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Any output can have multiple connections #21

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megalon opened this issue Dec 5, 2021 · 0 comments · Fixed by #22
Closed

Any output can have multiple connections #21

megalon opened this issue Dec 5, 2021 · 0 comments · Fixed by #22
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@megalon
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megalon commented Dec 5, 2021

Bug

Any output NodePort can have multiple connections, even though some of them should only be able to have one.

Cause

By default the [Output] attribute's connectionType is set to ConnectionType.Multiple
This should be set to ConnectionType.Override for any output that isn't a List.

Workaround

Currently if two things are connected to a node that is only expecting one, when you export the moveset, the node that was connected FIRST is the one that is exported. The others are ignored.

@megalon megalon added the bug Something isn't working label Dec 5, 2021
@megalon megalon self-assigned this Dec 5, 2021
@megalon megalon mentioned this issue Dec 5, 2021
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