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9c4341a3d0c354d4f913054c7ca910c9 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/com.lean.touch.extensions.screenareas/Runtime/LeanTouchScreen.cs b/Packages/com.lean.touch.extensions.screenareas/Runtime/LeanTouchScreen.cs new file mode 100644 index 0000000..bad27f0 --- /dev/null +++ b/Packages/com.lean.touch.extensions.screenareas/Runtime/LeanTouchScreen.cs @@ -0,0 +1,424 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +#if UNITY_EDITOR +using UnityEditor; +#endif + +namespace Lean.Touch.Extensions.ScreenAreas +{ + public class LeanTouchScreen : MonoBehaviour + { + public enum SideDirection + { + + NONE, + MIDDLE, + LEFT, + RIGHT, + TOP_LEFT, + TOP_RIGHT, + DOWN_LEFT, + DOWN_RIGHT + } + + public class DirectionData + { + public DirectionData() { } + + public Vector2 IndicatorSidePos { + get + { + return sidePos; + } + set + { + sidePos = value; + } + } + public Action OnTapDirection { get; set; } + + protected Vector2 sidePos = Vector2.zero; + + } + + [Header("Touch indicator")] + [Tooltip("Duration in seconds of touch indicator circle")] + public float duration = 2; + + [Header("Directions")] + [Tooltip("Check directions: Top + Left/Right and Down + Left/Right?")] + public bool diagonals = true; + + [Header("Middle configuration")] + [Tooltip("Do nothing if a screen middle is touched")] + public bool cancelMiddle = true; + public Vector2 middleDistance = Vector2.right; + + // ---- Events ---- + public static Action OnTapScreenSide; + public static Action OnTapScreenDiagonal; + + protected Vector3 touchWorldPos = Vector3.zero; + protected SideDirection lastTouchedDirection = SideDirection.NONE; + + // --- Components ---- + protected LeanFinger touchedFinger; + protected LeanFingerTap fingerTap; + protected UnityEngine.Touch touch; + protected Camera cam; + + private Vector3 screenMiddleRaw = new Vector2(Screen.width / 2, Screen.height / 2); + private Vector3 screenWorldPos = Vector3.zero; + + private Dictionary directionsActions = default; + + public Vector3 ScreenMiddlePos + { + get { + screenMiddleRaw = new Vector2(Screen.width / 2, Screen.height / 2); + if (fingerTap != null) + { + return fingerTap.ScreenDepth.Convert(screenMiddleRaw, fingerTap.gameObject); + } + return screenMiddleRaw; + } + } + + void Awake() + { + fingerTap = GetComponentInChildren(); + + cam = LeanTouch.GetCamera(null); + screenWorldPos = cam.ScreenToWorldPoint(new Vector2(Screen.width, Screen.height)); + + directionsActions = new Dictionary() + { + { SideDirection.LEFT, new DirectionData { + OnTapDirection = (Vector3 pos, LeanFinger finger) => OnTapScreenSide?.Invoke(pos, SideDirection.LEFT, finger) + } }, + { SideDirection.RIGHT, new DirectionData { + OnTapDirection = (Vector3 pos, LeanFinger finger) => OnTapScreenSide?.Invoke(pos, SideDirection.RIGHT, finger) + } }, + { SideDirection.TOP_LEFT, new DirectionData { + IndicatorSidePos = new Vector2(-screenWorldPos.x, screenWorldPos.y), + OnTapDirection = (Vector3 pos, LeanFinger finger) => OnTapScreenDiagonal?.Invoke(pos, SideDirection.TOP_LEFT, finger) + }}, + { SideDirection.TOP_RIGHT, new DirectionData { + IndicatorSidePos = new Vector2(screenWorldPos.x, screenWorldPos.y), + OnTapDirection = (Vector3 pos, LeanFinger finger) => OnTapScreenDiagonal?.Invoke(pos, SideDirection.TOP_RIGHT, finger) + } }, + { SideDirection.DOWN_LEFT, new DirectionData { + IndicatorSidePos = new Vector2(-screenWorldPos.x, -screenWorldPos.y), + OnTapDirection = (Vector3 pos, LeanFinger finger) => OnTapScreenDiagonal?.Invoke(pos, SideDirection.DOWN_LEFT, finger) + } }, + { SideDirection.DOWN_RIGHT, new DirectionData { + IndicatorSidePos = new Vector2(screenWorldPos.x, -screenWorldPos.y), + OnTapDirection = (Vector3 pos, LeanFinger finger) => OnTapScreenDiagonal?.Invoke(pos, SideDirection.DOWN_RIGHT, finger) + } } + }; + } + +#if UNITY_EDITOR + + void OnDrawGizmos() + { + DrawMiddle(); + DrawTouchDiagonal(); + StartCoroutine(DrawTouchIndicator(duration)); + } + + void DrawMiddle() + { + Handles.color = cancelMiddle && lastTouchedDirection.Equals(SideDirection.MIDDLE) ? Color.red : Color.blue; + + // Y Axis line + Handles.DrawDottedLine(new Vector3(0, screenMiddleRaw.y, 1), new Vector3(0, -screenMiddleRaw.y, 1), 10); + + if (diagonals) + { + // X axis line + // TODO: Refactor this do use "Handles.DrawDottedLines(Vector3[])" method + Handles.color = Color.blue; + Handles.DrawDottedLine(new Vector3(screenMiddleRaw.x, 0, 1), new Vector3(-screenMiddleRaw.x, 0, 1), 10); + } + + if (cancelMiddle && lastTouchedDirection.Equals(SideDirection.MIDDLE)) + { + Handles.color = Color.red; + Handles.DrawSolidDisc(Vector3.zero, Vector3.forward, 2); + } + } + + void DrawTouchDiagonal() + { + + if (diagonals && screenWorldPos != Vector3.zero && (touchedFinger != null && touchedFinger.IsActive)) + { + if (fingerTap != null && (fingerTap.IgnoreIsOverGui || fingerTap.IgnoreStartedOverGui) && touchedFinger.IsOverGui) + { + return; + } + + Color color = Color.white; + color.a = 0.3f; + + Handles.color = color; + + var rectSize = Vector2.zero; + if (directionsActions.TryGetValue(lastTouchedDirection, out var directionData)) + { + rectSize = directionData.IndicatorSidePos; + } + + if (!lastTouchedDirection.Equals(SideDirection.NONE)) + { + Rect rectangle = new Rect(position: Vector2.zero, size: rectSize); + + Handles.DrawSolidRectangleWithOutline(rectangle, color, color); + } + } + } + + IEnumerator DrawTouchIndicator(float seconds = 2) + { + float radius = 0; + if (touchWorldPos != Vector3.zero && (touchedFinger != null && touchedFinger.IsActive)) + { + if (fingerTap != null && (fingerTap.IgnoreIsOverGui || fingerTap.IgnoreStartedOverGui) && touchedFinger.IsOverGui) + { + Color ignoreColor = Color.red; + ignoreColor.a = 0.3f; + Handles.color = ignoreColor; + } + else + { + Handles.color = Color.green; + } + + radius = GetTouchRadius(); + } + + Handles.DrawSolidDisc(touchWorldPos, Vector3.forward, radius); + yield return new WaitForSeconds(seconds); + } +#endif + + void OnEnable() + { + if (fingerTap != null) + { + fingerTap.OnPosition.AddListener(TapScreenPos); + } else + { + LeanTouch.OnFingerTap += TapScreen; + } + + LeanTouch.OnFingerSet += TapIndicator; + } + + void OnDisable() + { + if (fingerTap != null) + { + fingerTap.OnPosition.RemoveListener(TapScreenPos); + } + else + { + LeanTouch.OnFingerTap -= TapScreen; + } + + LeanTouch.OnFingerSet -= TapIndicator; + } + + public virtual void TapScreen(LeanFinger finger) + { + TapScreenVerify(finger.LastScreenPosition, finger); + } + + public virtual void TapScreenPos(Vector3 position) + { + TapScreenVerify(position); + } + + public virtual void TapScreenVerify(Vector3 position, LeanFinger finger = null) + { + var callbackEvent = GetDirectionAction(position); + callbackEvent?.Invoke(position, finger); + } + + public virtual void TapIndicator(LeanFinger finger) + { + touchWorldPos = cam.ScreenToWorldPoint(finger.LastScreenPosition); + touchedFinger = finger; + + lastTouchedDirection = GetDirection(touchWorldPos); + } + + public virtual UnityEngine.Touch GetTouch(int index = 0) + { + if (Input.touchCount > 0) + { + touch = Input.GetTouch(index); + } + + return touch; + } + + public virtual Action GetDirectionAction(Vector3 position) + { + SideDirection direction = GetDirection(position); + + // C# 7.0+ Syntax: Use "out" + "var" in the same sentence + if (directionsActions.TryGetValue(direction, out var directionData)) + { + return directionData.OnTapDirection; + } + + return default; + } + + public virtual SideDirection GetDirection(Vector3 position) + { + SideDirection direction = IsScreenLeft(position); + + if (direction.Equals(SideDirection.NONE)) + { + direction = IsScreenRight(position); + } + + return direction; + } + + public virtual float GetTouchRadius() + { + float radius = 1; + touch = GetTouch(); + + if (touch.radius > 0) + { + radius = touch.radius + touch.radiusVariance; + } + + return radius; + } + + public SideDirection IsScreenLeft(Vector2 touchPosition) + { + if (cancelMiddle && IsScreenMiddle(touchPosition).Equals(SideDirection.MIDDLE)) + { + return SideDirection.NONE; + } + + if (touchPosition != Vector2.zero) + { + /** + * Left: Only change "lastTouchedDirection" property when the + * direction is not equal to SideDirection.NONE + * + * This to not impact the Right directions + */ + if (touchPosition.x < ScreenMiddlePos.x) + { + if (diagonals && touchPosition.y > ScreenMiddlePos.y) + { + lastTouchedDirection = SideDirection.TOP_LEFT; + } else if (diagonals && touchPosition.y < ScreenMiddlePos.y) + { + lastTouchedDirection = SideDirection.DOWN_LEFT; + } else + { + lastTouchedDirection = SideDirection.LEFT; + } + + return lastTouchedDirection; + } + } + + return SideDirection.NONE; + } + + public SideDirection IsScreenRight(Vector2 touchPosition) + { + + if (cancelMiddle && IsScreenMiddle(touchPosition).Equals(SideDirection.MIDDLE)) + { + return SideDirection.NONE; + } + + if (touchPosition != Vector2.zero) + { + + // Right + if (touchPosition.x > ScreenMiddlePos.x) + { + if (diagonals && touchPosition.y > ScreenMiddlePos.y) + { + lastTouchedDirection = SideDirection.TOP_RIGHT; + } + else if (diagonals && touchPosition.y < ScreenMiddlePos.y) + { + lastTouchedDirection = SideDirection.DOWN_RIGHT; + } + else + { + lastTouchedDirection = SideDirection.RIGHT; + } + + return lastTouchedDirection; + } + + } + + return SideDirection.NONE; + } + + /// + /// Check if the touch is on screen middle + /// + /// The Vector2 with touched screen positions + /// A tuple with X,Y booleans to verify the distance from touch + /// The direction. Returns SideDirection.MIDDLE if screen middle is touched + public SideDirection IsScreenMiddle(Vector2 touchPosition, (bool? x, bool? y) checkAxis = default) + { + var posForDistance = (touch: Vector2.zero, screen: Vector2.zero); + + bool x = checkAxis.x ?? false; + bool y = checkAxis.y ?? false; + + if (x == false && y == false) + { + x = true; + } + + if (x) + { + posForDistance.touch.x = touchPosition.x; + posForDistance.screen.x = ScreenMiddlePos.x; + } + + if (y) + { + posForDistance.touch.y = touchPosition.y; + posForDistance.screen.y = ScreenMiddlePos.y; + } + + /** + * Ignore the Y coordinates for check the middle + * + * Ps: rawDistance variable was assigned for debug breakpoints + */ + float rawDistance = Vector2.Distance(posForDistance.touch, posForDistance.screen); + var distance = Mathf.Round(rawDistance); + + if (distance <= middleDistance.x) + { + lastTouchedDirection = SideDirection.MIDDLE; + return lastTouchedDirection; + } + + return SideDirection.NONE; + } + } +} 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b/ProjectSettings/XRSettings.asset new file mode 100644 index 0000000..482590c --- /dev/null +++ b/ProjectSettings/XRSettings.asset @@ -0,0 +1,10 @@ +{ + "m_SettingKeys": [ + "VR Device Disabled", + "VR Device User Alert" + ], + "m_SettingValues": [ + "False", + "False" + ] +} \ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 0000000..8c64c4a --- /dev/null +++ b/README.md @@ -0,0 +1,9 @@ +# Lean Touch Extension: Screen areas + +Execute an action when the user touch in some areas/sides of mobile phone: +- LEFT +- RIGHT +- TOP LEFT +- TOP RIGHT +- DOWN LEFT +- DOWN RIGHT