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main.py
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main.py
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import pygame
from constants import SCREEN_HEIGHT, SCREEN_WIDTH
from player import Player
from asteroid import Asteroid
from asteroidfield import AsteroidField
from shot import Shot
def main():
print("Starting asteroids!")
print(f"Screen width: {SCREEN_WIDTH}")
print(f"Screen height: {SCREEN_HEIGHT}")
pygame.init()
dt = 0
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()
# Groups
updatable = pygame.sprite.Group()
drawable = pygame.sprite.Group()
asteroids = pygame.sprite.Group()
shots = pygame.sprite.Group()
Player.containers = (updatable, drawable)
Asteroid.containers = (updatable, drawable, asteroids)
AsteroidField.containers = updatable
Shot.containers = (updatable, drawable, shots)
player = Player(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)
asteroid_field = AsteroidField()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
screen.fill(color="black")
for obj in drawable:
obj.draw(screen)
for up in updatable:
up.update(dt)
for asteroid in asteroids:
if asteroid.collides(player):
print("Game Over!")
exit()
for shot in shots:
if shot.collides(asteroid):
asteroid.split()
shot.kill()
pygame.display.flip()
dt = clock.tick(60) / 1000
if __name__ == "__main__":
main()