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build.yml
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name: Build
on:
pull_request:
push:
jobs:
build:
strategy:
matrix:
os: [windows-latest]
arch: [x64]
mode: [release]
runs-on: ${{ matrix.os }}
if: "!contains(github.event.head_commit.message, 'ci skip')"
steps:
- uses: actions/checkout@v2
- run: |
git fetch --prune --unshallow --tags
- name: Checkout submodules
run: |
git submodule sync --recursive
git submodule update --init --force --recursive --depth=1
# Force xmake to a specific folder (for cache)
#- name: Set xmake env
# run: echo "XMAKE_GLOBALDIR=$(pwd)/xmake-global" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
# Install xmake
- name: Setup xmake
uses: xmake-io/github-action-setup-xmake@v1
# Update xmake repository (in order to have the file that will be cached)
- name: Update xmake repository
run: xmake.exe repo --update
# Setup compilation mode and install project dependencies
- name: Configure xmake and install dependencies
run: xmake.exe config --arch=${{ matrix.arch }} --mode=${{ matrix.mode }} --yes
# Build the game
- name: Build
run: xmake.exe
# Install the result files
- name: Create package
run: xmake.exe package
# Upload artifacts
- uses: actions/upload-artifact@v2
with:
name: ${{ matrix.os }}-${{ matrix.arch }}-${{ matrix.mode }}
path: package/**