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v5 will remove velocity, but we can bring it back as an optional setting in the future where we calculate it using the difference between current and last position
eye pos
if we have a reliable way of getting eye / camera position I would love to implement this in the parser
Describe the bug
The player's velocity and the eye position (z) are unavailable with CS2 demos.
Expected behavior
Velocity and eye position should be correct.
Library version
Branch
cs2
Additional context
The props used to retrieve these data with Source 1 demos are not present with CS2 demos and it seems that there is no equivalent.
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