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build_native_ext_for_ios.sh
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build_native_ext_for_ios.sh
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#!/bin/sh
# Copyright 2018 The gRPC Authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Helper script to crosscompile grpc_csharp_ext native extension for iOS.
set -ex
cd "$(dirname "$0")/../../.."
# Usage: build <iphoneos|iphonesimulator> <arm64|x86_64|...>
function build {
SDK="$1"
ARCH="$2"
PATH_AR="$(xcrun --sdk $SDK --find ar)"
PATH_CC="$(xcrun --sdk $SDK --find clang)"
PATH_CXX="$(xcrun --sdk $SDK --find clang++)"
CPPFLAGS="-O2 -Wframe-larger-than=16384 -arch $ARCH -isysroot $(xcrun --sdk $SDK --show-sdk-path) -mios-version-min=9.0 -DPB_NO_PACKED_STRUCTS=1 -DBORINGSSL_PREFIX=GRPC -Isrc/boringssl"
LDFLAGS="-arch $ARCH -isysroot $(xcrun --sdk $SDK --show-sdk-path) -Wl,ios_version_min=9.0"
# TODO(jtattermusch): Ideally we'd be setting build defines that correspond to using cmake's
# gRPC_XDS_USER_AGENT_IS_CSHARP option here, but since using XDS with C# on iOS is unlikely
# and gRPC C#'s support of iOS is only experimental, it's fair to skip that for now
# (which will result in XDS user agent language being "not specified" and that's ok
# since there are other circumstances in which it isn't set).
# TODO(jtattermusch): revisit the build arguments
make -j4 static_csharp \
VALID_CONFIG_ios_$ARCH="1" \
CC_ios_$ARCH="$PATH_CC" \
CXX_ios_$ARCH="$PATH_CXX" \
LD_ios_$ARCH="$PATH_CC" \
LDXX_ios_$ARCH="$PATH_CXX" \
CPPFLAGS_ios_$ARCH="$CPPFLAGS" \
LDFLAGS_ios_$ARCH="$LDFLAGS" \
DEFINES_ios_$ARCH="NDEBUG" \
CONFIG="ios_$ARCH"
}
# Usage: fatten <grpc_csharp_ext|...>
function fatten {
LIB_NAME="$1"
mkdir -p libs/ios
lipo -create -output libs/ios/lib$LIB_NAME.a \
libs/ios_armv7/lib$LIB_NAME.a \
libs/ios_arm64/lib$LIB_NAME.a \
libs/ios_x86_64/lib$LIB_NAME.a
}
build iphoneos armv7
build iphoneos arm64
build iphonesimulator x86_64
fatten grpc
fatten grpc_csharp_ext