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RetroJoystick #8
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How many fire buttons? Note that it reqires using pins 5 and 9, which according to the code comments 5 isn't even defined? Hopefully you can test or RE the code to verify it works, or what needs to be changed to fix if needed. Max # of fire buttons? Plug-n-play? The only issue I've had with the VID/PID thing is in windows, using another code that works with atari paddles, the paddles always both show up as 1 player. So I have to edit emulator mappings to use a second player paddle. Otherwise, the 2 ports properly appear as 2 separate controllers. |
In RetroJoystickAdapter_Atari.ino:
How many fire buttons are defined?
I see 6 pins for every joystick. So 4 for direction and 2 fire? (Pin A1,A2,3,4 are fire buttons?)
//DB9 (8=GND): 1 2 3 4 5 6 7 8 9
const uint8_t inputPinsPort1[] = { 5, 6, 7, 8, A2, 0, 0, 0, 4};
const uint8_t inputPinsPort2[] = {10, 16, 14, 15, A1, 0, 0, 0, 3};
in code:
Row 54 = 0x29, 0x01, /* USAGE_MAXIMUM (Button 1)
Row 56 = 0x25, 0x01, /* LOGICAL_MAXIMUM (1) */
is it right for 2 fire buttons for every player? (I see Max = 1, but the fire buttons are 2)
How is the max number of fire buttos?
Is this plug and play like a real gamepad?
Thanks
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