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changelog.md

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version 0.7:

  • fixed F2 bug
  • added rewind option to get the latest expenses back. See config window
  • added longitude and latitude for OrbitGoal (used for stationary orbits)
  • fixed absurd longitude values
  • added recycle option for splash downs
  • added more icons, rescaled them in the make.sh script
  • added high precision value representation for eccentricity values
  • added overview for passive missions (only visible when no other mission is currently selected, and only in flight)

version 0.6:

  • added client controlled missions and passive missions which generate income over time
  • moved icons into a separate folder
  • added mission category icons from blazing angel 665

version 0.5:

  • implemented DockingGoal
  • added CrashGoal
  • resized mission package browser
  • fixed some bugs with the mission package browser
  • added sort button
  • added new mission goal fields: min/maxTotalMass
  • added new orbit goal fields: min/maxGForce, min/maxVerticalSpeed
  • one .sp file for each KSP save. To use your old spaceProgram.sp file rename it to TITLE (Sandbox).sp, where TITLE is the game title, e.g. KSP (Sandbox).sp. It is located in GameData/MissionController/Plugins/PluginData/MissionController/
  • added the possibility for mission designers to sort their missions with a new field: packageOrder and ownOrder. See documentation on github for more.

Changelog

version 0.4:

  • added a mission package browser

  • if you want to create your own missions, read missions.md , because you have to create a mission package instead of a single mission. Don't worry, it's easy.

  • new mission field: category. This field will declare the icons that will be shown (does not work for now). There are several categories so far: DEFAULT, ORBIT, LANDING, DOCKING, EVA, MINING, SATELLITE. Do not use more than two categories at the same time for one mission!!! And use the icons to declare the main mission goal, not minor mission goals. Usage:

    Code: Mission { ... category = ORBIT, LANDING ... }

  • added a new mission goal, EVAGoal, try Vostok II

  • fixed minor bugs