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+++
title="Agones Kubernetes API"
description="Detailed list of Agones Custom Resource Definitions available"
+++
{{% feature expiryVersion="1.29.0" %}}
<p>Packages:</p>
<ul>
<li>
<a href="#allocation.agones.dev%2fv1">allocation.agones.dev/v1</a>
</li>
<li>
<a href="#autoscaling.agones.dev%2fv1">autoscaling.agones.dev/v1</a>
</li>
<li>
<a href="#multicluster.agones.dev%2fv1">multicluster.agones.dev/v1</a>
</li>
<li>
<a href="#agones.dev%2fv1">agones.dev/v1</a>
</li>
</ul>
<h2 id="allocation.agones.dev/v1">allocation.agones.dev/v1</h2>
<p>
<p>Package v1 is the v1 version of the API.</p>
</p>
Resource Types:
<ul><li>
<a href="#allocation.agones.dev/v1.GameServerAllocation">GameServerAllocation</a>
</li></ul>
<h3 id="allocation.agones.dev/v1.GameServerAllocation">GameServerAllocation
</h3>
<p>
<p>GameServerAllocation is the data structure for allocating against a set of
GameServers, defined <code>selectors</code> selectors</p>
</p>
<table>
<thead>
<tr>
<th>Field</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<code>apiVersion</code></br>
string</td>
<td>
<code>
allocation.agones.dev/v1
</code>
</td>
</tr>
<tr>
<td>
<code>kind</code></br>
string
</td>
<td><code>GameServerAllocation</code></td>
</tr>
<tr>
<td>
<code>metadata</code></br>
<em>
<a href="https://v1-23.docs.kubernetes.io/docs/reference/generated/kubernetes-api/v1.23/#objectmeta-v1-meta">
Kubernetes meta/v1.ObjectMeta
</a>
</em>
</td>
<td>
Refer to the Kubernetes API documentation for the fields of the
<code>metadata</code> field.
</td>
</tr>
<tr>
<td>
<code>spec</code></br>
<em>
<a href="#allocation.agones.dev/v1.GameServerAllocationSpec">
GameServerAllocationSpec
</a>
</em>
</td>
<td>
<br/>
<br/>
<table>
<tr>
<td>
<code>multiClusterSetting</code></br>
<em>
<a href="#allocation.agones.dev/v1.MultiClusterSetting">
MultiClusterSetting
</a>
</em>
</td>
<td>
<p>MultiClusterPolicySelector if specified, multi-cluster policies are applied.
Otherwise, allocation will happen locally.</p>
</td>
</tr>
<tr>
<td>
<code>required</code></br>
<em>
<a href="#allocation.agones.dev/v1.GameServerSelector">
GameServerSelector
</a>
</em>
</td>
<td>
<p>Deprecated: use field Selectors instead. If Selectors is set, this field is ignored.
Required is the GameServer selector from which to choose GameServers from.
Defaults to all GameServers.</p>
</td>
</tr>
<tr>
<td>
<code>preferred</code></br>
<em>
<a href="#allocation.agones.dev/v1.GameServerSelector">
[]GameServerSelector
</a>
</em>
</td>
<td>
<p>Deprecated: use field Selectors instead. If Selectors is set, this field is ignored.
Preferred is an ordered list of preferred GameServer selectors
that are optional to be fulfilled, but will be searched before the <code>required</code> selector.
If the first selector is not matched, the selection attempts the second selector, and so on.
If any of the preferred selectors are matched, the required selector is not considered.
This is useful for things like smoke testing of new game servers.</p>
</td>
</tr>
<tr>
<td>
<code>selectors</code></br>
<em>
<a href="#allocation.agones.dev/v1.GameServerSelector">
[]GameServerSelector
</a>
</em>
</td>
<td>
<p>Ordered list of GameServer label selectors.
If the first selector is not matched, the selection attempts the second selector, and so on.
This is useful for things like smoke testing of new game servers.
Note: This field can only be set if neither Required or Preferred is set.</p>
</td>
</tr>
<tr>
<td>
<code>scheduling</code></br>
<em>
agones.dev/agones/pkg/apis.SchedulingStrategy
</em>
</td>
<td>
<p>Scheduling strategy. Defaults to “Packed”.</p>
</td>
</tr>
<tr>
<td>
<code>metadata</code></br>
<em>
<a href="#allocation.agones.dev/v1.MetaPatch">
MetaPatch
</a>
</em>
</td>
<td>
<p>MetaPatch is optional custom metadata that is added to the game server at allocation
You can use this to tell the server necessary session data</p>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td>
<code>status</code></br>
<em>
<a href="#allocation.agones.dev/v1.GameServerAllocationStatus">
GameServerAllocationStatus
</a>
</em>
</td>
<td>
</td>
</tr>
</tbody>
</table>
<h3 id="allocation.agones.dev/v1.GameServerAllocationSpec">GameServerAllocationSpec
</h3>
<p>
(<em>Appears on:</em>
<a href="#allocation.agones.dev/v1.GameServerAllocation">GameServerAllocation</a>)
</p>
<p>
<p>GameServerAllocationSpec is the spec for a GameServerAllocation</p>
</p>
<table>
<thead>
<tr>
<th>Field</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<code>multiClusterSetting</code></br>
<em>
<a href="#allocation.agones.dev/v1.MultiClusterSetting">
MultiClusterSetting
</a>
</em>
</td>
<td>
<p>MultiClusterPolicySelector if specified, multi-cluster policies are applied.
Otherwise, allocation will happen locally.</p>
</td>
</tr>
<tr>
<td>
<code>required</code></br>
<em>
<a href="#allocation.agones.dev/v1.GameServerSelector">
GameServerSelector
</a>
</em>
</td>
<td>
<p>Deprecated: use field Selectors instead. If Selectors is set, this field is ignored.
Required is the GameServer selector from which to choose GameServers from.
Defaults to all GameServers.</p>
</td>
</tr>
<tr>
<td>
<code>preferred</code></br>
<em>
<a href="#allocation.agones.dev/v1.GameServerSelector">
[]GameServerSelector
</a>
</em>
</td>
<td>
<p>Deprecated: use field Selectors instead. If Selectors is set, this field is ignored.
Preferred is an ordered list of preferred GameServer selectors
that are optional to be fulfilled, but will be searched before the <code>required</code> selector.
If the first selector is not matched, the selection attempts the second selector, and so on.
If any of the preferred selectors are matched, the required selector is not considered.
This is useful for things like smoke testing of new game servers.</p>
</td>
</tr>
<tr>
<td>
<code>selectors</code></br>
<em>
<a href="#allocation.agones.dev/v1.GameServerSelector">
[]GameServerSelector
</a>
</em>
</td>
<td>
<p>Ordered list of GameServer label selectors.
If the first selector is not matched, the selection attempts the second selector, and so on.
This is useful for things like smoke testing of new game servers.
Note: This field can only be set if neither Required or Preferred is set.</p>
</td>
</tr>
<tr>
<td>
<code>scheduling</code></br>
<em>
agones.dev/agones/pkg/apis.SchedulingStrategy
</em>
</td>
<td>
<p>Scheduling strategy. Defaults to “Packed”.</p>
</td>
</tr>
<tr>
<td>
<code>metadata</code></br>
<em>
<a href="#allocation.agones.dev/v1.MetaPatch">
MetaPatch
</a>
</em>
</td>
<td>
<p>MetaPatch is optional custom metadata that is added to the game server at allocation
You can use this to tell the server necessary session data</p>
</td>
</tr>
</tbody>
</table>
<h3 id="allocation.agones.dev/v1.GameServerAllocationState">GameServerAllocationState
(<code>string</code> alias)</p></h3>
<p>
(<em>Appears on:</em>
<a href="#allocation.agones.dev/v1.GameServerAllocationStatus">GameServerAllocationStatus</a>)
</p>
<p>
<p>GameServerAllocationState is the Allocation state</p>
</p>
<h3 id="allocation.agones.dev/v1.GameServerAllocationStatus">GameServerAllocationStatus
</h3>
<p>
(<em>Appears on:</em>
<a href="#allocation.agones.dev/v1.GameServerAllocation">GameServerAllocation</a>)
</p>
<p>
<p>GameServerAllocationStatus is the status for an GameServerAllocation resource</p>
</p>
<table>
<thead>
<tr>
<th>Field</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<code>state</code></br>
<em>
<a href="#allocation.agones.dev/v1.GameServerAllocationState">
GameServerAllocationState
</a>
</em>
</td>
<td>
<p>GameServerState is the current state of an GameServerAllocation, e.g. Allocated, or UnAllocated</p>
</td>
</tr>
<tr>
<td>
<code>gameServerName</code></br>
<em>
string
</em>
</td>
<td>
</td>
</tr>
<tr>
<td>
<code>ports</code></br>
<em>
<a href="#agones.dev/v1.GameServerStatusPort">
[]GameServerStatusPort
</a>
</em>
</td>
<td>
</td>
</tr>
<tr>
<td>
<code>address</code></br>
<em>
string
</em>
</td>
<td>
</td>
</tr>
<tr>
<td>
<code>nodeName</code></br>
<em>
string
</em>
</td>
<td>
</td>
</tr>
</tbody>
</table>
<h3 id="allocation.agones.dev/v1.GameServerSelector">GameServerSelector
</h3>
<p>
(<em>Appears on:</em>
<a href="#allocation.agones.dev/v1.GameServerAllocationSpec">GameServerAllocationSpec</a>)
</p>
<p>
<p>GameServerSelector contains all the filter options for selecting
a GameServer for allocation.</p>
</p>
<table>
<thead>
<tr>
<th>Field</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<code>LabelSelector</code></br>
<em>
<a href="https://v1-23.docs.kubernetes.io/docs/reference/generated/kubernetes-api/v1.23/#labelselector-v1-meta">
Kubernetes meta/v1.LabelSelector
</a>
</em>
</td>
<td>
<p>See: <a href="https://kubernetes.io/docs/concepts/overview/working-with-objects/labels/">https://kubernetes.io/docs/concepts/overview/working-with-objects/labels/</a></p>
</td>
</tr>
<tr>
<td>
<code>gameServerState</code></br>
<em>
<a href="#agones.dev/v1.GameServerState">
GameServerState
</a>
</em>
</td>
<td>
<em>(Optional)</em>
<p>[Stage:Beta]
[FeatureFlag:StateAllocationFilter]
GameServerState specifies which State is the filter to be used when attempting to retrieve a GameServer
via Allocation. Defaults to “Ready”. The only other option is “Allocated”, which can be used in conjunction with
label/annotation/player selectors to retrieve an already Allocated GameServer.</p>
</td>
</tr>
<tr>
<td>
<code>players</code></br>
<em>
<a href="#allocation.agones.dev/v1.PlayerSelector">
PlayerSelector
</a>
</em>
</td>
<td>
<em>(Optional)</em>
<p>[Stage:Alpha]
[FeatureFlag:PlayerAllocationFilter]
Players provides a filter on minimum and maximum values for player capacity when retrieving a GameServer
through Allocation. Defaults to no limits.</p>
</td>
</tr>
</tbody>
</table>
<h3 id="allocation.agones.dev/v1.MetaPatch">MetaPatch
</h3>
<p>
(<em>Appears on:</em>
<a href="#allocation.agones.dev/v1.GameServerAllocationSpec">GameServerAllocationSpec</a>)
</p>
<p>
<p>MetaPatch is the metadata used to patch the GameServer metadata on allocation</p>
</p>
<table>
<thead>
<tr>
<th>Field</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<code>labels</code></br>
<em>
map[string]string
</em>
</td>
<td>
</td>
</tr>
<tr>
<td>
<code>annotations</code></br>
<em>
map[string]string
</em>
</td>
<td>
</td>
</tr>
</tbody>
</table>
<h3 id="allocation.agones.dev/v1.MultiClusterSetting">MultiClusterSetting
</h3>
<p>
(<em>Appears on:</em>
<a href="#allocation.agones.dev/v1.GameServerAllocationSpec">GameServerAllocationSpec</a>)
</p>
<p>
<p>MultiClusterSetting specifies settings for multi-cluster allocation.</p>
</p>
<table>
<thead>
<tr>
<th>Field</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<code>enabled</code></br>
<em>
bool
</em>
</td>
<td>
</td>
</tr>
<tr>
<td>
<code>policySelector</code></br>
<em>
<a href="https://v1-23.docs.kubernetes.io/docs/reference/generated/kubernetes-api/v1.23/#labelselector-v1-meta">
Kubernetes meta/v1.LabelSelector
</a>
</em>
</td>
<td>
</td>
</tr>
</tbody>
</table>
<h3 id="allocation.agones.dev/v1.PlayerSelector">PlayerSelector
</h3>
<p>
(<em>Appears on:</em>
<a href="#allocation.agones.dev/v1.GameServerSelector">GameServerSelector</a>)
</p>
<p>
<p>PlayerSelector is the filter options for a GameServer based on player counts</p>
</p>
<table>
<thead>
<tr>
<th>Field</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<code>minAvailable</code></br>
<em>
int64
</em>
</td>
<td>
</td>
</tr>
<tr>
<td>
<code>maxAvailable</code></br>
<em>
int64
</em>
</td>
<td>
</td>
</tr>
</tbody>
</table>
<hr/>
<h2 id="autoscaling.agones.dev/v1">autoscaling.agones.dev/v1</h2>
<p>
<p>Package v1 is the v1 version of the API.</p>
</p>
Resource Types:
<ul><li>
<a href="#autoscaling.agones.dev/v1.FleetAutoscaler">FleetAutoscaler</a>
</li></ul>
<h3 id="autoscaling.agones.dev/v1.FleetAutoscaler">FleetAutoscaler
</h3>
<p>
<p>FleetAutoscaler is the data structure for a FleetAutoscaler resource</p>
</p>
<table>
<thead>
<tr>
<th>Field</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<code>apiVersion</code></br>
string</td>
<td>
<code>
autoscaling.agones.dev/v1
</code>
</td>
</tr>
<tr>
<td>
<code>kind</code></br>
string
</td>
<td><code>FleetAutoscaler</code></td>
</tr>
<tr>
<td>
<code>metadata</code></br>
<em>
<a href="https://v1-23.docs.kubernetes.io/docs/reference/generated/kubernetes-api/v1.23/#objectmeta-v1-meta">
Kubernetes meta/v1.ObjectMeta
</a>
</em>
</td>
<td>
Refer to the Kubernetes API documentation for the fields of the
<code>metadata</code> field.
</td>
</tr>
<tr>
<td>
<code>spec</code></br>
<em>
<a href="#autoscaling.agones.dev/v1.FleetAutoscalerSpec">
FleetAutoscalerSpec
</a>
</em>
</td>
<td>
<br/>
<br/>
<table>
<tr>
<td>
<code>fleetName</code></br>
<em>
string
</em>
</td>
<td>
</td>
</tr>
<tr>
<td>
<code>policy</code></br>
<em>
<a href="#autoscaling.agones.dev/v1.FleetAutoscalerPolicy">
FleetAutoscalerPolicy
</a>
</em>
</td>
<td>
<p>Autoscaling policy</p>
</td>
</tr>
<tr>
<td>
<code>sync</code></br>
<em>
<a href="#autoscaling.agones.dev/v1.FleetAutoscalerSync">
FleetAutoscalerSync
</a>
</em>
</td>
<td>
<em>(Optional)</em>
<p>[Stage:Beta]
[FeatureFlag:CustomFasSyncInterval]
Sync defines when FleetAutoscalers runs autoscaling</p>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td>
<code>status</code></br>
<em>
<a href="#autoscaling.agones.dev/v1.FleetAutoscalerStatus">
FleetAutoscalerStatus
</a>
</em>
</td>
<td>
</td>
</tr>
</tbody>
</table>
<h3 id="autoscaling.agones.dev/v1.BufferPolicy">BufferPolicy
</h3>
<p>
(<em>Appears on:</em>
<a href="#autoscaling.agones.dev/v1.FleetAutoscalerPolicy">FleetAutoscalerPolicy</a>)
</p>
<p>
<p>BufferPolicy controls the desired behavior of the buffer policy.</p>
</p>
<table>
<thead>
<tr>
<th>Field</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<code>maxReplicas</code></br>
<em>
int32
</em>
</td>
<td>
<p>MaxReplicas is the maximum amount of replicas that the fleet may have.
It must be bigger than both MinReplicas and BufferSize</p>
</td>
</tr>
<tr>
<td>
<code>minReplicas</code></br>
<em>
int32
</em>
</td>
<td>
<p>MinReplicas is the minimum amount of replicas that the fleet must have
If zero, it is ignored.
If non zero, it must be smaller than MaxReplicas and bigger than BufferSize</p>
</td>
</tr>
<tr>
<td>
<code>bufferSize</code></br>
<em>
k8s.io/apimachinery/pkg/util/intstr.IntOrString
</em>
</td>
<td>
<p>BufferSize defines how many replicas the autoscaler tries to have ready all the time
Value can be an absolute number (ex: 5) or a percentage of desired gs instances (ex: 15%)
Absolute number is calculated from percentage by rounding up.
Example: when this is set to 20%, the autoscaler will make sure that 20%
of the fleet’s game server replicas are ready. When this is set to 20,
the autoscaler will make sure that there are 20 available game servers
Must be bigger than 0
Note: by “ready” we understand in this case “non-allocated”; this is done to ensure robustness
and computation stability in different edge case (fleet just created, not enough
capacity in the cluster etc)</p>
</td>
</tr>
</tbody>
</table>
<h3 id="autoscaling.agones.dev/v1.FixedIntervalSync">FixedIntervalSync
</h3>
<p>
(<em>Appears on:</em>
<a href="#autoscaling.agones.dev/v1.FleetAutoscalerSync">FleetAutoscalerSync</a>)
</p>
<p>
<p>FixedIntervalSync controls the desired behavior of the fixed interval based sync.</p>
</p>
<table>
<thead>
<tr>
<th>Field</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<code>seconds</code></br>
<em>
int32
</em>
</td>
<td>
<p>Seconds defines how often we run fleet autoscaling in seconds</p>
</td>
</tr>
</tbody>
</table>
<h3 id="autoscaling.agones.dev/v1.FleetAutoscaleRequest">FleetAutoscaleRequest
</h3>
<p>
(<em>Appears on:</em>
<a href="#autoscaling.agones.dev/v1.FleetAutoscaleReview">FleetAutoscaleReview</a>)
</p>
<p>
<p>FleetAutoscaleRequest defines the request to webhook autoscaler endpoint</p>
</p>
<table>
<thead>
<tr>
<th>Field</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<code>uid</code></br>
<em>
k8s.io/apimachinery/pkg/types.UID
</em>
</td>
<td>
<p>UID is an identifier for the individual request/response. It allows us to distinguish instances of requests which are
otherwise identical (parallel requests, requests when earlier requests did not modify etc)
The UID is meant to track the round trip (request/response) between the Autoscaler and the WebHook, not the user request.
It is suitable for correlating log entries between the webhook and apiserver, for either auditing or debugging.</p>
</td>
</tr>
<tr>
<td>
<code>name</code></br>
<em>
string
</em>
</td>
<td>
<p>Name is the name of the Fleet being scaled</p>
</td>
</tr>
<tr>
<td>
<code>namespace</code></br>
<em>
string
</em>
</td>
<td>
<p>Namespace is the namespace associated with the request (if any).</p>
</td>
</tr>
<tr>
<td>
<code>status</code></br>
<em>
<a href="#agones.dev/v1.FleetStatus">
FleetStatus
</a>
</em>
</td>
<td>
<p>The Fleet’s status values</p>
</td>
</tr>
</tbody>
</table>
<h3 id="autoscaling.agones.dev/v1.FleetAutoscaleResponse">FleetAutoscaleResponse
</h3>
<p>
(<em>Appears on:</em>
<a href="#autoscaling.agones.dev/v1.FleetAutoscaleReview">FleetAutoscaleReview</a>)
</p>
<p>
<p>FleetAutoscaleResponse defines the response of webhook autoscaler endpoint</p>
</p>
<table>
<thead>
<tr>
<th>Field</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<code>uid</code></br>
<em>
k8s.io/apimachinery/pkg/types.UID
</em>
</td>
<td>
<p>UID is an identifier for the individual request/response.
This should be copied over from the corresponding FleetAutoscaleRequest.</p>
</td>
</tr>
<tr>
<td>
<code>scale</code></br>
<em>
bool
</em>
</td>
<td>
<p>Set to false if no scaling should occur to the Fleet</p>
</td>
</tr>
<tr>
<td>
<code>replicas</code></br>
<em>
int32
</em>
</td>
<td>
<p>The targeted replica count</p>
</td>
</tr>
</tbody>
</table>
<h3 id="autoscaling.agones.dev/v1.FleetAutoscaleReview">FleetAutoscaleReview
</h3>
<p>
<p>FleetAutoscaleReview is passed to the webhook with a populated Request value,
and then returned with a populated Response.</p>
</p>
<table>
<thead>
<tr>
<th>Field</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<code>request</code></br>
<em>
<a href="#autoscaling.agones.dev/v1.FleetAutoscaleRequest">
FleetAutoscaleRequest
</a>
</em>
</td>
<td>
</td>
</tr>
<tr>
<td>
<code>response</code></br>
<em>
<a href="#autoscaling.agones.dev/v1.FleetAutoscaleResponse">
FleetAutoscaleResponse
</a>
</em>
</td>
<td>
</td>
</tr>
</tbody>
</table>
<h3 id="autoscaling.agones.dev/v1.FleetAutoscalerPolicy">FleetAutoscalerPolicy
</h3>
<p>
(<em>Appears on:</em>
<a href="#autoscaling.agones.dev/v1.FleetAutoscalerSpec">FleetAutoscalerSpec</a>)
</p>
<p>
<p>FleetAutoscalerPolicy describes how to scale a fleet</p>
</p>
<table>
<thead>
<tr>
<th>Field</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<code>type</code></br>
<em>
<a href="#autoscaling.agones.dev/v1.FleetAutoscalerPolicyType">
FleetAutoscalerPolicyType
</a>
</em>
</td>
<td>
<p>Type of autoscaling policy.</p>
</td>
</tr>
<tr>
<td>
<code>buffer</code></br>
<em>
<a href="#autoscaling.agones.dev/v1.BufferPolicy">
BufferPolicy
</a>
</em>
</td>
<td>
<em>(Optional)</em>
<p>Buffer policy config params. Present only if FleetAutoscalerPolicyType = Buffer.</p>
</td>
</tr>
<tr>
<td>
<code>webhook</code></br>
<em>
<a href="#autoscaling.agones.dev/v1.WebhookPolicy">
WebhookPolicy
</a>
</em>
</td>
<td>