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Hello, I would like to ask you why you are utilizing the splicing information of the hand object features when it comes to hand augmentation and not doing the same thing as hand to object augmentation.
The text was updated successfully, but these errors were encountered:
Hello, I would like to ask you why you are utilizing the splicing information of the hand object features when it comes to hand augmentation and not doing the same thing as hand to object augmentation.
The text was updated successfully, but these errors were encountered: