I can play the most basic run from beginning to end.
most basic run:
- Hot-Seat mode.
- No Events.
- No Improvement Cards.
- No Diplomacy
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- [] Design iteration #1
- [] Design iteration #2
I can play a basic run from beginning to end at www.domain.xxx
basic run:
- Dumbest IA (random).
- Small selection of Events.
- Small selection of Improvement Cards.
- No Diplomacy.
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- [] Design iteration #3
- [] Design iteration #4
I can play a simplified version of the game at www.domain.xx
Simplified version of the game:
- Dumbest IA (random).
- Selection of Events.
- Selection of Improvement Cards.
- Original Alliance
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- [] Design iteration #5
- [] Design iteration #6
- [] Sounds and BSO
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Every player may MOVE once
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Every player may RECRUIT once
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Every player may BUILD once
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Every player: discard a PERSONA or IMPROVEMENT
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Every SOLDIER: promote to KNIGHT
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Every KNIGHT: downgrade to SOLDIER
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Every SOLDIER on Settlement: perish
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Every player may recruit a KNIGHT
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Every player discard a PERSONA or IMPROVEMENT
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Every WALL is destroyed
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Mixup FUTURE
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first player: REVOLT
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first player: place a LAKE
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first player: MOVE or RECRUIT once
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first player: remove a LAKE
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first player: last position
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Next RECRUIT card doesn't apply
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Next MOVE card can't attack (just movement)
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Until next DIPLO, can't hire PERSONA or IMPROVEMENT
Strategos: Both Actions are plan to NEXT Warlock: One extra event tied to one action Philosopher: Play one (any) action when solving REVOLT Alchemist: Special Action card: INVENT Henchman: DIPLO action -> discard another PERSONA Saboteur: DIPLO action -> discard another IMPROVEMENT Chancellor: DIPLO action -> create REVOLT Commander: May move 2 times same SOLDIER
Palace: Plan one additional action to FUTURE Post Office: Plan NEXT action on first place Barracks: may RECRUIT on tiles next to a settlement Cathedral: 1 point. Theatre: create REVOLT Library: Copies another IMPROVEMENT
[] selected card background color
[] changed some px at cards.scss
(shadow, padding, etc.)