From 7ad12764fad373345064b755924338e3bec08dcb Mon Sep 17 00:00:00 2001 From: Alexander 'z33ky' Hirsch <1zeeky@gmail.com> Date: Sun, 6 Jun 2021 17:03:00 +0200 Subject: [PATCH] Fix console error on BreakableBrushes without spawnobject --- sp/src/game/server/func_break.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/sp/src/game/server/func_break.cpp b/sp/src/game/server/func_break.cpp index bb7dff50fe..fd4839aec3 100644 --- a/sp/src/game/server/func_break.cpp +++ b/sp/src/game/server/func_break.cpp @@ -221,6 +221,10 @@ bool CBreakable::KeyValue( const char *szKeyName, const char *szValue ) if ( object > 0 && object < ARRAYSIZE(pSpawnObjects) ) m_iszSpawnObject = MAKE_STRING( pSpawnObjects[object] ); #ifdef MAPBASE + // "0" is the default value of a "choices" field in Hammer, representing nothing selected + // atoi() returning 0 may also indicate a failed conversion, so check szValue directly + else if ( FStrEq( szValue, "0" ) ) + m_iszSpawnObject = NULL_STRING; else m_iszSpawnObject = AllocPooledString(szValue); #endif