Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Self-Sacrificing NPC Hero AI #208

Open
zBoringDrop opened this issue Oct 8, 2017 · 2 comments
Open

Self-Sacrificing NPC Hero AI #208

zBoringDrop opened this issue Oct 8, 2017 · 2 comments
Labels
Enhancement An idea for a new feature for Sentinel.

Comments

@zBoringDrop
Copy link

Can you add a sistem that if a player sight with the bow the player protect the npc move in front of the player for a protection from projectile?
Maybe, other this you can add more protection actions to the npc to a player :D

(I'm italian).

@mcmonkey4eva mcmonkey4eva added the Enhancement An idea for a new feature for Sentinel. label Oct 14, 2017
@mcmonkey4eva
Copy link
Member

A bit odd, but it could be added as an option, I suppose
A sentinel "giving its life to save the player" or something could be nice.

@zBoringDrop
Copy link
Author

Yes, a similar option.
The npc must work to defend at 100% the player from any type of mosters (ex: kill a creeper near because it explode) and player from pvp and from far as with bow.
And other similar :)

@mcmonkey4eva mcmonkey4eva changed the title Tip, more protection. Self-Sacrificing NPC Hero AI Aug 1, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Enhancement An idea for a new feature for Sentinel.
Projects
None yet
Development

No branches or pull requests

2 participants