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Crash on siege ambushes #11

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Cephas369 opened this issue Jun 5, 2023 · 0 comments
Open

Crash on siege ambushes #11

Cephas369 opened this issue Jun 5, 2023 · 0 comments

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@Cephas369
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Reason:
Object reference not set to an instance of an object.
Callstack:
at TaleWorlds.MountAndBlade.DeploymentMissionController.FinishDeployment_Patch1(DeploymentMissionController this)
at TaleWorlds.MountAndBlade.DeploymentMissionController.SetupTeams()
at TaleWorlds.MountAndBlade.DeploymentMissionController.OnMissionTick(Single dt)
at TaleWorlds.MountAndBlade.Mission.OnTick(Single dt, Single realDt, Boolean updateCamera, Boolean doAsyncAITick)
at TaleWorlds.MountAndBlade.MissionState.TickMission(Single realDt)
at TaleWorlds.MountAndBlade.MissionState.OnTick(Single realDt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick_Patch9(GameManagerBase this, Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
Butterlib:
[RTSCamera]
Method: static System.Void RTSCamera.Patch.Patch_DeploymentMissionController::Postfix_FinishDeployment()
Frame: void TaleWorlds.MountAndBlade.DeploymentMissionController.FinishDeployment_Patch1(DeploymentMissionController this) (IL Offset: -1)
HarmonyIssue: False

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