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asteroid.py
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asteroid.py
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import pygame
import random
from circleshape import CircleShape
from constants import ASTEROID_MIN_RADIUS
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, "white", self.position, self.radius, 2)
def update(self, dt):
self.position += dt * self.velocity
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
else:
split_angle = random.uniform(20, 50)
positive_velocity = self.velocity.rotate(split_angle)
negative_velocity = self.velocity.rotate(split_angle * -1)
new_radius = self.radius - ASTEROID_MIN_RADIUS
new_asteroids = (
Asteroid(self.position.x, self.position.y, new_radius),
Asteroid(self.position.x, self.position.y, new_radius),
)
a1, a2 = new_asteroids
a1.velocity = positive_velocity * 1.2
a2.velocity = negative_velocity * 1.2