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Sets the texture coordinates used by the image. The texture coordinates must be a list of four coordinates representing the UV coordinates of the four corners.
opaque
boolean
Sets the opacity state of the image.
ui
boolean
Sets whether the image is rendered on UI Layer.
imageFrameResource
BigInt
Sets the model resource used for the image frame. Note: Frame models are expected to be one meter high, one meter wide, and centered at the origin.
renderResource
BigInt
Sets the render resource used for the image.
The text was updated successfully, but these errors were encountered:
textCoords - textures are not supported by android
opaque - <1
ui - unclear
imageFrameResource - blocked by another ticket (not implemented yet)
renderResource - as above
The text was updated successfully, but these errors were encountered: