From a3e4e67ea68c455178d5c5ef3d864972fcf41147 Mon Sep 17 00:00:00 2001 From: Jordan Kiley Date: Mon, 1 May 2017 15:42:54 -0700 Subject: [PATCH] [ios, macos] Updated `maximumZoomLevel` description, cherry-picked #8818 (#8842) --- platform/darwin/src/MGLStyleLayer.h | 4 ++-- platform/ios/docs/guides/Working with Mapbox Studio.md | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/platform/darwin/src/MGLStyleLayer.h b/platform/darwin/src/MGLStyleLayer.h index f81643edd75..ac9b739c742 100644 --- a/platform/darwin/src/MGLStyleLayer.h +++ b/platform/darwin/src/MGLStyleLayer.h @@ -63,12 +63,12 @@ MGL_EXPORT @property (nonatomic, assign, getter=isVisible) BOOL visible; /** - The maximum zoom level at which the layer gets parsed and appears. + The maximum zoom level at which the layer gets parsed and appears. This value is a floating-point number. */ @property (nonatomic, assign) float maximumZoomLevel; /** - The minimum zoom level at which the layer gets parsed and appears. + The minimum zoom level at which the layer gets parsed and appears. This value is a floating-point number. */ @property (nonatomic, assign) float minimumZoomLevel; diff --git a/platform/ios/docs/guides/Working with Mapbox Studio.md b/platform/ios/docs/guides/Working with Mapbox Studio.md index 959731a3a79..232b165efde 100644 --- a/platform/ios/docs/guides/Working with Mapbox Studio.md +++ b/platform/ios/docs/guides/Working with Mapbox Studio.md @@ -76,7 +76,7 @@ To implement your prototypes with runtime styling: 1. Implement `-[MGLMapViewDelegate mapView:didFinishLoadingStyle:]`. 2. Add your real data as a source: - * This can be done using vector data from tileset editor ([example](https://www.mapbox.com/ios-sdk/examples/runtime-circle-styles)), custom vector tiles, added as GeoJSON ([example](https://www.mapbox.com/ios-sdk/examples/runtime-add-line), or added manually through the app via `MGLShapeSource` ([example](https://www.mapbox.com/ios-sdk/examples/runtime-multiple-annotations)) + * This can be done using vector data from tileset editor ([example](https://www.mapbox.com/ios-sdk/examples/dds-circle-layer)), custom vector tiles, added as GeoJSON ([example](https://www.mapbox.com/ios-sdk/examples/runtime-add-line), or added manually through the app via `MGLShapeSource` ([example](https://www.mapbox.com/ios-sdk/examples/runtime-multiple-annotations)) 3. For each layer you’ve prototyped in Studio, add its corresponding `MGLStyleLayer` subclass. See [“Configuring the map content’s appearance”](for-style-authors.html#configuring-the-map-content-s-appearance) for the available style layer classes. **Translating style attributes from Studio**