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This repository has been archived by the owner on Aug 8, 2023. It is now read-only.
Revealed during the upgrade to pixelmatch4. It was passing before because the old pixelmatch had a bug where black vs. white differences weren't detected.
The text was updated successfully, but these errors were encountered:
OK, it looks like the real reason is not what I initially thought — stencil test is disabled for circles on native as well; however, for the 512x512 zoom 0 render test which is supposed to load z0 tile, GL JS render suite also loads adjacent "wrapped" tiles -1,0,0 and 1,0,0, and GL Native does not.
Revealed during the upgrade to pixelmatch4. It was passing before because the old pixelmatch had a bug where black vs. white differences weren't detected.
The text was updated successfully, but these errors were encountered: