was updated successfully, but these errors were encountered:
Shapes are generated using the Maya control transforms and points. This process works 90% of the time, but depending on the new orientation of the control in Unreal, this can sometimes cause missalignment.
We need to spend some time coming up with an adaptable solution, This should be very doable, but might require us to compute the AABB(bounding boxes) in a different manner, as there orientation does not match the final size.
Best Culprits
Spine - Chest Control
Foot Toe and Rotation control
The text was updated successfully, but these errors were encountered: