These examples use VS Code, but the idea should be similar across all IDEs as long as you attach to the same processes in the right folder.
To successfully start the runner, you need to register it using a repository and a runner registration token.
Run Configure
first to build the source code and set up the runner in _layout
.
Once it's done creating _layout
, it asks for the url of your repository and your token in the terminal.
Check Quickstart if you don't know how to get this token.
Debugging the full lifecycle of a job can be tricky, because there are multiple processes involved.
All the configs below can be found in .vscode/launch.json
.
{
"name": "Run [build]",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build runner layout", // use the config called "Run" to launch without rebuild
"program": "${workspaceFolder}/_layout/bin/Runner.Listener",
"args": [
"run" // run without args to print usage
],
"cwd": "${workspaceFolder}/src",
"console": "integratedTerminal",
"requireExactSource": false,
}
If you launch Run
or Run [build]
, it starts a process called Runner.Listener
.
This process will receive any job queued on this repository if the job runs on matching labels (e.g runs-on: self-hosted
).
Once a job is received, a Runner.Listener
starts a new process of Runner.Worker
.
Since this is a diferent process, you can't use the same debugger session debug it.
Instead, a parallel debugging session has to be started, using a different launch config.
Luckily, VS Code supports multiple parallel debugging sessions.
Because the worker process is usually started by the listener instead of an IDE, debugging it from start to finish can be tricky.
For this reason, Runner.Worker
can be configured to wait for a debugger to be attached before it begins any actual work.
Set the environment variable GITHUB_ACTIONS_RUNNER_ATTACH_DEBUGGER
to true
or 1
to enable this wait.
All worker processes now will wait 20 seconds before they start working on their task.
This gives enough time to attach a debugger by running Debug Worker
.
If for some reason you have multiple workers running, run the launch config Attach
instead.
Select Runner.Worker
from the running processes when VS Code prompts for it.