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If there is a block near the camera position (not the player) then the raycast can get caught on it (and a block therefore placed) even though the player can't see it on their screen. The raycast should start a bit further away from the computed screen plane.
The text was updated successfully, but these errors were encountered:
If there is a block near the camera position (not the player) then the raycast can get caught on it (and a block therefore placed) even though the player can't see it on their screen. The raycast should start a bit further away from the computed screen plane.
The text was updated successfully, but these errors were encountered: