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sfc64.h
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#ifndef APP_SFC64_H
#define APP_SFC64_H
#include <app/randomseed.h>
#include <array>
#include <cstdint>
#include <limits>
#include <random>
#include <utility>
// this is probably the fastest high quality 64bit random number generator that exists.
// Implements Small Fast Counting v4 RNG from PractRand.
class sfc64 {
public:
using result_type = uint64_t;
sfc64()
: sfc64(randomseed()) {}
sfc64(uint64_t a, uint64_t b, uint64_t c, uint64_t count)
: m_a{a}
, m_b{b}
, m_c{c}
, m_counter{count} {}
sfc64(std::array<uint64_t, 4> const& st)
: m_a{st[0]}
, m_b{st[1]}
, m_c{st[2]}
, m_counter{st[3]} {}
explicit sfc64(uint64_t s)
: m_a(s)
, m_b(s)
, m_c(s)
, m_counter(1) {
for (int i = 0; i < 12; ++i) {
operator()();
}
}
// no copy ctors so we don't accidentally get the same random again
sfc64(sfc64 const&) = delete;
sfc64& operator=(sfc64 const&) = delete;
sfc64(sfc64&&) = default;
sfc64& operator=(sfc64&&) = default;
~sfc64() = default;
static constexpr uint64_t(min)() {
return (std::numeric_limits<uint64_t>::min)();
}
static constexpr uint64_t(max)() {
return (std::numeric_limits<uint64_t>::max)();
}
void seed() {
seed(randomseed());
}
void seed(uint64_t s) {
state(sfc64{s}.state());
}
uint64_t operator()() noexcept {
auto const tmp = m_a + m_b + m_counter++;
m_a = m_b ^ (m_b >> right_shift);
m_b = m_c + (m_c << left_shift);
m_c = rotl(m_c, rotation) + tmp;
return tmp;
}
template <typename T>
T uniform(T input) {
return static_cast<T>(operator()(static_cast<uint64_t>(input)));
}
template <typename T>
T uniform() {
return static_cast<T>(operator()());
}
// Uses the java method. A bit slower than 128bit magic from
// https://arxiv.org/pdf/1805.10941.pdf, but produces the exact same results in both 32bit and
// 64 bit.
uint64_t operator()(uint64_t boundExcluded) noexcept {
uint64_t x, r;
do {
x = operator()();
r = x % boundExcluded;
} while (x - r > (UINT64_C(0) - boundExcluded));
return r;
}
std::array<uint64_t, 4> state() const {
return {{m_a, m_b, m_c, m_counter}};
}
void state(std::array<uint64_t, 4> const& s) {
m_a = s[0];
m_b = s[1];
m_c = s[2];
m_counter = s[3];
}
uint64_t counter() const {
return m_counter;
}
private:
template <typename T>
T rotl(T const x, size_t k) {
return (x << k) | (x >> (8 * sizeof(T) - k));
}
static constexpr size_t rotation = 24;
static constexpr size_t right_shift = 11;
static constexpr size_t left_shift = 3;
uint64_t m_a;
uint64_t m_b;
uint64_t m_c;
uint64_t m_counter;
};
class RandomBool {
public:
template <typename Rng>
bool operator()(Rng& rng) {
if (1 == m_rand) {
m_rand = std::uniform_int_distribution<size_t>{}(rng) | s_mask_left1;
}
bool const ret = m_rand & 1;
m_rand >>= 1;
return ret;
}
private:
static constexpr const size_t s_mask_left1 = size_t(1) << (sizeof(size_t) * 8 - 1);
size_t m_rand = 1;
};
#endif