diff --git a/.github/workflows/main.yml b/.github/workflows/main.yml
new file mode 100644
index 0000000..92b2256
--- /dev/null
+++ b/.github/workflows/main.yml
@@ -0,0 +1,30 @@
+name: Unity Package CI
+on:
+ push:
+ branches:
+ - master
+env:
+ PKG_ROOT: Packages/com.lean.touch.extensions.screenareas
+ PKG_BRANCH: upm
+jobs:
+ split-upm:
+ name: Split upm branch (force)
+ runs-on: ubuntu-latest
+ steps:
+ - uses: actions/checkout@v2
+ with:
+ fetch-depth: 0
+ - name: split upm branch
+ run: |
+ git subtree split -P "$PKG_ROOT" -b "$PKG_BRANCH"
+ - name: create samples~ folder
+ run: |
+ git checkout "$PKG_BRANCH"
+ if [[ -d "Samples" ]]; then
+ git mv Samples Samples~
+ rm -f Samples.meta
+ git config --global user.name 'github-bot'
+ git config --global user.email 'github-bot@users.noreply.github.com'
+ git commit -am "fix: Samples => Samples~"
+ fi
+ git push -f -u origin "$PKG_BRANCH"
\ No newline at end of file
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..8150f04
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,70 @@
+# This .gitignore file should be placed at the root of your Unity project directory
+#
+# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
+#
+/[Ll]ibrary/
+/[Tt]emp/
+/[Oo]bj/
+/[Bb]uild/
+/[Bb]uilds/
+/[Ll]ogs/
+/[Uu]ser[Ss]ettings/
+
+# MemoryCaptures can get excessive in size.
+# They also could contain extremely sensitive data
+/[Mm]emoryCaptures/
+
+# Asset meta data should only be ignored when the corresponding asset is also ignored
+!/[Aa]ssets/**/*.meta
+
+# Uncomment this line if you wish to ignore the asset store tools plugin
+# /[Aa]ssets/AssetStoreTools*
+
+# Autogenerated Jetbrains Rider plugin
+/[Aa]ssets/Plugins/Editor/JetBrains*
+
+# Visual Studio cache directory
+.vs/
+
+# Gradle cache directory
+.gradle/
+
+# Autogenerated VS/MD/Consulo solution and project files
+ExportedObj/
+.consulo/
+*.csproj
+*.unityproj
+*.sln
+*.suo
+*.tmp
+*.user
+*.userprefs
+*.pidb
+*.booproj
+*.svd
+*.pdb
+*.mdb
+*.opendb
+*.VC.db
+
+# Unity3D generated meta files
+*.pidb.meta
+*.pdb.meta
+*.mdb.meta
+
+# Unity3D generated file on crash reports
+sysinfo.txt
+
+# Builds
+*.apk
+*.unitypackage
+
+# Crashlytics generated file
+crashlytics-build.properties
+
+# Packed Addressables
+/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
+
+# Temporary auto-generated Android Assets
+/[Aa]ssets/[Ss]treamingAssets/aa.meta
+/[Aa]ssets/[Ss]treamingAssets/aa/*
diff --git a/Assets/Materials.meta b/Assets/Materials.meta
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+++ b/Assets/Materials/Grey.mat
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diff --git a/Assets/Scenes/TapScreenSides.unity.meta b/Assets/Scenes/TapScreenSides.unity.meta
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diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta
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diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs
new file mode 100644
index 0000000..b56c6b2
--- /dev/null
+++ b/Assets/Scripts/Player.cs
@@ -0,0 +1,40 @@
+using Lean.Touch;
+using Lean.Touch.Extensions.ScreenAreas;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Player : MonoBehaviour
+{
+ public float speed = 1;
+
+ protected Dictionary translationsDir = new Dictionary()
+ {
+ { LeanTouchScreen.SideDirection.LEFT, Vector3.left },
+ { LeanTouchScreen.SideDirection.RIGHT, Vector3.right },
+ { LeanTouchScreen.SideDirection.TOP_LEFT, Vector3.left + Vector3.up },
+ { LeanTouchScreen.SideDirection.TOP_RIGHT, Vector3.right + Vector3.up },
+ { LeanTouchScreen.SideDirection.DOWN_LEFT, Vector3.left + Vector3.down },
+ { LeanTouchScreen.SideDirection.DOWN_RIGHT, Vector3.right + Vector3.down }
+ };
+
+ void OnEnable()
+ {
+ LeanTouchScreen.OnTapScreenSide += Move;
+ LeanTouchScreen.OnTapScreenDiagonal += Move;
+ }
+
+ void OnDisable()
+ {
+ LeanTouchScreen.OnTapScreenSide -= Move;
+ LeanTouchScreen.OnTapScreenDiagonal -= Move;
+ }
+
+ public virtual void Move(Vector3 position, LeanTouchScreen.SideDirection direction, LeanFinger finger)
+ {
+ Vector3 translation = Vector3.zero;
+ if(translationsDir.TryGetValue(direction, out translation))
+ {
+ transform.Translate(translation * speed * Time.deltaTime, Space.World);
+ }
+ }
+}
diff --git a/Assets/Scripts/Player.cs.meta b/Assets/Scripts/Player.cs.meta
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diff --git a/Packages/com.lean.touch.extensions.screenareas/Runtime/Lean.Touch.Extensions.ScreenAreas.asmdef b/Packages/com.lean.touch.extensions.screenareas/Runtime/Lean.Touch.Extensions.ScreenAreas.asmdef
new file mode 100644
index 0000000..87cfdaa
--- /dev/null
+++ b/Packages/com.lean.touch.extensions.screenareas/Runtime/Lean.Touch.Extensions.ScreenAreas.asmdef
@@ -0,0 +1,16 @@
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+}
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diff --git a/Packages/com.lean.touch.extensions.screenareas/Runtime/LeanTouchScreen.cs b/Packages/com.lean.touch.extensions.screenareas/Runtime/LeanTouchScreen.cs
new file mode 100644
index 0000000..bad27f0
--- /dev/null
+++ b/Packages/com.lean.touch.extensions.screenareas/Runtime/LeanTouchScreen.cs
@@ -0,0 +1,424 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+#if UNITY_EDITOR
+using UnityEditor;
+#endif
+
+namespace Lean.Touch.Extensions.ScreenAreas
+{
+ public class LeanTouchScreen : MonoBehaviour
+ {
+ public enum SideDirection
+ {
+
+ NONE,
+ MIDDLE,
+ LEFT,
+ RIGHT,
+ TOP_LEFT,
+ TOP_RIGHT,
+ DOWN_LEFT,
+ DOWN_RIGHT
+ }
+
+ public class DirectionData
+ {
+ public DirectionData() { }
+
+ public Vector2 IndicatorSidePos {
+ get
+ {
+ return sidePos;
+ }
+ set
+ {
+ sidePos = value;
+ }
+ }
+ public Action OnTapDirection { get; set; }
+
+ protected Vector2 sidePos = Vector2.zero;
+
+ }
+
+ [Header("Touch indicator")]
+ [Tooltip("Duration in seconds of touch indicator circle")]
+ public float duration = 2;
+
+ [Header("Directions")]
+ [Tooltip("Check directions: Top + Left/Right and Down + Left/Right?")]
+ public bool diagonals = true;
+
+ [Header("Middle configuration")]
+ [Tooltip("Do nothing if a screen middle is touched")]
+ public bool cancelMiddle = true;
+ public Vector2 middleDistance = Vector2.right;
+
+ // ---- Events ----
+ public static Action OnTapScreenSide;
+ public static Action OnTapScreenDiagonal;
+
+ protected Vector3 touchWorldPos = Vector3.zero;
+ protected SideDirection lastTouchedDirection = SideDirection.NONE;
+
+ // --- Components ----
+ protected LeanFinger touchedFinger;
+ protected LeanFingerTap fingerTap;
+ protected UnityEngine.Touch touch;
+ protected Camera cam;
+
+ private Vector3 screenMiddleRaw = new Vector2(Screen.width / 2, Screen.height / 2);
+ private Vector3 screenWorldPos = Vector3.zero;
+
+ private Dictionary directionsActions = default;
+
+ public Vector3 ScreenMiddlePos
+ {
+ get {
+ screenMiddleRaw = new Vector2(Screen.width / 2, Screen.height / 2);
+ if (fingerTap != null)
+ {
+ return fingerTap.ScreenDepth.Convert(screenMiddleRaw, fingerTap.gameObject);
+ }
+ return screenMiddleRaw;
+ }
+ }
+
+ void Awake()
+ {
+ fingerTap = GetComponentInChildren();
+
+ cam = LeanTouch.GetCamera(null);
+ screenWorldPos = cam.ScreenToWorldPoint(new Vector2(Screen.width, Screen.height));
+
+ directionsActions = new Dictionary()
+ {
+ { SideDirection.LEFT, new DirectionData {
+ OnTapDirection = (Vector3 pos, LeanFinger finger) => OnTapScreenSide?.Invoke(pos, SideDirection.LEFT, finger)
+ } },
+ { SideDirection.RIGHT, new DirectionData {
+ OnTapDirection = (Vector3 pos, LeanFinger finger) => OnTapScreenSide?.Invoke(pos, SideDirection.RIGHT, finger)
+ } },
+ { SideDirection.TOP_LEFT, new DirectionData {
+ IndicatorSidePos = new Vector2(-screenWorldPos.x, screenWorldPos.y),
+ OnTapDirection = (Vector3 pos, LeanFinger finger) => OnTapScreenDiagonal?.Invoke(pos, SideDirection.TOP_LEFT, finger)
+ }},
+ { SideDirection.TOP_RIGHT, new DirectionData {
+ IndicatorSidePos = new Vector2(screenWorldPos.x, screenWorldPos.y),
+ OnTapDirection = (Vector3 pos, LeanFinger finger) => OnTapScreenDiagonal?.Invoke(pos, SideDirection.TOP_RIGHT, finger)
+ } },
+ { SideDirection.DOWN_LEFT, new DirectionData {
+ IndicatorSidePos = new Vector2(-screenWorldPos.x, -screenWorldPos.y),
+ OnTapDirection = (Vector3 pos, LeanFinger finger) => OnTapScreenDiagonal?.Invoke(pos, SideDirection.DOWN_LEFT, finger)
+ } },
+ { SideDirection.DOWN_RIGHT, new DirectionData {
+ IndicatorSidePos = new Vector2(screenWorldPos.x, -screenWorldPos.y),
+ OnTapDirection = (Vector3 pos, LeanFinger finger) => OnTapScreenDiagonal?.Invoke(pos, SideDirection.DOWN_RIGHT, finger)
+ } }
+ };
+ }
+
+#if UNITY_EDITOR
+
+ void OnDrawGizmos()
+ {
+ DrawMiddle();
+ DrawTouchDiagonal();
+ StartCoroutine(DrawTouchIndicator(duration));
+ }
+
+ void DrawMiddle()
+ {
+ Handles.color = cancelMiddle && lastTouchedDirection.Equals(SideDirection.MIDDLE) ? Color.red : Color.blue;
+
+ // Y Axis line
+ Handles.DrawDottedLine(new Vector3(0, screenMiddleRaw.y, 1), new Vector3(0, -screenMiddleRaw.y, 1), 10);
+
+ if (diagonals)
+ {
+ // X axis line
+ // TODO: Refactor this do use "Handles.DrawDottedLines(Vector3[])" method
+ Handles.color = Color.blue;
+ Handles.DrawDottedLine(new Vector3(screenMiddleRaw.x, 0, 1), new Vector3(-screenMiddleRaw.x, 0, 1), 10);
+ }
+
+ if (cancelMiddle && lastTouchedDirection.Equals(SideDirection.MIDDLE))
+ {
+ Handles.color = Color.red;
+ Handles.DrawSolidDisc(Vector3.zero, Vector3.forward, 2);
+ }
+ }
+
+ void DrawTouchDiagonal()
+ {
+
+ if (diagonals && screenWorldPos != Vector3.zero && (touchedFinger != null && touchedFinger.IsActive))
+ {
+ if (fingerTap != null && (fingerTap.IgnoreIsOverGui || fingerTap.IgnoreStartedOverGui) && touchedFinger.IsOverGui)
+ {
+ return;
+ }
+
+ Color color = Color.white;
+ color.a = 0.3f;
+
+ Handles.color = color;
+
+ var rectSize = Vector2.zero;
+ if (directionsActions.TryGetValue(lastTouchedDirection, out var directionData))
+ {
+ rectSize = directionData.IndicatorSidePos;
+ }
+
+ if (!lastTouchedDirection.Equals(SideDirection.NONE))
+ {
+ Rect rectangle = new Rect(position: Vector2.zero, size: rectSize);
+
+ Handles.DrawSolidRectangleWithOutline(rectangle, color, color);
+ }
+ }
+ }
+
+ IEnumerator DrawTouchIndicator(float seconds = 2)
+ {
+ float radius = 0;
+ if (touchWorldPos != Vector3.zero && (touchedFinger != null && touchedFinger.IsActive))
+ {
+ if (fingerTap != null && (fingerTap.IgnoreIsOverGui || fingerTap.IgnoreStartedOverGui) && touchedFinger.IsOverGui)
+ {
+ Color ignoreColor = Color.red;
+ ignoreColor.a = 0.3f;
+ Handles.color = ignoreColor;
+ }
+ else
+ {
+ Handles.color = Color.green;
+ }
+
+ radius = GetTouchRadius();
+ }
+
+ Handles.DrawSolidDisc(touchWorldPos, Vector3.forward, radius);
+ yield return new WaitForSeconds(seconds);
+ }
+#endif
+
+ void OnEnable()
+ {
+ if (fingerTap != null)
+ {
+ fingerTap.OnPosition.AddListener(TapScreenPos);
+ } else
+ {
+ LeanTouch.OnFingerTap += TapScreen;
+ }
+
+ LeanTouch.OnFingerSet += TapIndicator;
+ }
+
+ void OnDisable()
+ {
+ if (fingerTap != null)
+ {
+ fingerTap.OnPosition.RemoveListener(TapScreenPos);
+ }
+ else
+ {
+ LeanTouch.OnFingerTap -= TapScreen;
+ }
+
+ LeanTouch.OnFingerSet -= TapIndicator;
+ }
+
+ public virtual void TapScreen(LeanFinger finger)
+ {
+ TapScreenVerify(finger.LastScreenPosition, finger);
+ }
+
+ public virtual void TapScreenPos(Vector3 position)
+ {
+ TapScreenVerify(position);
+ }
+
+ public virtual void TapScreenVerify(Vector3 position, LeanFinger finger = null)
+ {
+ var callbackEvent = GetDirectionAction(position);
+ callbackEvent?.Invoke(position, finger);
+ }
+
+ public virtual void TapIndicator(LeanFinger finger)
+ {
+ touchWorldPos = cam.ScreenToWorldPoint(finger.LastScreenPosition);
+ touchedFinger = finger;
+
+ lastTouchedDirection = GetDirection(touchWorldPos);
+ }
+
+ public virtual UnityEngine.Touch GetTouch(int index = 0)
+ {
+ if (Input.touchCount > 0)
+ {
+ touch = Input.GetTouch(index);
+ }
+
+ return touch;
+ }
+
+ public virtual Action GetDirectionAction(Vector3 position)
+ {
+ SideDirection direction = GetDirection(position);
+
+ // C# 7.0+ Syntax: Use "out" + "var" in the same sentence
+ if (directionsActions.TryGetValue(direction, out var directionData))
+ {
+ return directionData.OnTapDirection;
+ }
+
+ return default;
+ }
+
+ public virtual SideDirection GetDirection(Vector3 position)
+ {
+ SideDirection direction = IsScreenLeft(position);
+
+ if (direction.Equals(SideDirection.NONE))
+ {
+ direction = IsScreenRight(position);
+ }
+
+ return direction;
+ }
+
+ public virtual float GetTouchRadius()
+ {
+ float radius = 1;
+ touch = GetTouch();
+
+ if (touch.radius > 0)
+ {
+ radius = touch.radius + touch.radiusVariance;
+ }
+
+ return radius;
+ }
+
+ public SideDirection IsScreenLeft(Vector2 touchPosition)
+ {
+ if (cancelMiddle && IsScreenMiddle(touchPosition).Equals(SideDirection.MIDDLE))
+ {
+ return SideDirection.NONE;
+ }
+
+ if (touchPosition != Vector2.zero)
+ {
+ /**
+ * Left: Only change "lastTouchedDirection" property when the
+ * direction is not equal to SideDirection.NONE
+ *
+ * This to not impact the Right directions
+ */
+ if (touchPosition.x < ScreenMiddlePos.x)
+ {
+ if (diagonals && touchPosition.y > ScreenMiddlePos.y)
+ {
+ lastTouchedDirection = SideDirection.TOP_LEFT;
+ } else if (diagonals && touchPosition.y < ScreenMiddlePos.y)
+ {
+ lastTouchedDirection = SideDirection.DOWN_LEFT;
+ } else
+ {
+ lastTouchedDirection = SideDirection.LEFT;
+ }
+
+ return lastTouchedDirection;
+ }
+ }
+
+ return SideDirection.NONE;
+ }
+
+ public SideDirection IsScreenRight(Vector2 touchPosition)
+ {
+
+ if (cancelMiddle && IsScreenMiddle(touchPosition).Equals(SideDirection.MIDDLE))
+ {
+ return SideDirection.NONE;
+ }
+
+ if (touchPosition != Vector2.zero)
+ {
+
+ // Right
+ if (touchPosition.x > ScreenMiddlePos.x)
+ {
+ if (diagonals && touchPosition.y > ScreenMiddlePos.y)
+ {
+ lastTouchedDirection = SideDirection.TOP_RIGHT;
+ }
+ else if (diagonals && touchPosition.y < ScreenMiddlePos.y)
+ {
+ lastTouchedDirection = SideDirection.DOWN_RIGHT;
+ }
+ else
+ {
+ lastTouchedDirection = SideDirection.RIGHT;
+ }
+
+ return lastTouchedDirection;
+ }
+
+ }
+
+ return SideDirection.NONE;
+ }
+
+ ///
+ /// Check if the touch is on screen middle
+ ///
+ /// The Vector2 with touched screen positions
+ /// A tuple with X,Y booleans to verify the distance from touch
+ /// The direction. Returns SideDirection.MIDDLE if screen middle is touched
+ public SideDirection IsScreenMiddle(Vector2 touchPosition, (bool? x, bool? y) checkAxis = default)
+ {
+ var posForDistance = (touch: Vector2.zero, screen: Vector2.zero);
+
+ bool x = checkAxis.x ?? false;
+ bool y = checkAxis.y ?? false;
+
+ if (x == false && y == false)
+ {
+ x = true;
+ }
+
+ if (x)
+ {
+ posForDistance.touch.x = touchPosition.x;
+ posForDistance.screen.x = ScreenMiddlePos.x;
+ }
+
+ if (y)
+ {
+ posForDistance.touch.y = touchPosition.y;
+ posForDistance.screen.y = ScreenMiddlePos.y;
+ }
+
+ /**
+ * Ignore the Y coordinates for check the middle
+ *
+ * Ps: rawDistance variable was assigned for debug breakpoints
+ */
+ float rawDistance = Vector2.Distance(posForDistance.touch, posForDistance.screen);
+ var distance = Mathf.Round(rawDistance);
+
+ if (distance <= middleDistance.x)
+ {
+ lastTouchedDirection = SideDirection.MIDDLE;
+ return lastTouchedDirection;
+ }
+
+ return SideDirection.NONE;
+ }
+ }
+}
diff --git a/Packages/com.lean.touch.extensions.screenareas/Runtime/LeanTouchScreen.cs.meta b/Packages/com.lean.touch.extensions.screenareas/Runtime/LeanTouchScreen.cs.meta
new file mode 100644
index 0000000..832af1c
--- /dev/null
+++ b/Packages/com.lean.touch.extensions.screenareas/Runtime/LeanTouchScreen.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: f9ecc963a4e66dc4dab0f66c0ce1bac5
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Packages/com.lean.touch.extensions.screenareas/package-lock.json b/Packages/com.lean.touch.extensions.screenareas/package-lock.json
new file mode 100644
index 0000000..074d35d
--- /dev/null
+++ b/Packages/com.lean.touch.extensions.screenareas/package-lock.json
@@ -0,0 +1,5 @@
+{
+ "name": "com.lean.touch.extensions.screenareas",
+ "version": "1.0.0",
+ "lockfileVersion": 1
+}
diff --git a/Packages/com.lean.touch.extensions.screenareas/package-lock.json.meta b/Packages/com.lean.touch.extensions.screenareas/package-lock.json.meta
new file mode 100644
index 0000000..a7142a9
--- /dev/null
+++ b/Packages/com.lean.touch.extensions.screenareas/package-lock.json.meta
@@ -0,0 +1,7 @@
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+guid: bf23185857fcf0149b6fae523c0cd85c
+TextScriptImporter:
+ externalObjects: {}
+ userData:
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diff --git a/Packages/com.lean.touch.extensions.screenareas/package.json b/Packages/com.lean.touch.extensions.screenareas/package.json
new file mode 100644
index 0000000..04a3e35
--- /dev/null
+++ b/Packages/com.lean.touch.extensions.screenareas/package.json
@@ -0,0 +1,14 @@
+{
+ "name": "com.lean.touch.extensions.screenareas",
+ "displayName": "Lean Touch Screen sides",
+ "version": "1.0.0",
+ "unity": "2017.4",
+ "author": {
+ "name": "Felipe Michel",
+ "email": "mfelipeof@gmail.com",
+ "url": "https://github.com/mfdeveloper"
+ },
+ "description": "Example for playing with new package manager feature in git",
+ "dependencies": {},
+ "repository": {}
+}
diff --git a/Packages/com.lean.touch.extensions.screenareas/package.json.meta b/Packages/com.lean.touch.extensions.screenareas/package.json.meta
new file mode 100644
index 0000000..84d8d92
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+guid: a36fd40619642c84681307204d4c0abd
+PackageManifestImporter:
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new file mode 100644
index 0000000..bbef0a7
--- /dev/null
+++ b/Packages/manifest.json
@@ -0,0 +1,50 @@
+{
+ "dependencies": {
+ "com.lean.touch": "https://github.com/mfdeveloper/Unity.Lean.Touch.git#upm",
+ "com.unity.collab-proxy": "1.2.16",
+ "com.unity.device-simulator": "2.2.2-preview",
+ "com.unity.ide.rider": "1.1.4",
+ "com.unity.ide.vscode": "1.1.4",
+ "com.unity.test-framework": "1.1.11",
+ "com.unity.textmeshpro": "2.0.1",
+ "com.unity.timeline": "1.2.13",
+ "com.unity.ugui": "1.0.0",
+ "com.unity.modules.ai": "1.0.0",
+ "com.unity.modules.androidjni": "1.0.0",
+ "com.unity.modules.animation": "1.0.0",
+ "com.unity.modules.assetbundle": "1.0.0",
+ "com.unity.modules.audio": "1.0.0",
+ "com.unity.modules.cloth": "1.0.0",
+ "com.unity.modules.director": "1.0.0",
+ "com.unity.modules.imageconversion": "1.0.0",
+ "com.unity.modules.imgui": "1.0.0",
+ "com.unity.modules.jsonserialize": "1.0.0",
+ "com.unity.modules.particlesystem": "1.0.0",
+ "com.unity.modules.physics": "1.0.0",
+ "com.unity.modules.physics2d": "1.0.0",
+ "com.unity.modules.screencapture": "1.0.0",
+ "com.unity.modules.terrain": "1.0.0",
+ "com.unity.modules.terrainphysics": "1.0.0",
+ "com.unity.modules.tilemap": "1.0.0",
+ "com.unity.modules.ui": "1.0.0",
+ "com.unity.modules.uielements": "1.0.0",
+ "com.unity.modules.umbra": "1.0.0",
+ "com.unity.modules.unityanalytics": "1.0.0",
+ "com.unity.modules.unitywebrequest": "1.0.0",
+ "com.unity.modules.unitywebrequestassetbundle": "1.0.0",
+ "com.unity.modules.unitywebrequestaudio": "1.0.0",
+ "com.unity.modules.unitywebrequesttexture": "1.0.0",
+ "com.unity.modules.unitywebrequestwww": "1.0.0",
+ "com.unity.modules.vehicles": "1.0.0",
+ "com.unity.modules.video": "1.0.0",
+ "com.unity.modules.vr": "1.0.0",
+ "com.unity.modules.wind": "1.0.0",
+ "com.unity.modules.xr": "1.0.0"
+ },
+ "lock": {
+ "com.lean.touch": {
+ "revision": "upm",
+ "hash": "b841694cdcd0a50ea312771755a6cbf7c38de52f"
+ }
+ }
+}
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diff --git a/README.md b/README.md
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+++ b/README.md
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+# Lean Touch Extension: Screen areas
+
+Execute an action when the user touch in some areas/sides of mobile phone:
+- LEFT
+- RIGHT
+- TOP LEFT
+- TOP RIGHT
+- DOWN LEFT
+- DOWN RIGHT