diff --git a/build/includes/sdk.mk b/build/includes/sdk.mk index 0654efe820..bee65f5a8d 100644 --- a/build/includes/sdk.mk +++ b/build/includes/sdk.mk @@ -122,15 +122,17 @@ run-sdk-conformance-local: ensure-agones-sdk-image -e "TEST=$(TESTS)" -e "TIMEOUT=$(TIMEOUT)" $(sidecar_tag) # Run SDK conformance test, previously built, for a specific SDK_FOLDER +# Sleeps the start of the sidecar to test that the SDK blocks on connection correctly run-sdk-conformance-no-build: TIMEOUT ?= 30 +run-sdk-conformance-no-build: RANDOM := $(shell bash -c 'echo $$RANDOM') +run-sdk-conformance-no-build: DELAY ?= $(shell bash -c "echo $$[ ($(RANDOM) % 5 ) + 1 ]s") run-sdk-conformance-no-build: TESTS ?= ready,allocate,setlabel,setannotation,gameserver,health,shutdown,watch run-sdk-conformance-no-build: ensure-agones-sdk-image run-sdk-conformance-no-build: ensure-build-sdk-image - sleep 2s && DOCKER_RUN_ARGS="--network=host $(DOCKER_RUN_ARGS)" COMMAND=sdktest $(MAKE) run-sdk-command & \ - docker run -p 59357:59357 -e "ADDRESS=" \ + DOCKER_RUN_ARGS="--network=host $(DOCKER_RUN_ARGS)" COMMAND=sdktest $(MAKE) run-sdk-command & \ + sleep $(DELAY) && docker run -p 59357:59357 -e "ADDRESS=" \ -e "TEST=$(TESTS)" -e "TIMEOUT=$(TIMEOUT)" --net=host $(sidecar_tag) - # Run SDK conformance test for a specific SDK_FOLDER run-sdk-conformance-test: $(MAKE) run-sdk-command COMMAND=build-sdk-test @@ -142,3 +144,9 @@ run-sdk-conformance-tests: $(MAKE) run-sdk-conformance-test SDK_FOLDER=node $(MAKE) run-sdk-conformance-test SDK_FOLDER=go TESTS=ready,allocate,setlabel,setannotation,gameserver,health,shutdown,watch,reserve $(MAKE) run-sdk-conformance-test SDK_FOLDER=rust + +RANDOM := $(shell bash -c 'echo $$RANDOM') +DELAY ?= $(shell bash -c "echo $$[ ($(RANDOM) % 5 ) + 1 ]s") +debug: + echo $(DELAY) + diff --git a/sdks/rust/src/sdk.rs b/sdks/rust/src/sdk.rs index 279e3e2a7f..81451b8c8b 100644 --- a/sdks/rust/src/sdk.rs +++ b/sdks/rust/src/sdk.rs @@ -12,15 +12,18 @@ // See the License for the specific language governing permissions and // limitations under the License. -use futures::{Future, Sink, Stream}; -use grpcio; use std::sync::{Arc, Mutex}; +use std::thread::sleep; use std::time::Duration; +use futures::{Future, Sink, Stream}; +use grpcio; +use grpcio::CallOption; +use protobuf::Message; + use errors::*; use grpc::sdk; use grpc::sdk_grpc; -use protobuf::Message; use types::*; const PORT: i32 = 59357; @@ -34,7 +37,7 @@ pub struct Sdk { impl Sdk { /// Starts a new SDK instance, and connects to localhost on port 59357. /// Blocks until connection and handshake are made. - /// Times out after 30 seconds. + /// Times out after ~30 seconds. pub fn new() -> Result { let addr = format!("localhost:{}", PORT); let env = Arc::new(grpcio::EnvBuilder::new().build()); @@ -43,7 +46,24 @@ impl Sdk { .connect(&addr); let cli = sdk_grpc::SdkClient::new(ch); let req = sdk::Empty::new(); - let _ = cli.ready(&req).map(Box::new)?; + + // Unfortunately there isn't a native way to block until connected + // so we had to roll our own. + let mut counter = 0; + loop { + counter += 1; + match cli.get_game_server(&req) { + Ok(_) => break, + Err(e) => { + if counter > 30 { + return Err(ErrorKind::Grpc(e).into()); + } + sleep(Duration::from_secs(1)); + continue; + } + } + } + let (sender, _) = cli.health()?; Ok(Sdk { client: Arc::new(cli), @@ -58,15 +78,13 @@ impl Sdk { Ok(res) } - - /// Allocate the Game Server + /// Allocate the Game Server pub fn allocate(&self) -> Result<()> { let req = sdk::Empty::default_instance(); let res = self.client.allocate(req).map(|_| ())?; Ok(res) } - /// Marks the Game Server as ready to shutdown pub fn shutdown(&self) -> Result<()> { let req = sdk::Empty::default_instance(); diff --git a/site/content/en/docs/Guides/Client SDKs/rust.md b/site/content/en/docs/Guides/Client SDKs/rust.md index c25fabb1b4..f8a5fced58 100644 --- a/site/content/en/docs/Guides/Client SDKs/rust.md +++ b/site/content/en/docs/Guides/Client SDKs/rust.md @@ -46,6 +46,15 @@ if sdk.health().is_ok() { } ``` +{{% feature publishVersion="0.12.0" %}} + +To mark the [game session as ready]({{< relref "_index.md#ready" >}}) call `sdk.ready()`. + +```rust +if sdk.ready()? +``` +{{% /feature %}} + To mark that the [game session is completed]({{< relref "_index.md#shutdown" >}}) and the game server should be shut down call `sdk.shutdown()`. ```rust diff --git a/test/sdk/rust/.gitignore b/test/sdk/rust/.gitignore new file mode 100644 index 0000000000..2e4d3754f2 --- /dev/null +++ b/test/sdk/rust/.gitignore @@ -0,0 +1,16 @@ +# Copyright 2017 Google LLC All Rights Reserved. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# http://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +/target/ +Cargo.lock \ No newline at end of file diff --git a/test/sdk/rust/src/main.rs b/test/sdk/rust/src/main.rs index 49e3a6efd4..2b372a1b5b 100644 --- a/test/sdk/rust/src/main.rs +++ b/test/sdk/rust/src/main.rs @@ -111,7 +111,7 @@ fn run() -> Result<(), String> { thread::sleep(Duration::from_secs(5)); } - println!("Shutting down after 20 seconds..."); + println!("Shutting down..."); sdk.shutdown() .map_err(|e| format!("Could not run Shutdown: {}. Exiting!", e))?; println!("...marked for Shutdown");