Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Framebuffer scrambling/corruption during render #2728

Open
TimSylvester opened this issue Aug 16, 2024 · 0 comments
Open

Framebuffer scrambling/corruption during render #2728

TimSylvester opened this issue Aug 16, 2024 · 0 comments
Assignees
Labels
android bug Something isn't working OpenGL Issues related to the OpenGL renderer backend

Comments

@TimSylvester
Copy link
Collaborator

An un-named user reports observing the following in production with 10.3.1 - 10.3.2-pre on a custom deployment of Android 11 with unspecified hardware:

image

image

Not pictured are two problems with marker symbols which may or may not be related:

Additionally, the "scrambling" of the map does not affect the symbols, which are rendered normally on top of it, implying that it occurred on the framebuffer between layers.

Symbols are added to the map with a dynamically-constructed GeoJSONSource and style layer.

@TimSylvester TimSylvester added bug Something isn't working android OpenGL Issues related to the OpenGL renderer backend labels Aug 16, 2024
@TimSylvester TimSylvester self-assigned this Aug 16, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
android bug Something isn't working OpenGL Issues related to the OpenGL renderer backend
Projects
None yet
Development

No branches or pull requests

1 participant