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Sure. I've removed my thoughts about what is causing this so the problem statement is more clear, and added a separate issue for the problem with render test infrastructure: #4862
My expectation is that there is never a hole in the map, even when terrain tiles neighbor missing terrain tiles. I expect the behavior to match the 3D terrain demo, which doesn't have holes at the edge of valid terrain.
This issue appears in the
terrain/fog
render test. A hole appears in the rendered image.Expected:
Actual:
Actual (drawn over a red background to demonstrate the transparent "hole" near the horizon):
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