-
-
Notifications
You must be signed in to change notification settings - Fork 643
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Physic Engine support #235
Comments
(Renaming this ticket) Just stumbled on this yesterday, seems to be nice and simple too : |
Adding back here discussion on chipmunk from ticket #145 (to avoid double ticket entries) |
another candidate : |
Nice list with Physics Engines: |
👍 |
I had a quick look at all of the demos on my iPhone 4S, and the only one that ran reasonably well was Matter-js. However, it was also the most inaccurate in terms of collision resolution. (Objects tend to "meld" together under high forces.) I guess they all deserve some closer inspection. A good tool for comparison would be using a single renderer and swapping out the physics engine. Then record how many objects can be simulated while maintaining ~60fps. |
Although it does not seem to be really maintained (last commit was 9 months ago), what about verlet ? as from my understanding it was a more simple (and I then suppose lighter) implementation that might fit with basic platformer or RPG game style |
Verlet-js was incredibly slow on my iPhone 4S. |
Maybe optimizing and adding new features (bounciness/restitution, mass, force) in the existing melonJS physics engine, like the hints in the links below: http://www.ibm.com/developerworks/web/library/wa-build2dphysicsengine/index.html |
now that we have way better physic/collision implementation in melonJS these two links are making much more sense with the current 2.0.0 :P |
I guess we could do something great physics for melonjs using Verlet JS [1]. I don't know if this was discussed already in the groups but i've found this lib today and it's fantastic.
[1] http://subprotocol.com/verlet-js/
The text was updated successfully, but these errors were encountered: