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octree.cpp
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octree.cpp
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// -*- compile-command: "c++ -g -O3 -DNDEBUG -o octree octree.cpp -Wall -L. -lviewer -lGL -lGLU -lstdc++ `pkg-config --cflags eigen3` -fno-omit-frame-pointer" -*-
#include "octree.hpp"
#include "kdtree.hpp"
#include <iostream>
#include "viewer.hpp"
#include <GL/gl.h>
#include <GL/glu.h>
#include "timer.hpp"
using vec3 = Eigen::Matrix<real, 3, 1>;
auto quadric = gluNewQuadric();
namespace gl {
static void draw_cube(GLenum mode) {
// front
glBegin(mode);
glVertex3f(0.0f, 0.0f, 0.0f);
glVertex3f(1.0f, 0.0f, 0.0f);
glVertex3f(1.0f, 1.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glEnd();
// back
glBegin(mode);
glVertex3f(0.0f, 0.0f, 1.0f);
glVertex3f(1.0f, 0.0f, 1.0f);
glVertex3f(1.0f, 1.0f, 1.0f);
glVertex3f(0.0f, 1.0f, 1.0f);
glEnd();
// right
glBegin(mode);
glVertex3f(1.0f, 0.0f, 0.0f);
glVertex3f(1.0f, 0.0f, 1.0f);
glVertex3f(1.0f, 1.0f, 1.0f);
glVertex3f(1.0f, 1.0f, 0.0f);
glEnd();
// left
glBegin(mode);
glVertex3f(0.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 0.0f, 1.0f);
glVertex3f(0.0f, 1.0f, 1.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glEnd();
// top
glBegin(mode);
glVertex3f(0.0f, 1.0f, 0.0f);
glVertex3f(1.0f, 1.0f, 0.0f);
glVertex3f(1.0f, 1.0f, 1.0f);
glVertex3f(0.0f, 1.0f, 1.0f);
glEnd();
// bottom
glBegin(mode);
glVertex3f(0.0f, 0.0f, 0.0f);
glVertex3f(1.0f, 0.0f, 0.0f);
glVertex3f(1.0f, 0.0f, 1.0f);
glVertex3f(0.0f, 0.0f, 1.0f);
glEnd();
}
struct context {
const GLenum mode;
context(GLenum mode = GL_MODELVIEW) : mode(mode) {
glMatrixMode(mode);
glPushMatrix();
}
~context() {
glMatrixMode(mode);
glPopMatrix();
}
};
struct begin {
begin(GLenum mode) {
glBegin(mode);
}
~begin() {
glEnd();
}
};
void translate(const vec3& t) {
glTranslated(t.x(), t.y(), t.z());
}
void color(const vec3& c) {
glColor3d(c.x(), c.y(), c.z());
}
void vertex(const vec3& c) {
glVertex3d(c.x(), c.y(), c.z());
}
void scale(const vec3& s) {
glScaled(s.x(), s.y(), s.z());
}
static void draw_aabb(vec3 lower, vec3 upper) {
const auto ctx = context();
translate(lower);
scale(upper - lower);
draw_cube(GL_LINE_LOOP);
}
}
int main(int argc, char** argv) {
// source data
std::vector<vec3> target, source;
const std::size_t m = 500000;
const std::size_t n = 500000;
real duration = timer([&] {
target.reserve(m);
for(std::size_t i = 0; i < m; ++i) {
target.emplace_back(vec3::Random().array().abs());
}
source.reserve(n);
for(std::size_t i = 0; i < n; ++i) {
source.emplace_back(vec3::Random().array().abs());
}
});
std::clog << "generate: " << duration << std::endl;
const auto results = [&](const vec3* p) {
if(p) {
std::clog << "nearest: " << p->transpose() << ", distance: " << (source.back() - *p).norm() << std::endl;
} else {
std::clog << "error!" << std::endl;
}
};
std::vector<const vec3*> closest;
octree<> tree;
const real octree_prepare = timer( [&] {
tree.reserve(target.size());
for(const vec3& p : target) {
tree.add(&p);
}
tree.sort();
});
const real octree_find = timer([&] {
closest.clear();
closest.reserve(source.size());
for(const vec3& query : source) {
closest.push_back(tree.nearest(query));
}
});
std::clog << "octree:" << std::endl;
results(closest.back());
std::clog << "octree prepare: " << octree_prepare << std::endl;
std::clog << "octree find: " << octree_find << std::endl;;
std::clog << "octree total: " << octree_find + octree_prepare << std::endl;;
if(false) {
kdtree kd;
const real kdtree_prepare = timer([&] {
kd.build(target.begin(), target.end());
});
const real kdtree_find = timer([&] {
closest.clear();
closest.reserve(source.size());
for(const vec3& query : source) {
auto index = kd.closest(query, target.begin(), target.end());
closest.push_back(&target[index]);
}
});
std::clog << "kdtree:" << std::endl;
results(closest.back());
std::clog << "kdtree prepare: " << kdtree_prepare << std::endl;
std::clog << "kdtree find: " << kdtree_find << std::endl;;
std::clog << "kdtree total: " << kdtree_find + kdtree_prepare << std::endl;;
}
// std::clog << "brute force:" << std::endl;
// const real brute_force = timer([&] {
// res = tree.brute_force(query);
// });
// results(res);
// std::clog << "brute force find: " << brute_force << std::endl;
return 0;
viewer w;
// w.draw = [&] {
// glDisable(GL_LIGHTING);
// gl::color(vec3::Ones());
// ucell c = tree.hash(query);
// for(std::size_t i = 0; i <= ucell::max_level; ++i) {
// unsigned long mask = ~((1ul << (3 * i)) - 1ul);
// // std::clog << "i: " << i << " mask: " << ucell(mask).bits << std::endl;
// ucell p(c.bits.to_ulong() & mask);
// // std::clog << "c: " << c.bits << std::endl;
// // std::clog << "p: " << p.bits << std::endl;
// // std::clog << "p: " << p << std::endl;
// const real size = real(1ul << i) / ucell::resolution();
// const vec3 lower = tree.origin(p);
// const vec3 upper = lower + size * vec3::Ones();
// // std::clog << "lower: " << lower.transpose() << std::endl;
// // std::clog << "upper: " << upper.transpose() << std::endl;
// gl::draw_aabb(lower, upper);
// }
// // const vec3 p = tree.origin(c);
// // gl::draw_aabb(p - 0.1 * vec3::Ones(), p + 0.1 * vec3::Ones());
// // gl::draw_aabb(vec3::Zero(), vec3::Ones());
// gl::color({1, 0, 0});
// glPointSize(4);
// {
// auto ctx = gl::begin(GL_POINTS);
// gl::vertex(query);
// }
// };
return 0; // w.run(argc, argv);
}